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Attempt to fix heli loiter problems
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@ -125,8 +125,8 @@ if (VEMFrInvasionCount < (([[_missionName],["maxInvasions"]] call VEMFr_fnc_getS
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_classToSpawn = selectRandom (_heliPatrolSettings select 1);
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if (_classToSpawn isKindOf "Air") then
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{
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_heli = createVehicle [_classToSpawn, _locPos, [], 750, "FLY"];
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_heli setPosATL [(getPos _heli) select 0, (getPos _heli) select 1, 1000];
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_heli = createVehicle [_classToSpawn, _locPos, [], 5, "FLY"];
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_heli setPosATL [(getPos _heli) select 0, (getPos _heli) select 1, 750];
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_heli flyInHeight 80;
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if ([["DynamicLocationInvasion"],["heliLocked"]] call VEMFr_fnc_getSetting select 0 isEqualTo 1) then
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{
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