Delete SAR_trace_entities.sqf

This commit is contained in:
Teh Dango 2016-03-15 15:11:20 -05:00
parent 4add2b4cd2
commit ee5af8a0c2

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@ -1,49 +0,0 @@
/*
# Original #
Sarge AI System 1.5
Created for Arma 2: DayZ Mod
Author: Sarge
https://github.com/Swiss-Sarge
# Fork #
Sarge AI System 2.0+
Modded for Arma 3: Exile Mod
Changes: Dango
http://www.hod-servers.com
*/
private ["_ai","_entity_array","_sleeptime","_detectrange"];
if (isServer || !hasInterface) exitWith {}; // Do not execute on server or any headless client(s)
_ai = _this select 0;
_detectrange = SAR_DETECT_HOSTILE;
_respectlimit = SAR_RESPECT_HOSTILE_LIMIT;
_sleeptime = SAR_DETECT_INTERVAL;
while {alive _ai} do {
_entity_array = (position _ai) nearEntities ["CAManBase",_detectrange];
{
if(vehicle _ai == _ai) then { // AI is not in a vehicle, so we trace Zeds
if (_x isKindof "civilclass") then {
if(rating _x > -10000) then {
_x addrating -10000;
if(SAR_EXTREME_DEBUG) then {
diag_log "SAR EXTREME DEBUG: Zombie rated down";
};
};
};
};
if(isPlayer _x && {vehicle _x == _x}) then { // only do this for players not in vehicles
_respect = _x getVariable ["ExileScore",0];
If (_respect < _respectlimit && {rating _x > -10000}) then {
if(SAR_EXTREME_DEBUG) then {
diag_log format["SAR EXTREME DEBUG: reducing rating (trace_entities) for player: %1", _x];
};
_x addrating -10000;
};
};
} forEach _entity_array;
sleep _sleeptime;
};