New settins and tweaks

This commit is contained in:
IT07 2016-08-21 21:33:44 +02:00
parent 972db9e73e
commit 16f7717dad

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@ -19,10 +19,9 @@ class CfgVemfReloaded
// Global settings
addons[] = {}; // Not used for now
allowTWS = no; // enable/disable the usage of TWS scopes by AI
allowTWS = no; // enable/disable the usage of TWS scopes by AI (WARNING: only tested on vanilla equipment)
headlessClientSupport = no;
headlessClientNames[] = {"HC1"};
killPercentage = 100; // How much of total AI has to be killed for mission completion (in percentage)
logCowardKills = yes; // enable/disable logging of who killed AI whilst it was parachuting down
maxGlobalMissions = 10; // enable/disable global mission amount limit
maxNew = 2; // enable/disable MAXIMUM time (in minutes) before new mission can run
@ -64,6 +63,10 @@ class CfgVemfReloaded
"ChainSaw","srifle_DMR_03_spotter_F"
};
};
class scopes
{
thermal[] = {"optic_tws_mg","optic_tws","optic_Nightstalker"}; // WARNING: all classnames are case sensitive
};
};
class Exile // Exile specific settings
@ -94,8 +97,10 @@ class CfgVemfReloaded
aiSetup[] = {2,5}; // format: {amountOfGroups,unitsInEachGroup};
allowLaunchers = yes; // Allow/disallow AI to have rocket launchers
hasLauncherChance = 25; // In percentage. How big the chance that each AI gets a launcher
killPercentage = 100; // How much of total AI has to be killed for mission completion (in percentage)
maxAttacks = 5; // Maximum amount of active attacks at the same time | can not be turned off
minimumLevel = 2; // Minimum required level of base before it can get attacked
minimumWait = 15; // Minimum time (in minutes) to wait whilst player is present in base
randomModes = no; // enable/disable the randomization of the AI mode for this mission-type
/*
NOTES:
@ -291,7 +296,7 @@ class CfgVemfReloaded
enabled = no; // enable/disable parachute of the loot crate
altitude = 250; // loot crate spawn-altitude in meters
};
crateTypes[] = {"Box_FIA_Ammo_F","Box_FIA_Support_F","Box_FIA_Wps_F","I_SupplyCrate_F","Box_IND_AmmoVeh_F","Box_NATO_AmmoVeh_F","Box_East_AmmoVeh_F"};
flairTypes[] = {"Chemlight_green","Chemlight_red","Chemlight_yellow","Chemlight_blue"};
groupCount[] = {2,4}; // In format: {minimum, maximum}; VEMF will pick a random number between min and max. If you want the same amount always, use same numbers for minimum and maximum.
@ -307,6 +312,7 @@ class CfgVemfReloaded
locked = no; // enable/disable heli lock to prevent/allow players from flying it
};
killPercentage = 100; // How much of total AI has to be killed for mission completion (in percentage)
useMarker = yes; // enable/disable mission markers
markCrateOnMap = yes; // enable/disable loot crate marker on map called "Loot"
markCrateVisual = yes; // enable/disable loot crate VISUAL marker (smoke and/or chem)