v0744.0 changes

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IT07 2016-06-23 22:47:47 +02:00
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## VEMFr Changelog
#### `v0744.0`
*Server-side* <br />
**[ADDED]** config option: minimum territory level for BaseAttack mission <br />
**[CHANGED]** primarySlotsMax from 10 to 7 <br />
**[CHANGED]** primarySlotsMin from 4 to 2 <br />
**[CHANGED]** secondarySlotsMax from 4 to 3 <br />
**[CHANGED]** secondarySlotsMin from 2 to 1 <br />
**[CHANGED]** magSlotsMax from 6 to 8 <br />
**[CHANGED]** magSlotsMin from 4 to 6 <br />
**[CHANGED]** vestSlotsMax from 4 to 3 <br />
**[CHANGED]** vestSlotsMin from 2 to 1 <br />
**[CHANGED]** headGearSlotsMax from 4 to 3 <br />
**[CHANGED]** headGearSlotsMin from 2 to 1 <br />
**[CHANGED]** bagSlotsMax from 4 to 2 <br />
**[CHANGED]** bagSlotsMin from 2 to 1 <br />
**[CHANGED]** helicopter at DynamicLocationInvasion mission now searches and destroys instead of loitering <br />
**[FIXED]** high server thread count (thanks to @ServerAtze for reporting the issue) <br />
**[FIXED]** REMOTEguard.sqf was running much too fast under certain conditions, causing thread count spikes <br />
**[TRASHED]** fn_playerCount.sqf <br />
**[TWEAKED]** fn_giveWeaponItems.sqf <br />
**[TWEAKED]** delays before and between exploding mines at DynamicLocationInvasion missions <br />
**[TWEAKED]** fn_missionTimer <br />
<br />
#### `v0743.9`
*Server-side* <br />
**[FIXED]** params error in fn_placeMines.sqf <br />