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Delete SAR_init_Base_guards.sqf
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/*
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# Original #
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Sarge AI System 1.5
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Created for Arma 2: DayZ Mod
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Author: Sarge
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https://github.com/Swiss-Sarge
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# Fork #
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Sarge AI System 2.0+
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Modded for Arma 3: Exile Mod
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Changes: Dango
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http://www.hod-servers.com
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*/
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private["_sizeX","_sizeY","_snipers","_rifleMen","_sizeOfBase","_marker","_markername","_tMark","_flagPoles","_baseLevel","_baseName"];
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if (!isServer) exitWith {};
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_flagPoles = nearestObjects [getArray (configFile >> "CfgWorlds" >> worldName >> "centerPosition"), ["Exile_Construction_Flag_Static"], 25000];
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diag_log "Sarge AI System: Territory Base Gaurds Are Now Initializing";
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diag_log format["Sarge AI System: Total Territory Locations Query Returned With: %1",(count _flagPoles)];
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{
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_baseName = _x getVariable ["ExileTerritoryName",""];
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_sizeOfBase = _x getVariable ["ExileTerritorySize",""];
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_padding = 5;
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_spawnRadius = _sizeOfBase + _padding;
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switch (_sizeOfBase) do {
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case default {_rifleMen = 1; _snipers = 0; _sizeX = _spawnRadius; _sizeY = _spawnRadius;};
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case 15: {_rifleMen = 1; _snipers = 0; _sizeX = _spawnRadius; _sizeY = _spawnRadius;};
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case 30: {_rifleMen = 1; _snipers = 0; _sizeX = _spawnRadius; _sizeY = _spawnRadius;};
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case 45: {_rifleMen = 2; _snipers = 0; _sizeX = _spawnRadius; _sizeY = _spawnRadius;};
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case 60: {_rifleMen = 2; _snipers = 0; _sizeX = _spawnRadius; _sizeY = _spawnRadius;};
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case 75: {_rifleMen = 1; _snipers = 1; _sizeX = _spawnRadius; _sizeY = _spawnRadius;};
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case 90: {_rifleMen = 1; _snipers = 1; _sizeX = _spawnRadius; _sizeY = _spawnRadius;};
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case 105: {_rifleMen = 2; _snipers = 1; _sizeX = _spawnRadius; _sizeY = _spawnRadius;};
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case 120: {_rifleMen = 2; _snipers = 1; _sizeX = _spawnRadius; _sizeY = _spawnRadius;};
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case 135: {_rifleMen = 2; _snipers = 2; _sizeX = _spawnRadius; _sizeY = _spawnRadius;};
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case 150: {_rifleMen = 2; _snipers = 2; _sizeX = _spawnRadius; _sizeY = _spawnRadius;};
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};
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sleep 1;
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if (SAR_debug) then {
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diag_log format ["Sarge AI System: Now Processing Territory %1 at Location %2 with a size of %3.",_baseName,(getPosATL _x),_sizeOfBase];
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};
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_baseMarker = format["Gaurd_Marker_%1",_baseName];
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_spawnMark = createMarkerLocal [_baseMarker,(getPosATL _x)];
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_spawnMark setMarkerShape "ELLIPSE";
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_spawnMark setMarkerType "Flag";
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_spawnMark setMarkerBrush "Solid";
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_spawnMark setMarkerSize [_sizeX,_sizeY];
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_spawnMark setMarkeralpha 0;
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_behaviors = ["patrol"]; // Do not change this!
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_behavior = _behaviors call BIS_fnc_selectRandom;
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[_x,_spawnMark,2,_snipers,_rifleMen,_behavior,false,5200] call SAR_AI_GUARDS;
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s_player_guardToggle = _x addaction [format[("<t color=""#FFFFFF"">" + ("Toggle Guards to Kill all non-base owners") +"</t>"),""],"dayz_code\actions\toggle_base_guards.sqf",_x,1,false,true,"",""];
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} foreach _flagPoles;
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diag_log "Sarge AI System: Territory base gaurds have now completed spawning.";
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