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Much smarter
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@ -41,28 +41,56 @@ if (_maxGlobalMissions > 0) then
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{
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_ignoreLimit = true;
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};
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_waitForFail =
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{
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_count = 0;
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waitUntil { if (scriptDone _this) then { true } else { _count = _count + 1; if(_count isEqualTo 5) then { true } else { false }} };
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};
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_sleep = {
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// Wait random amount
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uiSleep ((_minNew*60)+ floor random ((_maxNew*60)-(_minNew*60)));
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};
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call _sleep;
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while {true} do
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{
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// Wait random amount
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uiSleep ((_minNew*60)+ floor random ((_maxNew*60)-(_minNew*60)));
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// Pick A Mission if enough players online
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if ([_minPlayers] call VEMFr_fnc_playerCount) then
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{
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scopeName "pick";
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if _ignoreLimit then
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{
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_missionName = selectRandom _missionList;
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[_missionName] execVM format["exile_vemf_reloaded\missions\%1.sqf", _missionName];
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_lastMission = serverTime;
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_mission = [_missionName] execVM format["exile_vemf_reloaded\missions\%1.sqf", _missionName];
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private["_count"];
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_mission call _waitForFail;
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if (_count isEqualTo 5) then
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{
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_lastMission = serverTime;
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call _sleep;
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breakOut "pick";
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} else
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{
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uiSleep (_minNew*60); // Wait a little bit if mission failed
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};
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};
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if not _ignoreLimit then
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{
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if (VEMFrMissionCount <= _maxGlobalMissions) then
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{
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_missionName = selectRandom _missionList;
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[_missionName] execVM format["exile_vemf_reloaded\missions\%1.sqf", _missionName];
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VEMFrMissionCount = VEMFrMissionCount + 1;
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_lastMission = serverTime;
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_mission = [_missionName] execVM format["exile_vemf_reloaded\missions\%1.sqf", _missionName];
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private["_count"];
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_mission call _waitForFail;
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if (_count isEqualTo 5) then
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{
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VEMFrMissionCount = VEMFrMissionCount + 1;
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_lastMission = serverTime;
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call _sleep;
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breakOut "pick";
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} else
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{
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uiSleep (_minNew*60); // Wait a little bit if mission failed
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};
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};
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};
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};
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