Much smarter

This commit is contained in:
IT07 2016-04-17 16:43:08 +02:00
parent e94ed170af
commit 0d9c6aa922

View File

@ -41,28 +41,56 @@ if (_maxGlobalMissions > 0) then
{
_ignoreLimit = true;
};
_waitForFail =
{
_count = 0;
waitUntil { if (scriptDone _this) then { true } else { _count = _count + 1; if(_count isEqualTo 5) then { true } else { false }} };
};
_sleep = {
// Wait random amount
uiSleep ((_minNew*60)+ floor random ((_maxNew*60)-(_minNew*60)));
};
call _sleep;
while {true} do
{
// Wait random amount
uiSleep ((_minNew*60)+ floor random ((_maxNew*60)-(_minNew*60)));
// Pick A Mission if enough players online
if ([_minPlayers] call VEMFr_fnc_playerCount) then
{
scopeName "pick";
if _ignoreLimit then
{
_missionName = selectRandom _missionList;
[_missionName] execVM format["exile_vemf_reloaded\missions\%1.sqf", _missionName];
_lastMission = serverTime;
_mission = [_missionName] execVM format["exile_vemf_reloaded\missions\%1.sqf", _missionName];
private["_count"];
_mission call _waitForFail;
if (_count isEqualTo 5) then
{
_lastMission = serverTime;
call _sleep;
breakOut "pick";
} else
{
uiSleep (_minNew*60); // Wait a little bit if mission failed
};
};
if not _ignoreLimit then
{
if (VEMFrMissionCount <= _maxGlobalMissions) then
{
_missionName = selectRandom _missionList;
[_missionName] execVM format["exile_vemf_reloaded\missions\%1.sqf", _missionName];
VEMFrMissionCount = VEMFrMissionCount + 1;
_lastMission = serverTime;
_mission = [_missionName] execVM format["exile_vemf_reloaded\missions\%1.sqf", _missionName];
private["_count"];
_mission call _waitForFail;
if (_count isEqualTo 5) then
{
VEMFrMissionCount = VEMFrMissionCount + 1;
_lastMission = serverTime;
call _sleep;
breakOut "pick";
} else
{
uiSleep (_minNew*60); // Wait a little bit if mission failed
};
};
};
};