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Delete debug_hint.sqf
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//Debugstuff to let u know that it work
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playerunits = 0;
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hcunits = 0;
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svunits = 0;
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//PAPABEAR=[West,"airbase"];
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while{true}do{
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/* if(hasinterface) then {
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_unitss = {local _x}count allUnits;
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_jochen = "LOCALunits: ";
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_zeige = _jochen + str(_unitss);
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//[PAPABEAR,nil,rsideChat,_zeige] call RE;
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systemChat format ["%1",_zeige];
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}; */
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if(!hasinterface && !isServer) then {
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_unitss = {local _x}count allUnits;
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_jochen = "HEADLESSunits: ";
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_zeige = _jochen + str(_unitss);
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//[PAPABEAR,nil,rsideChat,_zeige] call RE;
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systemChat format ["%1",_zeige];
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};
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/* if(isServer) then {
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_unitss = {local _x}count allUnits;
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_jochen = "SERVERunits: ";
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_zeige = _jochen + str(_unitss);
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//[PAPABEAR,nil,rsideChat,_zeige] call RE;
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systemChat format ["%1",_zeige];
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}; */
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sleep 5;
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};
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