Sarge-AI/Sarge AI Files/debug_hint.sqf
Teh Dango 1218f04f15 2.1.1
Pushing this due to the greatly improved HC logic compared to the
current logic. This minor update includes a new variable to control kill
messages and track AI kills.
2016-04-02 12:18:10 -04:00

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//Debugstuff to let u know that it work
playerunits = 0;
hcunits = 0;
svunits = 0;
//PAPABEAR=[West,"airbase"];
while{true}do{
/* if(hasinterface) then {
_unitss = {local _x}count allUnits;
_jochen = "LOCALunits: ";
_zeige = _jochen + str(_unitss);
//[PAPABEAR,nil,rsideChat,_zeige] call RE;
systemChat format ["%1",_zeige];
}; */
if(!hasinterface && !isServer) then {
_unitss = {local _x}count allUnits;
_jochen = "HEADLESSunits: ";
_zeige = _jochen + str(_unitss);
//[PAPABEAR,nil,rsideChat,_zeige] call RE;
systemChat format ["%1",_zeige];
};
/* if(isServer) then {
_unitss = {local _x}count allUnits;
_jochen = "SERVERunits: ";
_zeige = _jochen + str(_unitss);
//[PAPABEAR,nil,rsideChat,_zeige] call RE;
systemChat format ["%1",_zeige];
}; */
sleep 5;
};