New message design adjustments

This commit is contained in:
IT07 2016-05-26 15:57:40 +02:00
parent a3eb1d6278
commit 37fbdce74a

View File

@ -47,15 +47,15 @@ if (VEMFrInvasionCount <= (([[_missionName],["maxInvasions"]] call VEMFr_fnc_get
{
if (_mode isEqualTo 0) then
{
[[format["Plundering groups have invaded %1 @ %2", _locName, mapGridPosition _locPos], "NEW INVASION"]] ExecVM "exile_vemf_reloaded\sqf\broadCast.sqf";
[[_mode, "NEW INVASION", format["Raiders have invaded %1 @ %2", _locName, mapGridPosition _locPos]]] ExecVM "exile_vemf_reloaded\sqf\broadcast.sqf";
};
if (_mode isEqualTo 1) then
{
[[format["%1 Police forces are now controlling %2 @ %3", worldName, _locName, mapGridPosition _locPos], "NEW MISSION"]] ExecVM "exile_vemf_reloaded\sqf\broadCast.sqf";
[[_mode, "NEW POLICE RAID", format["%1 Police forces are now controlling %2 @ %3", worldName, _locName, mapGridPosition _locPos]]] ExecVM "exile_vemf_reloaded\sqf\broadcast.sqf";
};
if (_mode isEqualTo 2) then
{
[[format["%1 S.W.A.T. teams are now raiding %2 @ %3", worldName, _locName, mapGridPosition _locPos], "NEW RAID"]] ExecVM "exile_vemf_reloaded\sqf\broadCast.sqf";
[[_mode, "NEW S.W.A.T. RAID", format["%1 S.W.A.T. teams are now raiding %2 @ %3", worldName, _locName, mapGridPosition _locPos]]] ExecVM "exile_vemf_reloaded\sqf\broadcast.sqf";
};
};
private["_marker"];
@ -219,15 +219,15 @@ if (VEMFrInvasionCount <= (([[_missionName],["maxInvasions"]] call VEMFr_fnc_get
{
if (_mode isEqualTo 0) then
{
[[format["%1 @ %2 has been cleared of %3 bad guys", _locName, mapGridPosition (_locPos), worldName], "COMPLETED"]] ExecVM "exile_vemf_reloaded\sqf\broadCast.sqf";
[[_mode ,"RAIDERS KILLED", format["%1 @ %2 is now clear of %3 raiders", _locName, mapGridPosition (_locPos), worldName]]] ExecVM "exile_vemf_reloaded\sqf\broadcast.sqf";
};
if (_mode isEqualTo 1) then
{
[[format["%1 @ %2 has been cleared of %3 Police forces", _locName, mapGridPosition (_locPos), worldName], "CLEARED"]] ExecVM "exile_vemf_reloaded\sqf\broadCast.sqf";
[[_mode, "RAID ENDED", format["%1 @ %2 is now clear of %3 Police", _locName, mapGridPosition (_locPos), worldName]]] ExecVM "exile_vemf_reloaded\sqf\broadcast.sqf";
};
if (_mode isEqualTo 2) then
{
[[format["S.W.A.T. raid on %1 @ %2 has been eliminated", _locName, mapGridPosition (_locPos)], "DEFEATED"]] ExecVM "exile_vemf_reloaded\sqf\broadCast.sqf";
[[_mode, "S.W.A.T. RAID ENDED", format["%1 @ %2 is now clear of %3 S.W.A.T. teams", _locName, mapGridPosition (_locPos)]]] ExecVM "exile_vemf_reloaded\sqf\broadcast.sqf";
};
};
// Deal with the 50s
@ -272,7 +272,7 @@ if (VEMFrInvasionCount <= (([[_missionName],["maxInvasions"]] call VEMFr_fnc_get
};
[_missionName, 1, format ["Crate parachuted at: %1 / Grid: %2", (getPosATL _crate), mapGridPosition (getPosATL _crate)]] ExecVM "exile_vemf_reloaded\sqf\log.sqf";
_lootLoaded = [_crate] call VEMFr_fnc_loadLoot;
if _lootLoaded then { [_missionName, 1, "Loot loaded successfully into parachuting crate"] ExecVM "exile_vemf_reloaded\sqf\log.sqf" };
if _lootLoaded then { [_missionName, 1, "Loot loaded successfully into parachuting crate at %1", _locname] ExecVM "exile_vemf_reloaded\sqf\log.sqf" };
};
};
if (_useChute isEqualTo 0) then
@ -399,7 +399,7 @@ if (VEMFrInvasionCount <= (([[_missionName],["maxInvasions"]] call VEMFr_fnc_get
};
} else
{
[[format["Failed to spawn AI in %1 @ %2", _locName, mapGridPosition (_locPos)], "ERROR!"]] ExecVM "exile_vemf_reloaded\sqf\broadCast.sqf";
[[-1, "CRITICAL ERROR", format["Failed to spawn AI in %1 @ %2", _locName, mapGridPosition (_locPos)]]] ExecVM "exile_vemf_reloaded\sqf\broadcast.sqf";
breakOut "outer";
};
} else