Epoch compatible

This commit is contained in:
IT07 2016-07-19 21:29:21 +02:00
parent 8451e2d464
commit 1ec208f7b6

View File

@ -2,130 +2,128 @@
Author: IT07
Description:
A simple mission for VEMFr that sends a chopper to a player's territory and paradrops all units inside
a mission for VEMFr that will paradrop units above a randomly selected base
*/
VEMFrMissionCount = VEMFrMissionCount + 1;
_mn = param [0, "", [""]];
if (isNil "VEMFrAttackCount") then { VEMFrAttackCount = 0 };
VEMFrAttackCount = VEMFrAttackCount + 1;
_s = [[_mn],["maxAttacks","aiSetup","minimumLevel"]] call VEMFr_fnc_config;
_s params ["_s0","_s1","_s2"];
([["missionSettings",_mn],["maxAttacks","aiSetup","minimumLevel","randomModes"]] call VEMFr_fnc_config) params ["_s0","_s1","_s2","_s3"];
if (VEMFrAttackCount <= _s0) then
{
scopeName "outer";
if (_mn in ("missionList" call VEMFr_fnc_config)) then
{
if (((_s1 select 0) > 0) AND ((_s1 select 1) > 0)) then
{
_hst = uiNamespace getVariable ["VEMFrAttackedFlags",[]];
_objs = [];
scopeName "outer";
if (_mn in ("missionList" call VEMFr_fnc_config)) then
{
if (((speed _x) < 25) AND ((vehicle _x) isEqualTo _x)) then
{
_mod = call VEMFr_fnc_whichMod;
if (((_s1 select 0) > 0) AND ((_s1 select 1) > 0)) then
{
if (not(_x in _hst) AND ((_x getVariable ["ExileTerritoryLevel",0]) > _s2)) then { _objs pushBack _x };
} forEach (nearestObjects [position _x, ["Exile_Construction_Flag_Static"], 150]);
};
} forEach allPlayers;
if (count _objs > 0) then
{
_flg = selectRandom _objs;
_hst pushBack _flg;
_pos = position _flg;
_nrPlyr = selectRandom (nearestObjects [_pos, ["Exile_Unit_Player"], 150]);
if not(isNil "_nrPlyr") then
{
_flgNm = _flg getVariable ["exileterritoryname", "ERROR: UNKNOWN NAME"];
_prGrps = [_pos, _s1 select 0, _s1 select 1, ([[_mn],["aiMode"]] call VEMFr_fnc_config select 0), _mn, 1000 + (random 1000), 150] call VEMFr_fnc_spawnVEMFrAI;
if not(isNil "_prGrps") then
{
_ntCnt = 0;
_hist = uiNamespace getVariable ["VEMFrAttackedBases",[]];
_objs = [];
{
if (count (units _x) isEqualTo (_s1 select 1)) then
{
_ntCnt = _ntCnt + (count(units _x));
};
} forEach _prGrps;
if (_ntCnt isEqualTo ((_s1 select 0) * (_s1 select 1))) then
{
_wyPnts = [];
_nts = [];
{
_wp = _x addWaypoint [_pos, 50, 1];
_wp setWaypointBehaviour "COMBAT";
_wp setWaypointCombatMode "RED";
_wp setWaypointCompletionRadius 10;
_wp setWaypointFormation "DIAMOND";
_wp setWaypointSpeed "FULL";
_wp setWaypointType "SAD";
_x setCurrentWaypoint _wp;
_wyPnts pushback _wp;
if (((speed _x) < 25) AND ((vehicle _x) isEqualTo _x)) then
{
_nts pushback _x;
} forEach (units _x);
[_x] ExecVM "a3_vemf_reloaded\sqf\signAI.sqf";
} forEach _prGrps;
_plyrs = nearestObjects [_pos, ["Exile_Unit_Player"], 275];
[-1, "NEW BASE ATTACK", format["A para team is on the way to %1 @ %2's location!", _flgNm, name _nrPlyr], _plyrs] ExecVM "a3_vemf_reloaded\sqf\notificationToClient.sqf";
["BaseAttack", 1, format["A para team is on the way to %1 @ %2's location!", _flgNm, name _nrPlyr]] ExecVM ("log" call VEMFr_fnc_scriptPath);
while {true} do
{
scopeName "loop";
_ddCnt = 0;
{
if (damage _x isEqualTo 1 OR isNull _x) then
{
_ddCnt = _ddCnt + 1;
};
} forEach _nts;
if (_ddCnt isEqualTo _ntCnt) then
{
breakOut "loop";
} else
{
uiSleep 4;
if (_mod isEqualTo "Exile") then
{
{
if (not(_x in _hist) AND ((_x getVariable ["ExileTerritoryLevel",0]) > _s2)) then { _objs pushBack _x };
} forEach (nearestObjects [position _x, ["Exile_Construction_Flag_Static"], 150]);
};
if (_mod isEqualTo "Epoch") then
{
{
if not(_x in _hist) then { _objs pushBack _x };
} forEach (nearestObjects [position _x, ["PlotPole_EPOCH"], 150]);
};
};
};
_plyrs = nearestObjects [_pos, ["Exile_Unit_Player"], 275];
[-1, "DEFEATED", format["Base attack on %1 has been defeated!", _flgNm], _plyrs] ExecVM "a3_vemf_reloaded\sqf\notificationToClient.sqf";
breakOut "outer";
} else
{
} forEach allPlayers;
if ((count _objs) > 0) then
{
{
deleteVehicle _x;
} forEach (units _x);
} forEach _prGrps;
["BaseAttack", 0, format["Incorrect amount of total units (%1). Should be %2", _ntCnt, (_s1 select 0) * (_s1 select 1)]] ExecVM ("log" call VEMFr_fnc_scriptPath);
_base = selectRandom _objs;
_hist pushBack _base;
_pos = position _base;
private "_c";
if (_mod isEqualTo "Epoch") then { _c = ["Epoch_Male_F","Epoch_Female_F","Epoch_Female_Camo_F","Epoch_Female_CamoBlue_F","Epoch_Female_CamoBrn_F","Epoch_Female_CamoRed_F","Epoch_Female_Ghillie3_F","Epoch_Female_Ghillie2_F","Epoch_Female_Ghillie1_F","Epoch_Female_Wetsuit_F","Epoch_Female_WetsuitB_F","Epoch_Female_WetsuitC_F","Epoch_Female_WetsuitP_F","Epoch_Female_WetsuitW_F"] };
if (_mod isEqualTo "Exile") then { _c = ["Exile_Unit_Player"] };
_nrPlyr = selectRandom (nearestObjects [_pos, _c, 150]);
if not(isNil "_nrPlyr") then
{
_baseNm = "a base";
if (_mod isEqualTo "Exile") then { _baseNm = _base getVariable ["exileterritoryname","ERROR: UNKNOWN NAME"] };
_m = ([[_mod],["aiMode"]] call VEMFr_fnc_config) select 0;
if (_s3 isEqualTo 1) then { _m = [0,1,2]; if (("Apex" call VEMFr_fnc_modAppID) in (getDLCs 1)) then { _m pushBack 3; _m pushBack 4 }; _m = selectRandom _m };
_prGrps = [_pos, _s1 select 0, _s1 select 1, _m, _mn, 1000 + (random 1000), 150] call VEMFr_fnc_spawnVEMFrAI;
if not(isNil "_prGrps") then
{
_ntCnt = 0;
{
if (count (units _x) isEqualTo (_s1 select 1)) then { _ntCnt = _ntCnt + (count(units _x)) };
} forEach _prGrps;
if (_ntCnt isEqualTo ((_s1 select 0) * (_s1 select 1))) then
{
_wyPnts = [];
_nts = [];
{
_wp = _x addWaypoint [_pos, 50, 1];
_wp setWaypointBehaviour "COMBAT";
_wp setWaypointCombatMode "RED";
_wp setWaypointCompletionRadius 10;
_wp setWaypointFormation "DIAMOND";
_wp setWaypointSpeed "FULL";
_wp setWaypointType "SAD";
_x setCurrentWaypoint _wp;
_wyPnts pushback _wp;
{ _nts pushback _x } forEach (units _x);
[_x] ExecVM ("signAI" call VEMFr_fnc_scriptPath);
} forEach _prGrps;
_plyrs = nearestObjects [_pos, _c, 275];
[-1, "NEW BASE ATTACK", format["A para team is on the way to %1 @ %2's location!", _baseNm, name _nrPlyr], _plyrs] ExecVM ("notificationToClient" call VEMFr_fnc_scriptPath);
["BaseAttack", 1, format["A para team is on the way to %1 @ %2's location!", _baseNm, name _nrPlyr]] ExecVM ("log" call VEMFr_fnc_scriptPath);
while {true} do
{
scopeName "loop";
_ddCnt = 0;
{
if (damage _x isEqualTo 1 OR isNull _x) then { _ddCnt = _ddCnt + 1 };
} forEach _nts;
if (_ddCnt isEqualTo _ntCnt) then { breakOut "loop" } else { uiSleep 4 };
};
_plyrs = nearestObjects [_pos, _c, 275];
[-1, "DEFEATED", format["Base-attack on %1 has been defeated!", _baseNm], _plyrs] ExecVM ("notificationToClient" call VEMFr_fnc_scriptPath);
breakOut "outer";
} else
{
{
{
deleteVehicle _x;
} forEach (units _x);
} forEach _prGrps;
["BaseAttack", 0, format["Incorrect amount of total units (%1). Should be %2", _ntCnt, (_s1 select 0) * (_s1 select 1)]] ExecVM ("log" call VEMFr_fnc_scriptPath);
breakOut "outer";
};
} else
{
["BaseAttack", 0, format["Incorrect spawned group count (%1). Should be %2", count _prGrps, _s1 select 0]] ExecVM ("log" call VEMFr_fnc_scriptPath);
breakOut "outer";
};
} else
{
_hist deleteAt (_hist find _base);
["BaseAttack", 0, "Can not find player near base!"] ExecVM ("log" call VEMFr_fnc_scriptPath);
breakOut "outer";
};
} else { breakOut "outer" };
} else
{
["BaseAttack", 0, format["invalid aiSetup setting! (%1)", _s1]] ExecVM ("log" call VEMFr_fnc_scriptPath);
breakOut "outer";
};
} else
{
["BaseAttack", 0, format["Incorrect spawned group count (%1). Should be %2", count _prGrps, _s1 select 0]] ExecVM ("log" call VEMFr_fnc_scriptPath);
breakOut "outer";
};
} else
{
_hst deleteAt (_hst find _flg);
["BaseAttack", 0, "Can not find player near flag!"] ExecVM ("log" call VEMFr_fnc_scriptPath);
breakOut "outer";
};
} else
{
breakOut "outer";
};
} else
{
["BaseAttack", 0, format["invalid aiSetup setting! (%1)", _s1]] ExecVM ("log" call VEMFr_fnc_scriptPath);
breakOut "outer";
};
} else
{
["BaseAttack", 0, format["Failed to start mission. Given _mn (%1) is not in active missionList", _mn]] ExecVM ("log" call VEMFr_fnc_scriptPath);
} else { ["BaseAttack", 0, format["Failed to start mission. Given _mn (%1) is not in active missionList", _mn]] ExecVM ("log" call VEMFr_fnc_scriptPath) };
};
};
VEMFrAttackCount = VEMFrAttackCount - 1;
VEMFrMissionCount = VEMFrMissionCount - 1;