This commit is contained in:
IT07 2016-04-15 11:39:13 +02:00
parent 15c3395c2a
commit 96119702cd

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@ -15,41 +15,20 @@ Click the .7z file and then click the "Raw" button. You will then get the exile_
- you can delete the `exile_vemf_reloaded` folder that the program you use to pack into a pbo might have left behind. You don't have to though. <br /> - you can delete the `exile_vemf_reloaded` folder that the program you use to pack into a pbo might have left behind. You don't have to though. <br />
<br /> <br />
**Client-side files** <br /> **Client-side files** <br />
- whatever your server setup might be, you need to open/download/unpack your server's mission file. If you are running the Altis map for example, it will be a .pbo called `Exile.Altis`. Or when you are running Esseker for example, then it will be `Exile.Esseker`. Normally that file is located inside the *mpmissions* folder which is in the root of your server's installation path. Simply unpack that file and go into the folder that comes out of it. There should be a file called `description.ext` in there. Open that. Then look for a line that says `class CfgFunctions`. If you can not find it, then add this somewhere near the bottom of your description.ext: <br /> - whatever your server setup might be, you need to open/download/unpack your server's mission file. If you are running the Altis map for example, it will be a .pbo called `Exile.Altis`.
``` Or when you are running Esseker for example, then it will be `Exile.Esseker`. Normally that file is located inside the *mpmissions* folder which is in the root of your server's installation path.
class cfgFunctions Simply unpack that file and go into the folder that comes out of it. There should be a file called `description.ext` in there. Open that.
{ Then look for a line that says `class CfgFunctions`. If you can not find it, then add this somewhere near the bottom of your description.ext: <br />
#include "VEMFr_client\CfgFunctions.hpp" Try and find it in your description.ext, if it is not there, then just simply add this to the bottom of your description.ext:<br />
};
```
<br />
However, if you DO have a `class CfgFunctions` in your description.ext, then simply add `#include "VEMFr_client\CfgFunctions.hpp"` between the `{` (opening bracket) and `};` (closing bracket), like this: <br />
```
class cfgFunctions
{
class justAnExample
{
tag = "Exile";
class fkasjhdfksahfkhsd
{
file = "dssdf";
class fdshjlkfhasjdk {};
};
};
#include "VEMFr_client\CfgFunctions.hpp"
};
```
<br />
- now the last part: `class RscTitles`. Try and find it in your description.ext, if it is not there, then just simply add this to the bottom of your description.ext:<br />
``` ```
class RscTitles class RscTitles
{ {
#include "VEMFr_client\gui\hpp_mainVEMFrClient.hpp" #include "VEMFr_client\gui\RscDisplayVEMFrClient.hpp"
}; };
``` ```
<br /> <br />
BUT, if you DO have a `class RscTitles` already, then just make a new line just before the `};` and then put this on that new line:<br /> BUT, if you DO have a `class RscTitles` already, then just make a new line just before the `};` and then put this on that new line:<br />
`#include "VEMFr_client\gui\hpp_mainVEMFrClient.hpp"`<br /> `#include "VEMFr_client\gui\RscDisplayVEMFrClient.hpp"`<br />
Just an example of how it would look with other stuff in between the brackets of `class RscTitles`:<br /> Just an example of how it would look with other stuff in between the brackets of `class RscTitles`:<br />
``` ```
class RscTitles class RscTitles
@ -57,8 +36,12 @@ class RscTitles
#include "some\other\scriptszzzzz\file.hpp" #include "some\other\scriptszzzzz\file.hpp"
#include "bla\addons\dialog.hpp" #include "bla\addons\dialog.hpp"
#include "addons\scripts\gui\someFile.hpp" #include "addons\scripts\gui\someFile.hpp"
#include "VEMFr_client\gui\hpp_mainVEMFrClient.hpp" #include "VEMFr_client\gui\RscDisplayVEMFrClient.hpp"
}; };
``` ```
<br />
Now, the last part: *init.sqf*.<br />
- open the init.sqf that is located inside *Exile.MapName* and simply follow the instructions that are inside that file. <br />
<br />
*Done!* *Done!*