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/*
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Author: IT07
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Description:
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handles giving respect to players after killing AI
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Params:
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_this select 0: OBJECT - the AI that was killed
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_this select 1: OBJECT - the killer (must be a player)
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*/
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_target = param [0, objNull, [objNull]];
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_killer = param [1, objNull, [objNull]];
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if not(isNull _target AND isNull _killer) then
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