Sarge-AI/Sarge/code/configs/loadouts/epoch/epoch_bandits.sqf
Teh Dango 549f3d7063 2.4.2
Fixing undefined variables for vehicle arrays
2018-01-02 22:51:15 -05:00

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// Leader lodout options
SAR_band_leader_model = ["Epoch_Male_F","Epoch_Female_F"]; // DO NOT CHANGE THIS ARRAY!
SAR_band_leader_uniform = [["U_I_C_Soldier_Bandit_1_F","U_I_C_Soldier_Bandit_2_F","U_I_C_Soldier_Bandit_3_F","U_I_C_Soldier_Bandit_4_F","U_I_C_Soldier_Bandit_5_F"],["U_CamoBiker_uniform"]];
SAR_band_leader_vest = [];
SAR_band_leader_backpack = [];
SAR_band_leader_primary = ["arifle_Katiba_F","arifle_Mk20_F","arifle_MXC_F","arifle_MX_F","arifle_TRG21_F","arifle_TRG20_F"];
SAR_band_leader_pistol = [];
SAR_band_leader_items = [];
SAR_band_leader_tools = [["ItemMap",50],["ItemCompass",30],["NVGoggles",5],["ItemRadio",100]];
SAR_band_leader_skills = [
["aimingAccuracy",0.10, round(random 2)], // [skill, level, multiplier]
["aimingShake", 0.10, round(random 2)],
["aimingSpeed", 0.10, round(random 2)],
["spotDistance", 0.10, round(random 2)],
["spotTime", 0.10, round(random 2)],
["endurance", 0.10, round(random 2)],
["courage", 0.10, round(random 2)],
["reloadSpeed", 0.10, round(random 2)],
["commanding", 0.10, round(random 2)],
["general", 0.10, round(random 2)]
];
// Riflemen loadout options
SAR_band_rifleman_model = ["Epoch_Male_F","Epoch_Female_F"]; // DO NOT CHANGE THIS ARRAY!
SAR_band_rifleman_uniform = [["U_I_C_Soldier_Bandit_1_F","U_I_C_Soldier_Bandit_2_F","U_I_C_Soldier_Bandit_3_F","U_I_C_Soldier_Bandit_4_F","U_I_C_Soldier_Bandit_5_F"],["U_CamoBiker_uniform"]];
SAR_band_rifleman_vest = [];
SAR_band_rifleman_backpack = [];
SAR_band_rifleman_primary = ["arifle_Katiba_F","arifle_Mk20_F","arifle_MXC_F","arifle_MX_F","arifle_TRG21_F","arifle_TRG20_F"];
SAR_band_rifleman_pistol = [];
SAR_band_rifleman_items = [];
SAR_band_rifleman_tools = [["ItemMap",50],["ItemCompass",30]];
SAR_band_rifleman_skills = [
["aimingAccuracy",0.10, round(random 2)], // [skill, level, multiplier]
["aimingShake", 0.10, round(random 2)],
["aimingSpeed", 0.10, round(random 2)],
["spotDistance", 0.10, round(random 2)],
["spotTime", 0.10, round(random 2)],
["endurance", 0.10, round(random 2)],
["courage", 0.10, round(random 2)],
["reloadSpeed", 0.10, round(random 2)],
["commanding", 0.10, round(random 2)],
["general", 0.10, round(random 2)]
];
// Sniper loadout options
SAR_band_sniper_model = ["Epoch_Male_F","Epoch_Female_F"]; // DO NOT CHANGE THIS ARRAY!
SAR_band_sniper_uniform = [["U_I_C_Soldier_Bandit_1_F","U_I_C_Soldier_Bandit_2_F","U_I_C_Soldier_Bandit_3_F","U_I_C_Soldier_Bandit_4_F","U_I_C_Soldier_Bandit_5_F"],["U_CamoBiker_uniform"]];
SAR_band_sniper_vest = [];
SAR_band_sniper_backpack = [];
SAR_band_sniper_primary = ["srifle_DMR_02_F","arifle_MXM_F","srifle_DMR_04_F"];
SAR_band_sniper_pistol = [];
SAR_band_sniper_items = [];
SAR_band_sniper_tools = [["ItemMap",50],["ItemCompass",30]];
SAR_band_sniper_skills = [
["aimingAccuracy",0.10, round(random 2)], // [skill, level, multiplier]
["aimingShake", 0.10, round(random 2)],
["aimingSpeed", 0.10, round(random 2)],
["spotDistance", 0.10, round(random 2)],
["spotTime", 0.10, round(random 2)],
["endurance", 0.10, round(random 2)],
["courage", 0.10, round(random 2)],
["reloadSpeed", 0.10, round(random 2)],
["commanding", 0.10, round(random 2)],
["general", 0.10, round(random 2)]
];