Deprecated

This commit is contained in:
IT07 2016-05-10 14:17:32 +02:00
parent 4b46c6d917
commit 97f973a8ac

View File

@ -1,145 +0,0 @@
/*
VEMF AI Killed by Vampire, rewritten by IT07
Description:
removes launchers if desired and announces the kill if enabled in config.cpp
Params:
_this: ARRAY
_this select 0: OBJECT - the killed AI
_this select 1: OBJECT - killer
Returns:
nothing
*/
if (_this isEqualType []) then
{
_target = param [0, objNull, [objNull]];
_killer = param [1, objNull, [objNull]];
if not(isNull _target AND isNull _killer) then
{
if isPlayer _killer then // Only allow this function to work if killer is an actual player
{
if (_killer isKindOf "Man") then // Roadkill or regular kill
{
if (vehicle _killer isEqualTo _killer) then // If on foot
{
if (vehicle _target isEqualTo _target) then
{
[_target, _killer] ExecVM "exile_vemf_reloaded\sqf\handleRespectGain.sqf";
_sayKilled = "sayKilled" call VEMFr_fnc_getSetting;
if (_sayKilled > 0) then // Send kill message if enabled
{
[_target, _killer, _sayKilled] ExecVM "exile_vemf_reloaded\sqf\sayKilledWeapon.sqf";
};
} else
{
if (typeOf (vehicle _target) isEqualTo "Steerable_Parachute_F") then
{
if ("logCowardKills" call VEMFr_fnc_getSetting isEqualTo 1) then
{
["fn_aiKilled", 1, format["A coward (%1 @ %2) killed a parachuting AI", name _killer, mapGridPosition _killer]] spawn VEMFr_fnc_log;
};
} else
{
[_target, _killer] ExecVM "exile_vemf_reloaded\sqf\handleRespectGain.sqf";
_sayKilled = "sayKilled" call VEMFr_fnc_getSetting;
if (_sayKilled > 0) then // Send kill message if enabled
{
[_target, _killer, _sayKilled] ExecVM "exile_vemf_reloaded\sqf\sayKilledWeapon.sqf";
};
};
};
} else // If in vehicle (a.k.a. roadkill)
{
if (("punishRoadKills" call VEMFr_fnc_getSetting) isEqualTo 1) then
{
_respectDeduct = "respectRoadKillDeduct" call VEMFr_fnc_getSetting;
_curRespect = _killer getVariable ["ExileScore", 0];
//diag_log text format["_curRespect of _killer (%1) is %2", _killer, _curRespect];
_newRespect = _curRespect - _respectDeduct;
_killer setVariable ["ExileScore", _newRespect];
ExileClientPlayerScore = _newRespect;
(owner _killer) publicVariableClient "ExileClientPlayerScore";
ExileClientPlayerScore = nil;
[_killer, "showFragRequest", [[["ROADKILL..."],["Respect Penalty:", -_respectDeduct]]]] call ExileServer_system_network_send_to;
format["setAccountMoneyAndRespect:%1:%2:%3", _killer getVariable ["ExileMoney", 0], _newRespect, (getPlayerUID _killer)] call ExileServer_system_database_query_fireAndForget;
if (("sayKilled" call VEMFr_fnc_getSetting) isEqualTo 1) then
{
_kMsg = format["(VEMFr) %1 [Roadkill] AI", name _killer];
[_kMsg, "sys"] spawn VEMFr_fnc_broadCast;
};
};
};
} else // If kill from vehicle (NOT a roadkill)
{
if (typeOf (vehicle _target) isEqualTo "Steerable_Parachute_F") then
{
if ("logCowardKills" call VEMFr_fnc_getSetting isEqualTo 1) then
{
["fn_aiKilled", 1, format["A coward (%1 @ %2) killed a parachuting AI", name _killer, mapGridPosition _killer]] spawn VEMFr_fnc_log;
};
} else
{
_killer = effectiveCommander _killer;
[_target, _killer] ExecVM "exile_vemf_reloaded\sqf\handleRespectGain.sqf";
_sayKilled = "sayKilled" call VEMFr_fnc_getSetting;
if (_sayKilled > 0) then // Send kill message if enabled
{
[_target, _killer, _sayKilled] ExecVM "exile_vemf_reloaded\sqf\sayKilledWeapon.sqf";
};
};
};
};
_settings = [["aiCleanup"],["removeLaunchers","aiDeathRemovalEffect","removeHeadGear"]] call VEMFr_fnc_getSetting;
_removeLaunchers = _settings select 0;
if (_removeLaunchers isEqualTo 1) then
{
_secWeapon = secondaryWeapon _target;
if not(_secWeapon isEqualTo "") then
{
_target removeWeaponGlobal _secWeapon;
_missiles = getArray (configFile >> "cfgWeapons" >> _secWeapon >> "magazines");
{
if (_x in _missiles) then
{
_target removeMagazineGlobal _x;
};
} forEach (magazines _target);
};
};
if (_settings select 2 isEqualTo 1) then // If removeHeadGear setting is enabled
{
removeHeadGear _target;
};
if (_settings select 1 isEqualTo 1) then // If killEffect enabled
{
playSound3D ["A3\Missions_F_Bootcamp\data\sounds\vr_shutdown.wss", _target, false, getPosASL _target, 2, 1, 60];
for "_u" from 1 to 12 do
{
if not(isObjectHidden _target) then
{
_target hideObjectGlobal true;
} else
{
_target hideObjectGlobal false;
};
uiSleep 0.12;
};
_target hideObjectGlobal true;
removeAllWeapons _target;
// Automatic cleanup yaaay
deleteVehicle _target;
};
_target removeAllEventHandlers "MPKilled";
} else
{
["fn_aiKilled", 0, "_target or _killer isNull"] spawn VEMFr_fnc_log;
};
};