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New settins and tweaks
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@ -19,10 +19,9 @@ class CfgVemfReloaded
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// Global settings
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addons[] = {}; // Not used for now
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allowTWS = no; // enable/disable the usage of TWS scopes by AI
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allowTWS = no; // enable/disable the usage of TWS scopes by AI (WARNING: only tested on vanilla equipment)
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headlessClientSupport = no;
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headlessClientNames[] = {"HC1"};
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killPercentage = 100; // How much of total AI has to be killed for mission completion (in percentage)
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logCowardKills = yes; // enable/disable logging of who killed AI whilst it was parachuting down
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maxGlobalMissions = 10; // enable/disable global mission amount limit
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maxNew = 2; // enable/disable MAXIMUM time (in minutes) before new mission can run
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@ -64,6 +63,10 @@ class CfgVemfReloaded
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"ChainSaw","srifle_DMR_03_spotter_F"
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};
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};
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class scopes
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{
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thermal[] = {"optic_tws_mg","optic_tws","optic_Nightstalker"}; // WARNING: all classnames are case sensitive
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};
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};
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class Exile // Exile specific settings
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@ -94,8 +97,10 @@ class CfgVemfReloaded
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aiSetup[] = {2,5}; // format: {amountOfGroups,unitsInEachGroup};
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allowLaunchers = yes; // Allow/disallow AI to have rocket launchers
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hasLauncherChance = 25; // In percentage. How big the chance that each AI gets a launcher
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killPercentage = 100; // How much of total AI has to be killed for mission completion (in percentage)
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maxAttacks = 5; // Maximum amount of active attacks at the same time | can not be turned off
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minimumLevel = 2; // Minimum required level of base before it can get attacked
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minimumWait = 15; // Minimum time (in minutes) to wait whilst player is present in base
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randomModes = no; // enable/disable the randomization of the AI mode for this mission-type
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/*
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NOTES:
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@ -291,7 +296,7 @@ class CfgVemfReloaded
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enabled = no; // enable/disable parachute of the loot crate
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altitude = 250; // loot crate spawn-altitude in meters
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};
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crateTypes[] = {"Box_FIA_Ammo_F","Box_FIA_Support_F","Box_FIA_Wps_F","I_SupplyCrate_F","Box_IND_AmmoVeh_F","Box_NATO_AmmoVeh_F","Box_East_AmmoVeh_F"};
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flairTypes[] = {"Chemlight_green","Chemlight_red","Chemlight_yellow","Chemlight_blue"};
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groupCount[] = {2,4}; // In format: {minimum, maximum}; VEMF will pick a random number between min and max. If you want the same amount always, use same numbers for minimum and maximum.
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@ -307,6 +312,7 @@ class CfgVemfReloaded
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locked = no; // enable/disable heli lock to prevent/allow players from flying it
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};
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killPercentage = 100; // How much of total AI has to be killed for mission completion (in percentage)
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useMarker = yes; // enable/disable mission markers
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markCrateOnMap = yes; // enable/disable loot crate marker on map called "Loot"
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markCrateVisual = yes; // enable/disable loot crate VISUAL marker (smoke and/or chem)
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