This commit is contained in:
IT07 2016-05-26 15:56:50 +02:00
parent 0f88813529
commit 939688a582

View File

@ -94,13 +94,10 @@ if (count _pos isEqualTo 3) then
private ["_grp"];
_grp = createGroup _groupSide;
(_spawned select 0) pushBack _grp;
_grp setBehaviour "AWARE";
_grp setCombatMode "RED";
_grp allowFleeing 0;
private ["_house","_housePositions"];
if not _noHouses then
{
_grp enableAttack false;
_house = selectRandom _goodHouses;
_houseID = _goodHouses find _house;
_goodHouses deleteAt _houseID;
@ -122,7 +119,7 @@ if (count _pos isEqualTo 3) then
_placed50 = true;
if (_cal50s > 0) then
{
_hmg = createVehicle ["B_HMG_01_high_F", _spawnPos, [], 0, "CAN_COLLIDE"];
_hmg = createVehicle ["O_HMG_01_high_F", _spawnPos, [], 0, "CAN_COLLIDE"];
_hmg setVehicleLock "LOCKEDPLAYER";
(_spawned select 1) pushBack _hmg;
};
@ -132,7 +129,7 @@ if (count _pos isEqualTo 3) then
_unit = _grp createUnit [_sldrClass, _spawnPos, [], 0, "CAN_COLLIDE"]; // Create Unit There
if not _noHouses then
{
doStop _unit;
//doStop _unit;
if (_cal50s > 0) then
{
if not isNil"_hmg" then
@ -161,11 +158,19 @@ if (count _pos isEqualTo 3) then
_unit setSkill ["reloadSpeed", _reloadSpd];
_unit setSkill ["commanding", _commanding];
_unit setSkill ["general", _general];
_unit setRank "Private"; // Set rank
if (_u isEqualTo _unitsPerGrp) then
{
_grp selectLeader _unit; // Leader Assignment
};
_unit enableAI "TARGET";
_unit enableAI "AUTOTARGET";
_unit enableAI "MOVE";
_unit enableAI "ANIM";
_unit enableAI "TEAMSWITCH";
_unit enableAI "FSM";
_unit enableAI "AIMINGERROR";
_unit enableAI "SUPPRESSION";
_unit enableAI "CHECKVISIBLE";
_unit enableAI "COVER";
_unit enableAI "AUTOCOMBAT";
_unit enableAI "PATH";
};
private ["_invLoaded"];
_invLoaded = [units _grp, _missionName, _mode] call VEMFr_fnc_loadInv; // Load the AI's inventory