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https://github.com/IT07/a3_vemf_reloaded.git
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Tweaks
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@ -200,13 +200,13 @@ if (VEMFrInvasionCount <= (([[_missionName],["maxInvasions"]] call VEMFr_fnc_get
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_units pushBack _x;
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} forEach _heliUnits;
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_wpLoiter = _heliGroup addWaypoint [_locPos, 2];
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_wpLoiter setWaypointType "LOITER";
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_wpLoiter setWaypointSpeed "LIMITED";
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_wpLoiter = _heliGroup addWaypoint [_locPos, 2, 1, "LOITER"];
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_wpLoiter setWaypointType "SAD";
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_wpLoiter setWaypointSpeed "NORMAL";
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_wpLoiter setWaypointBehaviour "AWARE";
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_wpLoiter setWaypointCombatMode "RED";
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_wpLoiter setWaypointLoiterType "CIRCLE";
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_wpLoiter setWaypointLoiterRadius 200;
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//_wpLoiter setWaypointLoiterType "CIRCLE";
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//_wpLoiter setWaypointLoiterRadius 200;
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_heliGroup setCurrentWaypoint _wpLoiter;
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[_heliGroup] ExecVM "exile_vemf_reloaded\sqf\signAI.sqf";
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@ -364,24 +364,33 @@ if (VEMFrInvasionCount <= (([[_missionName],["maxInvasions"]] call VEMFr_fnc_get
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_cleanMines = [[_missionName],["minesCleanup"]] call VEMFr_fnc_getSetting param [0, 1, [0]];
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if (_cleanMines isEqualTo 2) then
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{
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[_minesPlaced] spawn
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{
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if not isNull _x then
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_minesPlaced = _this select 0;
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uiSleep (5 + (random 2));
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{
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_x setDamage 1;
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uiSleep (2 + round random 2);
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};
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} forEach _minesPlaced;
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if not isNull _x then
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{
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_x setDamage 1;
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uiSleep (1.25 + (random 3.5));
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};
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} forEach _minesPlaced;
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};
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[_missionName, 1, format["Successfully exploded all %1 mines at %2", count _minesPlaced, _locName]] ExecVM "exile_vemf_reloaded\sqf\log.sqf";
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_minesPlaced = nil;
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};
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if (_cleanMines isEqualTo 1) then
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{
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[_minesPlaced] spawn
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{
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if not isNull _x then
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_minesPlaced = _this select 0;
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{
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deleteVehicle _x;
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};
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} forEach _minesPlaced;
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if not isNull _x then
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{
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deleteVehicle _x;
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};
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} forEach _minesPlaced;
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};
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[_missionName, 1, format["Successfully deleted all %1 mines at %2", count _minesPlaced, _locName]] ExecVM "exile_vemf_reloaded\sqf\log.sqf";
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_minesPlaced = nil;
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};
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@ -396,7 +405,7 @@ if (VEMFrInvasionCount <= (([[_missionName],["maxInvasions"]] call VEMFr_fnc_get
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if (damage _x > 0.94) then
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{
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_x setDamage 0;
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uiSleep 0.2;
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uiSleep (1 + (random 2));
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};
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} forEach _all;
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};
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