Attempt to fix heli loiter problems

This commit is contained in:
IT07 2016-04-19 16:20:10 +02:00
parent d155f91065
commit 8d9d1a2b94

View File

@ -125,8 +125,8 @@ if (VEMFrInvasionCount < (([[_missionName],["maxInvasions"]] call VEMFr_fnc_getS
_classToSpawn = selectRandom (_heliPatrolSettings select 1);
if (_classToSpawn isKindOf "Air") then
{
_heli = createVehicle [_classToSpawn, _locPos, [], 750, "FLY"];
_heli setPosATL [(getPos _heli) select 0, (getPos _heli) select 1, 1000];
_heli = createVehicle [_classToSpawn, _locPos, [], 5, "FLY"];
_heli setPosATL [(getPos _heli) select 0, (getPos _heli) select 1, 750];
_heli flyInHeight 80;
if ([["DynamicLocationInvasion"],["heliLocked"]] call VEMFr_fnc_getSetting select 0 isEqualTo 1) then
{