Sarge-AI/sarge/init/fn_postInit.sqf
2018-07-27 16:47:52 -04:00

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/*
# Original #
Sarge AI System 1.5
Created for Arma 2: DayZ Mod
Author: Sarge
https://github.com/Swiss-Sarge
# Fork #
Sarge AI System 2.0+
Modded for Arma 3: Epoch Mod
Changes: Dango
https://www.hod-servers.com
Tips:
- All time formats are configured in seconds
- All distance formats are in meters
- Secondary AI skills can be decimal values i.e. 0.23
- Lower time intervals for detections require more CPU resources
*/
private ["_SAR_supportedMaps","_config","_modConfigs","_modPatches","_modName","_worldname","_startx","_starty","_gridsize_x","_gridsize_y","_gridwidth","_markername","_triggername","_trig_act_stmnt","_trig_deact_stmnt","_trig_cond","_legendname"];
scopeName "Main";
_SAR_version = "2.4.6";
diag_log format ["Sarge's AI System: Welcome to Sarge AI!"];
diag_log format ["Sarge's AI System: Now initializing Sarge AI version %1 for %2",_SAR_version,worldName];
// Initialize the Main Config
call compile preProcessFileLineNumbers "\addons\sarge\code\configs\main.sqf";
_SAR_supportedMods = ["dsr_code","epoch","exile","breakingpoint"];
_modName = "";
{
_modConfigs = isClass (configFile >> "CfgMods" >> _x);
if (_modConfigs) then {
_modName = toLower (_x);
};
_modPatches = isClass (configFile >> "CfgPatches" >> _x);
if (_modPatches) then {
_modName = toLower (_x);
};
if (_modName == "dsr_code") then {_modName = "desolation"};
} forEach _SAR_supportedMods;
SAR_AI_friendly_side = nil;
SAR_AI_unfriendly_side = nil;
switch (_modName) do {
case "desolation": {
SAR_AI_friendly_side = INDEPENDENT;
SAR_AI_unfriendly_side = EAST;
EAST setFriend [CIVILIAN, 0];
};
case "exile": {
SAR_AI_friendly_side = INDEPENDENT;
SAR_AI_unfriendly_side = WEST;
WEST setFriend [INDEPENDENT, 0];
};
case "epoch": {
SAR_AI_friendly_side = WEST;
SAR_AI_unfriendly_side = RESISTANCE;
RESISTANCE setFriend [WEST, 0];
};
case "breakingpoint": {
SAR_AI_friendly_side = WEST;
SAR_AI_unfriendly_side = EAST;
};
default {
diag_log "Sarge AI System: ERROR! The mod you are loading Sarge AI for is not supported!";
breakOut "Main";
};
};
SAR_AI_monitor = [];
SAR_leader_number = 0;
// Initialize Vehicles arrays
call compile preProcessFileLineNumbers (format ["\addons\sarge\code\configs\vehicles\%1\%1_air.sqf",_modName]);
call compile preProcessFileLineNumbers (format ["\addons\sarge\code\configs\vehicles\%1\%1_land.sqf",_modName]);
call compile preProcessFileLineNumbers (format ["\addons\sarge\code\configs\vehicles\%1\%1_sea.sqf",_modName]);
// Initialize the AI loadout arrays
call compile preProcessFileLineNumbers (format ["\addons\sarge\code\configs\loadouts\%1\%1_bandits.sqf",_modName]);
call compile preProcessFileLineNumbers (format ["\addons\sarge\code\configs\loadouts\%1\%1_soldiers.sqf",_modName]);
call compile preProcessFileLineNumbers (format ["\addons\sarge\code\configs\loadouts\%1\%1_survivors.sqf",_modName]);
// Initialize the AI functions
call compile preProcessFileLineNumbers "\addons\sarge\code\functions\fn_functions.sqf";
_SAR_supportedMaps = ["altis","chernarus","chernarus_summer","chernarusredux","taviana","namalsk","lingor3","mbg_celle2","takistan","fallujah","panthera2","tanoa"];
// Begin Dynamic Spawn Setup
if (SAR_dynamic_spawning) then {
_worldname = toLower worldName;
if (!(_worldname in _SAR_supportedMaps)) exitWith {diag_log format ["Sarge's AI System: %1 does not currently support dynamic AI spawning! Dynamic AI spawning has been disabled!",_worldName];};
diag_log format ["Sarge's AI System: Now generating dynamic map grid for %1.",_worldname];
call compile preprocessFileLineNumbers (format ["\addons\sarge\code\map_config\SAR_cfg_grid_%1.sqf",_worldname]);
// Create grid system and triggers
SAR_area_ = text format ["SAR_area_%1","x"];
for "_y" from 0 to (_gridsize_y - 1) do
{
for "_x" from 0 to (_gridsize_x - 1) do
{
// Marker Creation
_markername = format["SAR_area_%1_%2",_x,_y];
_legendname = format["SAR_area_legend_%1_%2",_x,_y];
_this = createMarker[_markername,[_startx + (_x * _gridwidth * 2),_starty + (_y * _gridwidth * 2)]];
if (SAR_EXTREME_DEBUG) then {
_this setMarkerAlpha 1;
} else {
_this setMarkerAlpha 0;
};
_this setMarkerShape "RECTANGLE";
_this setMarkerType "mil_flag";
_this setMarkerBrush "BORDER";
_this setMarkerSize [_gridwidth, _gridwidth];
call compile format ["SAR_area_%1_%2 = _this",_x,_y];
_this = createMarker[_legendname,[_startx + (_x * _gridwidth * 2) + (_gridwidth - (_gridwidth/2)),_starty + (_y * _gridwidth * 2) - (_gridwidth - (_gridwidth/10))]];
if(SAR_EXTREME_DEBUG) then {
_this setMarkerAlpha 1;
} else {
_this setMarkerAlpha 0;
};
_this setMarkerShape "ICON";
_this setMarkerType "mil_flag";
_this setMarkerColor "ColorBlack";
_this setMarkerText format["%1/%2",_x,_y];
_this setMarkerSize [.1, .1];
// Trigger Statements
_triggername = format["SAR_trig_%1_%2",_x,_y];
_this = createTrigger ["EmptyDetector", [_startx + (_x * _gridwidth * 2),_starty + (_y * _gridwidth * 2)]];
_this setTriggerArea [_gridwidth, _gridwidth, 0, true];
_this setTriggerActivation ["ANY", "PRESENT", true];
call compile format ["SAR_trig_%1_%2 = _this",_x,_y];
_trig_act_stmnt = format["if (SAR_DEBUG) then {diag_log 'SAR DEBUG: trigger on in %1';};[thislist,'%1'] spawn SAR_fnc_AI_spawn;",_triggername];
_trig_deact_stmnt = format["if (SAR_DEBUG) then {diag_log 'SAR DEBUG: trigger off in %1';};[thislist,thisTrigger,'%1'] spawn SAR_fnc_AI_despawn;",_triggername];
_trig_cond = "{isPlayer _x} count thisList > 0;";
call compile format ["SAR_trig_%1_%2 ",_x,_y] setTriggerStatements [_trig_cond,_trig_act_stmnt, _trig_deact_stmnt];
// standard grid definition - maxgroups (ba,so,su) - probability (ba,so,su) - max group members (ba,so,su)
SAR_AI_monitor set[count SAR_AI_monitor, [_markername,[SAR_max_grps_bandits,SAR_max_grps_soldiers,SAR_max_grps_survivors],[SAR_chance_bandits,SAR_chance_soldiers,SAR_chance_survivors],[SAR_max_grpsize_bandits,SAR_max_grpsize_soldiers,SAR_max_grpsize_survivors],[],[],[]]];
};
};
diag_log format["Sarge's AI System: The map grid has been established for %1.",worldName];
["dynamic"] call compile preprocessFileLineNumbers (format ["\addons\sarge\code\map_config\SAR_cfg_grps_%1.sqf",_worldname]);
diag_log format["Sarge's AI System: Dynamic spawn definitions have been configured for %1.",worldName];
};
if (SAR_useBlacklist) then {
/* switch (_worldname) do {
case "namalsk": {SAR_Blacklist = ["TraderZoneSebjan","NorthernBoatTrader","SouthernBoatTrader"];diag_log format ["Sarge's AI System: Blacklisted zones are %1",SAR_Blacklist];};
case "altis": {SAR_Blacklist = ["MafiaTraderCity","TraderZoneSilderas","TraderZoneFolia"];diag_log format ["Sarge's AI System: Blacklisted zones are %1",SAR_Blacklist];};
case "tanoa": {SAR_Blacklist = ["ExileMarker1","ExileMarker13","ExileMarker15","ExileMarker35","ExileMarker51"];diag_log format ["Sarge's AI System: Blacklisted zones are %1",SAR_Blacklist];};
default {SAR_Blacklist = [];diag_log format ["Sarge's AI System: Blacklisted zones are not currently supported for %1!",worldName];};
}; */
};
if (SAR_static_spawning) then {
//["static"] call compile preprocessFileLineNumbers (format ["\addons\sarge\code\map_config\SAR_cfg_grps_%1.sqf",_worldname]);
//diag_log format["Sarge's AI System: Static spawn definitions have been configured for %1.",_worldname];
};
if (SAR_Base_Gaurds) then {
//call compile PreprocessFileLineNumbers "\addons\sarge\code\init_base_guards.sqf";
};
if (SAR_anim_heli) then {
[900,1,5000,0,true] spawn SAR_fnc_AI_anim_heli;
};
true;