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Fixes for aiDeathremovalEffect issues
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@ -78,7 +78,7 @@ if (VEMFrAttackCount <= ([[_missionName],["maxAttacks"]] call VEMFr_fnc_getSetti
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scopeName "loop";
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_deadCount = 0;
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{
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if (damage _x isEqualTo 1) then
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if (damage _x isEqualTo 1 OR isNull _x) then
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{
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_deadCount = _deadCount + 1;
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};
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