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added missing aiLauncher settings
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@ -75,8 +75,10 @@ class CfgVemfReloaded
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class BaseAttack // WORK IN PROGRESS!!
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{ // BaseAttack (mission) settings
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aiLaunchers = 1; // Allow/disallow AI to have rocket launchers
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aiMode = 1; // 0 = "military" | 1 = Police | 2 = S.W.A.T.
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aiSetup[] = {2,5}; // format: {amountOfGroups,unitsInEachGroup};
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hasLauncherChance = 25; // In percentage. How big the chance that each AI gets a launcher
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maxAttacks = 5; // Maximum amount of active attacks at the same time | can not be turned off
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/*
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NOTES:
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