Sarge-AI/changeLog.md
Teh Dango 2aa560f32b Update changeLog.md
Preparing for update
2017-06-23 16:24:02 -04:00

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#### 3.0 Rolling
- Small code improvements.
- No longer developed soley for Exile mod.
- Possible move to Arma 3 Workshop.
- Loot spawn added for Animated Crash Sites.
#### 2.2.3 Current
- [Fix] Static infantry now spawn as intended.
- [Update] UPSMON scripts have been merged with the Sarge PBO.
#### 2.2.2
- [Fix] Hotfix for AI stealing vehicles.
#### 2.2.1
- [Update] Sarge AI and UPSMON have been converted to an addon format.
#### 2.1.7
- Sarge AI is now in transition to becoming an official addon. The Sarge AI code has been converted and the UPSMON may be converted slowly or replaced completely.
- The installation instructions have changed drastically compared to the mission PBO version.
#### 2.1.6
- If you are using a headless client and you install the development version you MUST REMOVE ELEC_DETEC VERSION COMPLETELY.
- This method will autimaticlly detect where the headless client is and use it without and configurations needed.
Headless Client
- HC logic has been reverted back to a more Arma friendly method despite a bug with bandit AI groups.
- Bandits within groups will sometimes spawn as a different side than intended and will be killed by non bugged badits.
- Bandit max group count has been doubled to offset the effect of this HC bandit bug.
Dynamic Heli Spawns
- Huge failure! LOL, put on hold for better development.
Experience System
- AI will now start at level 1 and level up depending on individual experience ratings.
- Working on restoring damage reduction/additions based on AI level.
#### 2.1.5 Changes
- [Update] Improved HC spawning logic to provide a better HC experience.
- [New] AI backpacks have been added and should no longer spawn with items.
- [New] AI will now have a sidearm in addition to their main weapon.
- [New] Added more clothing options to all AI to improve asthetics.
- [New] Added a variable to control the Sarge AI system chat messages.
- [New] Added a variable to control the AI's ability to speak and use side chat.
- [New] Added a persistent variable to track friendly and hostile kills.
- [Fix] Fixed a bug that caused some friendly AI to appear as a bandit.
#### 2.1.0 Changes
- [Removed] The experience system for the AI has been removed.
- [Removed] SHK pos was removed since the latest UPSMON already provides the functionality.
- [Removed] The vehicle fix has been removed as it is no longer required for sarge ai.
- [Removed] The group monitor function was removed becuase it was not serving much of a purpose.
- [Removed] The custom random selection function was removed and replaced with the BIS function.
- [Removed] AI skills have been removed and will be adjusted according to the mission settings for now.
- [New] An updated version of the UPSMON feature has replaced the outdated Arma 2 version.
- [Fix] A fix has been applied to prevent territory guards from spawning inside of objects such as boulders and rocks.
- [Fix] Updated UPSMON string paramters to use Arma 3 functions rather than the older Arma 2 versions.
#### 2.0.5 Changes
- [Fix] Added a catch to ensure variables are established before they are called to prevent log spamming.
- [Fix] Fixed an issue where static spawns woudl not be loaded if the map did not support dynamic spawns.
- [Change] Headless client is currently being reviewed and is disabled. This will also ensure the player respect rewads/penalties will work.
#### 2.0.4 Changes
- [New] Added a catch for maps that are not supported currently. Dynamic spawns will be disabled but static spawns will not be affected.
- [Change] Vehicle fix has been disabled as it may no longer be needed.
- [Bug] Respect rewards and penalties are not currently saving to the database when using the headless client.
#### 2.0.3 Changes
- [Fixed] Resolved an issue with variable SAR_Heli_Shield.
- [Fixed] Resolved an issue with variable SAR_Circle.