mirror of
https://github.com/Teh-Dango/Sarge-AI.git
synced 2024-08-30 16:32:11 +00:00
Pushing this due to the greatly improved HC logic compared to the current logic. This minor update includes a new variable to control kill messages and track AI kills.
129 lines
2.9 KiB
Plaintext
129 lines
2.9 KiB
Plaintext
// https://community.bistudio.com/wiki/Description.ext#forceRotorLibSimulation
|
|
forceRotorLibSimulation = 2;
|
|
|
|
// https://community.bistudio.com/wiki/Description.ext#disableChannels
|
|
disableChannels[] = {0, 2};
|
|
|
|
author = "Exile Mod Team";
|
|
loadScreen = "exile_assets\texture\mod\logo.paa";
|
|
onLoadMission= "www.exilemod.com";
|
|
OnLoadIntro = "";
|
|
OnLoadIntroTime = false;
|
|
OnLoadMissionTime = false;
|
|
onLoadName = "Exile Mod";
|
|
|
|
class Header
|
|
{
|
|
gameType = Sandbox;
|
|
minPlayers = 1;
|
|
maxPlayers = 100;
|
|
};
|
|
|
|
// DO NOT CHANGE THIS! +
|
|
showHUD[] =
|
|
{
|
|
true, // Scripted HUD (same as showHUD command)
|
|
true, // Vehicle + soldier info
|
|
true, // Vehicle radar
|
|
true, // Vehicle compass
|
|
true, // Tank direction indicator
|
|
true, // Commanding menu
|
|
false, // Group Bar
|
|
true // HUD Weapon Cursors
|
|
};
|
|
|
|
respawn = "BASE";
|
|
respawnDelay = 120;
|
|
respawnDialog = 0;
|
|
respawnOnStart = 0;
|
|
respawnButton = 1;
|
|
respawnTemplates[] = {"Exile"};
|
|
|
|
// These are broken as fuck, do not use them!
|
|
corpseManagerMode = 0;
|
|
corpseLimit = 20;
|
|
corpseRemovalMinTime = 1800;
|
|
corpseRemovalMaxTime = 3600;
|
|
wreckManagerMode = 0;
|
|
wreckLimit = 2;
|
|
wreckRemovalMinTime = 60;
|
|
wreckRemovalMaxTime = 360;
|
|
// DO NOT CHANGE THIS! -
|
|
|
|
// When scripted player is enabled, game no longer shows "No player select" error message upon mission start when no player unit is present.
|
|
scriptedPlayer = 1;
|
|
|
|
// Automatically take a free slot in lobby
|
|
joinUnassigned = 0;
|
|
|
|
// Removes all playable units which do not have a human player.
|
|
disabledAI = true;
|
|
|
|
// Disable dropping items while swimming
|
|
enableItemsDropping = 0;
|
|
|
|
// Briefing will still be displayed until all clients are connected and done loading :(
|
|
briefing = 0;
|
|
|
|
// Defines if the debriefing is shown or not at the end of the mission.
|
|
debriefing = 0;
|
|
|
|
// Allow RPT loging
|
|
allowFunctionsLog = 1;
|
|
|
|
// Allows access to the Debug Console outside of the editor during normal gameplay.
|
|
// 0 = Default behavior, available only in editor
|
|
// 1 = Available in SP and for hosts / logged in admins
|
|
// 2 = Available for everyone
|
|
enableDebugConsole = 0; // 2 = dangerous in MP
|
|
|
|
// NO NO NO
|
|
allowFunctionsRecompile = 0;
|
|
|
|
#include "sarge\SAR_define.hpp"
|
|
|
|
#include "config.cpp"
|
|
#include "CfgRemoteExec.hpp"
|
|
#include "infiSTAR_Exile_AdminMenu.hpp"
|
|
|
|
class CfgSounds
|
|
{
|
|
sounds[] = {bark, growl, whistleFollow, whistleStay, whistleFind, whistleNon};
|
|
|
|
class bark
|
|
{
|
|
name="bark";
|
|
sound[]={addin\fx\bark.ogg,0.1,1};
|
|
titles[] = {};
|
|
};
|
|
class growl
|
|
{
|
|
name="growl";
|
|
sound[]={addin\fx\growl.ogg,0.1,1};
|
|
titles[] = {};
|
|
};
|
|
class whistleFollow
|
|
{
|
|
name="whistleFollow";
|
|
sound[]={addin\fx\whistleFollow.ogg,0.8,1};
|
|
titles[] = {};
|
|
};
|
|
class whistleStay
|
|
{
|
|
name="whistleStay";
|
|
sound[]={addin\fx\whistleStay.ogg,0.8,1};
|
|
titles[] = {};
|
|
};
|
|
class WhistleFind
|
|
{
|
|
name="WhistleFind";
|
|
sound[]={addin\fx\whistleFind.ogg,0.8,1};
|
|
titles[] = {};
|
|
};
|
|
class whistleNon
|
|
{
|
|
name="whistleNon";
|
|
sound[]={addin\fx\whistleNon.ogg,0.9,1};
|
|
titles[] = {};
|
|
};
|
|
}; |