This commit is contained in:
IT07 2016-06-02 23:21:06 +02:00
parent f07407814e
commit 0615ec225c
3 changed files with 258 additions and 0 deletions

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/*
Author: IT07
Description:
loads loot crate inventory
Params:
_this: ARRAY
_this select 0: OBJECT - the crate
_this select 1: STRING - (optional) name of the location where crate is
_this select 2: ARRAY - (optional) position of location where crate is
Returns:
nothing
*/
_crate = param [0, objNull, [objNull]];
if not isNull _crate then
{
_crate setVariable ["isVEMFrCrate", 1, true];
clearBackpackCargoGlobal _crate;
clearItemCargoGlobal _crate;
clearMagazineCargoGlobal _crate;
clearWeaponCargoGlobal _crate;
_locName = param [1, "", [""]];
_locPos = param [2, [], [[]]];
_settings = [
["crateLoot"],
[
"primarySlotsMax","primarySlotsMin","secondarySlotsMax","secondarySlotsMin","magSlotsMax","magSlotsMin","attSlotsMax","attSlotsMin","itemSlotsMax","itemSlotsMin",
"vestSlotsMax","vestSlotsMin","headGearSlotsMax","headGearSlotsMin","bagSlotsMax","bagSlotsMin","primaryWeaponLoot","secondaryWeaponLoot","magLoot","attLoot",
"itemLoot","vestLoot","backpackLoot","headGearLoot","blackListLoot"
]
] call VEMFr_fnc_getSetting;
_maxPrim = _settings select 0;
_minPrim = _settings select 1;
_maxSec = _settings select 2;
_minSec = _settings select 3;
_maxMagSlots = _settings select 4;
_minMagSlots = _settings select 5;
_maxAttSlots = _settings select 6;
_minAttSlots = _settings select 7;
_maxItemSlots = _settings select 8;
_minItemSlots = _settings select 9;
_maxVestSlots = _settings select 10;
_minVestSlots = _settings select 11;
_maxHeadGearSlots = _settings select 12;
_minHeadGearSlots = _settings select 13;
_maxBagSlots = _settings select 14;
_minBagSlots = _settings select 15;
_primaries = _settings select 16;
_secondaries = _settings select 17;
_magazines = _settings select 18;
_attachments = _settings select 19;
_items = _settings select 20;
_vests = _settings select 21;
_backpacks = _settings select 22;
_headGear = _settings select 23;
_blackList = _settings select 24;
// Add primary weapons
for "_j" from 0 to (_maxPrim - _minPrim + floor random _minPrim) do
{
private ["_prim"];
_prim = _primaries call BIS_fnc_selectRandom;
if not((_prim select 0) in _blackList) then
{
_crate addWeaponCargoGlobal [_prim select 0, _prim select 1];
};
};
// Secondary weapons
for "_j" from 0 to (_maxSec - _minSec + floor random _minSec) do
{
private ["_sec"];
_sec = _secondaries call BIS_fnc_selectRandom;
if not((_sec select 0) in _blackList) then
{
_crate addWeaponCargoGlobal [_sec select 0, _sec select 1];
};
};
// Magazines
for "_j" from 0 to (_maxMagSlots - _minMagSlots + floor random _minMagSlots) do
{
private ["_mag"];
_mag = _magazines call BIS_fnc_selectRandom;
if not((_mag select 0) in _blackList) then
{
_crate addMagazineCargoGlobal [_mag select 0, _mag select 1];
};
};
// Weapon attachments
for "_j" from 0 to (_maxAttSlots - _minAttSlots + floor random _minAttSlots) do
{
private ["_att"];
_att = _attachments call BIS_fnc_selectRandom;
if not((_att select 0) in _blackList) then
{
_crate addItemCargoGlobal [_att select 0, _att select 1];
};
};
// Items
for "_j" from 0 to (_maxItemSlots - _minItemSlots + floor random _minItemSlots) do
{
private ["_item"];
_item = _items call BIS_fnc_selectRandom;
if not((_item select 0) in _blacklist) then
{
_crate addItemCargoGlobal [_item select 0, _item select 1];
};
};
// Vests
for "_j" from 0 to (_maxVestSlots - _minVestSlots + floor random _minVestSlots) do
{
private ["_vest"];
_vest = _vests call BIS_fnc_selectRandom;
if not((_vest select 0) in _blackList) then
{
_crate addItemCargoGlobal [_vest select 0, _vest select 1];
};
};
// Helmets / caps / berets / bandanas
for "_j" from 0 to (_maxHeadGearSlots - _minHeadGearSlots + floor random _minHeadGearSlots) do
{
private ["_headGearItem"];
_headGearItem = _headGear call BIS_fnc_selectRandom;
if not((_headGearItem select 0) in _blackList) then
{
_crate addItemCargoGlobal [_headGearItem select 0, _headGearItem select 1];
};
};
// Backpacks
for "_j" from 0 to (_maxBagSlots - _minBagSlots + floor random _minBagSlots) do
{
private ["_pack"];
_pack = _backpacks call BIS_fnc_selectRandom;
if not((_pack select 0) in _blackList) then
{
_crate addBackpackCargoGlobal [_pack select 0, _pack select 1];
};
};
if (not(_locPos isEqualTo []) AND not(_locName isEqualTo "")) then
{
["loadLoot", 1, format["Loot loaded into crate located in %1 at %2", _locName, mapGridPosition _crate]] ExecVM "exile_vemf_reloaded\sqf\log.sqf";
};
};

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/*
Author: IT07
Description:
marks given group(!) as VEMF AI which will then be used by REMOTEguard for monitor of groupOwner
Params:
_this: ARRAY
_this select 0: GROUP - group to sign as VEMF AI
Returns:
nothing
*/
_group = param [0, grpNull, [grpNull]];
if not isNull _group then
{
(uiNamespace getVariable ["VEMFrAIgroups",[]]) pushBack _group;
{
_x setVariable ["VEMFrAIunit", 1, true];
} forEach (units _group);
} else
{
["signAI", 0, "_group isNull"] ExecVM "exile_vemf_reloaded\sqf\log.sqf";
};

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/*
Author: IT07
Description:
handles the transfer of ownership to another given unit/client/object.
Will transfer complete group to the same (new) owner.
Params:
_this select 0: GROUP - the group of which the ownership should be transfered
Returns:
nothing
*/
_toTransfer = param [0, grpNull, [grpNull]];
if not isNull _toTransfer then
{
private ["_hcEnabled","_forceClients"];
// Check if HC is enabled
_hcEnabled = "headLessClientSupport" call VEMFr_fnc_getSetting;
_forceClients = uiNamespace getVariable ["VEMFr_forceAItoClients", nil];
if not(isNil "_forceClients") then
{
if _forceClients then
{
_hcEnabled = -1;
};
};
private ["_to"];
if (_hcEnabled isEqualTo 1) then
{ // Gather the Headless Client(s)
private ["_hcClients"];
_hcClients = [];
{
if (typeOf _x isEqualTo "HeadlessClient_F") then // it is an HC
{
_hcClients pushBack [_x, owner _x];
};
} forEach allPlayers;
if (count _hcClients > 0) then
{
_to = call VEMFr_fnc_headlessClient; // Select a random hc
} else
{
uiNamespace setVariable ["VEMFr_forceAItoClients", true];
};
} else // If Headlessclient setting is not enabled
{
if ([1] call VEMFr_fnc_playerCount) then
{
private ["_closest"];
_closest = [0,0,0];
{
if (isPlayer _x) then
{
private ["_leaderPos","_dist"];
_leaderPos = position (leader _toTransfer);
_dist = _leaderPos distance (position _x);
if (_dist < (_leaderPos distance _closest)) then
{ // Find the closest player
private ["_closest"];
_closest = position _x;
_to = _x;
};
};
} forEach allPlayers;
};
};
};
if not isNil "_to" then
{
_transfer = _toTransfer setGroupOwner (owner _to);
_load = uiNamespace getVariable ["VEMFrHcLoad", nil];
if not isNil "_load" then
{
_index = _load find _to;
if (_index > -1) then
{
_load set [_index, ((_load select _index) select 1) + 1];
} else
{
_load pushBack [_to, 1];
};
};
};