Added the additional no vehicle parameter that the new UPSMON includes
to prevent AI from using vehicles when in combat as well as traveling
out of combat.
This commit is contained in:
Teh Dango 2016-03-15 21:52:19 -04:00
parent 2f96052cdd
commit feeb58f767

View File

@ -26,6 +26,7 @@ SAR_KILL_MSG = false; // Set to true for announcing AI kills to the server *Th
SAR_dynamic_spawning = true; // Turn dynamic grid spawns on or off
SAR_Base_Gaurds = true; // Turn AI territory gurads on or off
SAR_dynamic_group_respawn = true; // Turn dynamic grid AI respawn on or off
SAR_AI_COMBAT_VEHICLE = false; // Turn the option for AI using vehicles when in combat on or off
SAR_AI_STEAL_VEHICLE = false; // Turn the option for AI using vehicles to reach their destination on or off
SAR_AI_disable_UPSMON_AI = false; // Turning this off could have unintended consequences
SAR_respawn_waittime = 300; // How long to wait before dynamic IA respawns
@ -129,7 +130,7 @@ SAR_heli_type = ["B_Heli_Light_01_stripped_F"];
/* -------------------------------- Do Not Edit Below. If you do the AI will not work properly. -------------------------------- */
SAR_HC = false;
SAR_HC = true;
SAR_AI_friendly_side = RESISTANCE;
SAR_AI_unfriendly_side = EAST;
SAR_leader_number = 0;