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https://github.com/IT07/a3_vemf_reloaded.git
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Epoch compatible
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@ -2,130 +2,128 @@
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Author: IT07
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Description:
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A simple mission for VEMFr that sends a chopper to a player's territory and paradrops all units inside
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a mission for VEMFr that will paradrop units above a randomly selected base
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*/
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VEMFrMissionCount = VEMFrMissionCount + 1;
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_mn = param [0, "", [""]];
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if (isNil "VEMFrAttackCount") then { VEMFrAttackCount = 0 };
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VEMFrAttackCount = VEMFrAttackCount + 1;
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_s = [[_mn],["maxAttacks","aiSetup","minimumLevel"]] call VEMFr_fnc_config;
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_s params ["_s0","_s1","_s2"];
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([["missionSettings",_mn],["maxAttacks","aiSetup","minimumLevel","randomModes"]] call VEMFr_fnc_config) params ["_s0","_s1","_s2","_s3"];
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if (VEMFrAttackCount <= _s0) then
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{
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scopeName "outer";
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if (_mn in ("missionList" call VEMFr_fnc_config)) then
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{
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if (((_s1 select 0) > 0) AND ((_s1 select 1) > 0)) then
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{
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_hst = uiNamespace getVariable ["VEMFrAttackedFlags",[]];
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_objs = [];
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scopeName "outer";
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if (_mn in ("missionList" call VEMFr_fnc_config)) then
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{
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if (((speed _x) < 25) AND ((vehicle _x) isEqualTo _x)) then
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{
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_mod = call VEMFr_fnc_whichMod;
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if (((_s1 select 0) > 0) AND ((_s1 select 1) > 0)) then
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{
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if (not(_x in _hst) AND ((_x getVariable ["ExileTerritoryLevel",0]) > _s2)) then { _objs pushBack _x };
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} forEach (nearestObjects [position _x, ["Exile_Construction_Flag_Static"], 150]);
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};
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} forEach allPlayers;
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if (count _objs > 0) then
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{
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_flg = selectRandom _objs;
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_hst pushBack _flg;
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_pos = position _flg;
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_nrPlyr = selectRandom (nearestObjects [_pos, ["Exile_Unit_Player"], 150]);
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if not(isNil "_nrPlyr") then
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{
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_flgNm = _flg getVariable ["exileterritoryname", "ERROR: UNKNOWN NAME"];
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_prGrps = [_pos, _s1 select 0, _s1 select 1, ([[_mn],["aiMode"]] call VEMFr_fnc_config select 0), _mn, 1000 + (random 1000), 150] call VEMFr_fnc_spawnVEMFrAI;
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if not(isNil "_prGrps") then
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{
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_ntCnt = 0;
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_hist = uiNamespace getVariable ["VEMFrAttackedBases",[]];
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_objs = [];
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{
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if (count (units _x) isEqualTo (_s1 select 1)) then
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{
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_ntCnt = _ntCnt + (count(units _x));
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};
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} forEach _prGrps;
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if (_ntCnt isEqualTo ((_s1 select 0) * (_s1 select 1))) then
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{
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_wyPnts = [];
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_nts = [];
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{
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_wp = _x addWaypoint [_pos, 50, 1];
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_wp setWaypointBehaviour "COMBAT";
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_wp setWaypointCombatMode "RED";
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_wp setWaypointCompletionRadius 10;
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_wp setWaypointFormation "DIAMOND";
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_wp setWaypointSpeed "FULL";
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_wp setWaypointType "SAD";
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_x setCurrentWaypoint _wp;
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_wyPnts pushback _wp;
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if (((speed _x) < 25) AND ((vehicle _x) isEqualTo _x)) then
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{
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_nts pushback _x;
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} forEach (units _x);
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[_x] ExecVM "a3_vemf_reloaded\sqf\signAI.sqf";
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} forEach _prGrps;
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_plyrs = nearestObjects [_pos, ["Exile_Unit_Player"], 275];
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[-1, "NEW BASE ATTACK", format["A para team is on the way to %1 @ %2's location!", _flgNm, name _nrPlyr], _plyrs] ExecVM "a3_vemf_reloaded\sqf\notificationToClient.sqf";
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["BaseAttack", 1, format["A para team is on the way to %1 @ %2's location!", _flgNm, name _nrPlyr]] ExecVM ("log" call VEMFr_fnc_scriptPath);
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while {true} do
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{
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scopeName "loop";
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_ddCnt = 0;
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{
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if (damage _x isEqualTo 1 OR isNull _x) then
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{
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_ddCnt = _ddCnt + 1;
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};
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} forEach _nts;
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if (_ddCnt isEqualTo _ntCnt) then
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{
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breakOut "loop";
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} else
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{
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uiSleep 4;
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if (_mod isEqualTo "Exile") then
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{
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{
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if (not(_x in _hist) AND ((_x getVariable ["ExileTerritoryLevel",0]) > _s2)) then { _objs pushBack _x };
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} forEach (nearestObjects [position _x, ["Exile_Construction_Flag_Static"], 150]);
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};
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if (_mod isEqualTo "Epoch") then
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{
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{
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if not(_x in _hist) then { _objs pushBack _x };
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} forEach (nearestObjects [position _x, ["PlotPole_EPOCH"], 150]);
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};
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};
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};
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_plyrs = nearestObjects [_pos, ["Exile_Unit_Player"], 275];
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[-1, "DEFEATED", format["Base attack on %1 has been defeated!", _flgNm], _plyrs] ExecVM "a3_vemf_reloaded\sqf\notificationToClient.sqf";
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breakOut "outer";
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} else
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{
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} forEach allPlayers;
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if ((count _objs) > 0) then
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{
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{
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deleteVehicle _x;
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} forEach (units _x);
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} forEach _prGrps;
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["BaseAttack", 0, format["Incorrect amount of total units (%1). Should be %2", _ntCnt, (_s1 select 0) * (_s1 select 1)]] ExecVM ("log" call VEMFr_fnc_scriptPath);
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_base = selectRandom _objs;
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_hist pushBack _base;
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_pos = position _base;
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private "_c";
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if (_mod isEqualTo "Epoch") then { _c = ["Epoch_Male_F","Epoch_Female_F","Epoch_Female_Camo_F","Epoch_Female_CamoBlue_F","Epoch_Female_CamoBrn_F","Epoch_Female_CamoRed_F","Epoch_Female_Ghillie3_F","Epoch_Female_Ghillie2_F","Epoch_Female_Ghillie1_F","Epoch_Female_Wetsuit_F","Epoch_Female_WetsuitB_F","Epoch_Female_WetsuitC_F","Epoch_Female_WetsuitP_F","Epoch_Female_WetsuitW_F"] };
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if (_mod isEqualTo "Exile") then { _c = ["Exile_Unit_Player"] };
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_nrPlyr = selectRandom (nearestObjects [_pos, _c, 150]);
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if not(isNil "_nrPlyr") then
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{
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_baseNm = "a base";
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if (_mod isEqualTo "Exile") then { _baseNm = _base getVariable ["exileterritoryname","ERROR: UNKNOWN NAME"] };
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_m = ([[_mod],["aiMode"]] call VEMFr_fnc_config) select 0;
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if (_s3 isEqualTo 1) then { _m = [0,1,2]; if (("Apex" call VEMFr_fnc_modAppID) in (getDLCs 1)) then { _m pushBack 3; _m pushBack 4 }; _m = selectRandom _m };
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_prGrps = [_pos, _s1 select 0, _s1 select 1, _m, _mn, 1000 + (random 1000), 150] call VEMFr_fnc_spawnVEMFrAI;
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if not(isNil "_prGrps") then
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{
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_ntCnt = 0;
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{
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if (count (units _x) isEqualTo (_s1 select 1)) then { _ntCnt = _ntCnt + (count(units _x)) };
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} forEach _prGrps;
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if (_ntCnt isEqualTo ((_s1 select 0) * (_s1 select 1))) then
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{
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_wyPnts = [];
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_nts = [];
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{
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_wp = _x addWaypoint [_pos, 50, 1];
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_wp setWaypointBehaviour "COMBAT";
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_wp setWaypointCombatMode "RED";
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_wp setWaypointCompletionRadius 10;
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_wp setWaypointFormation "DIAMOND";
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_wp setWaypointSpeed "FULL";
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_wp setWaypointType "SAD";
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_x setCurrentWaypoint _wp;
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_wyPnts pushback _wp;
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{ _nts pushback _x } forEach (units _x);
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[_x] ExecVM ("signAI" call VEMFr_fnc_scriptPath);
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} forEach _prGrps;
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_plyrs = nearestObjects [_pos, _c, 275];
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[-1, "NEW BASE ATTACK", format["A para team is on the way to %1 @ %2's location!", _baseNm, name _nrPlyr], _plyrs] ExecVM ("notificationToClient" call VEMFr_fnc_scriptPath);
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["BaseAttack", 1, format["A para team is on the way to %1 @ %2's location!", _baseNm, name _nrPlyr]] ExecVM ("log" call VEMFr_fnc_scriptPath);
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while {true} do
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{
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scopeName "loop";
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_ddCnt = 0;
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{
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if (damage _x isEqualTo 1 OR isNull _x) then { _ddCnt = _ddCnt + 1 };
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} forEach _nts;
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if (_ddCnt isEqualTo _ntCnt) then { breakOut "loop" } else { uiSleep 4 };
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};
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_plyrs = nearestObjects [_pos, _c, 275];
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[-1, "DEFEATED", format["Base-attack on %1 has been defeated!", _baseNm], _plyrs] ExecVM ("notificationToClient" call VEMFr_fnc_scriptPath);
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breakOut "outer";
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} else
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{
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{
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{
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deleteVehicle _x;
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} forEach (units _x);
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} forEach _prGrps;
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["BaseAttack", 0, format["Incorrect amount of total units (%1). Should be %2", _ntCnt, (_s1 select 0) * (_s1 select 1)]] ExecVM ("log" call VEMFr_fnc_scriptPath);
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breakOut "outer";
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};
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} else
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{
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["BaseAttack", 0, format["Incorrect spawned group count (%1). Should be %2", count _prGrps, _s1 select 0]] ExecVM ("log" call VEMFr_fnc_scriptPath);
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breakOut "outer";
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};
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} else
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{
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_hist deleteAt (_hist find _base);
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["BaseAttack", 0, "Can not find player near base!"] ExecVM ("log" call VEMFr_fnc_scriptPath);
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breakOut "outer";
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};
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} else { breakOut "outer" };
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} else
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{
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["BaseAttack", 0, format["invalid aiSetup setting! (%1)", _s1]] ExecVM ("log" call VEMFr_fnc_scriptPath);
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breakOut "outer";
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};
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} else
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{
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["BaseAttack", 0, format["Incorrect spawned group count (%1). Should be %2", count _prGrps, _s1 select 0]] ExecVM ("log" call VEMFr_fnc_scriptPath);
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breakOut "outer";
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};
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} else
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{
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_hst deleteAt (_hst find _flg);
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["BaseAttack", 0, "Can not find player near flag!"] ExecVM ("log" call VEMFr_fnc_scriptPath);
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breakOut "outer";
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};
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} else
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{
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breakOut "outer";
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};
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} else
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{
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["BaseAttack", 0, format["invalid aiSetup setting! (%1)", _s1]] ExecVM ("log" call VEMFr_fnc_scriptPath);
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breakOut "outer";
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};
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} else
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{
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["BaseAttack", 0, format["Failed to start mission. Given _mn (%1) is not in active missionList", _mn]] ExecVM ("log" call VEMFr_fnc_scriptPath);
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} else { ["BaseAttack", 0, format["Failed to start mission. Given _mn (%1) is not in active missionList", _mn]] ExecVM ("log" call VEMFr_fnc_scriptPath) };
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};
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};
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VEMFrAttackCount = VEMFrAttackCount - 1;
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VEMFrMissionCount = VEMFrMissionCount - 1;
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