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Hotfix
Added the additional no vehicle parameter that the new UPSMON includes to prevent AI from using vehicles when in combat as well as traveling out of combat.
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@ -26,6 +26,7 @@ SAR_KILL_MSG = false; // Set to true for announcing AI kills to the server *Th
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SAR_dynamic_spawning = true; // Turn dynamic grid spawns on or off
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SAR_Base_Gaurds = true; // Turn AI territory gurads on or off
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SAR_dynamic_group_respawn = true; // Turn dynamic grid AI respawn on or off
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SAR_AI_COMBAT_VEHICLE = false; // Turn the option for AI using vehicles when in combat on or off
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SAR_AI_STEAL_VEHICLE = false; // Turn the option for AI using vehicles to reach their destination on or off
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SAR_AI_disable_UPSMON_AI = false; // Turning this off could have unintended consequences
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SAR_respawn_waittime = 300; // How long to wait before dynamic IA respawns
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@ -129,7 +130,7 @@ SAR_heli_type = ["B_Heli_Light_01_stripped_F"];
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/* -------------------------------- Do Not Edit Below. If you do the AI will not work properly. -------------------------------- */
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SAR_HC = false;
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SAR_HC = true;
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SAR_AI_friendly_side = RESISTANCE;
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SAR_AI_unfriendly_side = EAST;
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SAR_leader_number = 0;
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