New option for "reversed-spawning"

This commit is contained in:
IT07 2016-07-06 22:52:27 +02:00
parent 5f120beb59
commit 46bc29d9c4

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@ -126,7 +126,8 @@ class CfgVemfReloaded
nonPopulated = -1; // Allow/disallow this mission type being placed at locations without buildings | using -1 will ignore this setting and use the global settting
randomModes = 1; // Enable/disable randomization of AI types (linked to aiMode setting)
skipDistance = 800; // No missions at locations which have players within this range (in meters)
smokeTypes[] = {"SmokeShell","SmokeShellBlue","SmokeShellGreen","SmokeShellOrange","SmokeShellRed","SmokeShellYellow"};
skipDistanceReversed = 0; // If set higher than 0, missions will only spawn if player is at least given amount (in meters) away from a location whilst at the same time not be further away than twice the given number (in meters)
smokeTypes[] = {"SmokeShell","SmokeShellBlue","SmokeShellGreen","SmokeShellOrange","SmokeShellRed","SmokeShellYellow"};
spawnCrateFirst = 0; // Enable/disable the spawning of loot crate before mission has been completed
streetLights = 0; // Enable/disable street lights at mission location
streetLightsRestore = 1; // Enable/disable restoration of street lights after mission completion