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Deprecated
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/*
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VEMF AI Killed by Vampire, rewritten by IT07
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Description:
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removes launchers if desired and announces the kill if enabled in config.cpp
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Params:
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_this: ARRAY
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_this select 0: OBJECT - the killed AI
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_this select 1: OBJECT - killer
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Returns:
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nothing
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*/
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if (_this isEqualType []) then
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{
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_target = param [0, objNull, [objNull]];
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_killer = param [1, objNull, [objNull]];
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if not(isNull _target AND isNull _killer) then
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{
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if isPlayer _killer then // Only allow this function to work if killer is an actual player
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{
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if (_killer isKindOf "Man") then // Roadkill or regular kill
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{
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if (vehicle _killer isEqualTo _killer) then // If on foot
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{
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if (vehicle _target isEqualTo _target) then
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{
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[_target, _killer] ExecVM "exile_vemf_reloaded\sqf\handleRespectGain.sqf";
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_sayKilled = "sayKilled" call VEMFr_fnc_getSetting;
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if (_sayKilled > 0) then // Send kill message if enabled
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{
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[_target, _killer, _sayKilled] ExecVM "exile_vemf_reloaded\sqf\sayKilledWeapon.sqf";
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};
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} else
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{
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if (typeOf (vehicle _target) isEqualTo "Steerable_Parachute_F") then
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{
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if ("logCowardKills" call VEMFr_fnc_getSetting isEqualTo 1) then
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{
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["fn_aiKilled", 1, format["A coward (%1 @ %2) killed a parachuting AI", name _killer, mapGridPosition _killer]] spawn VEMFr_fnc_log;
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};
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} else
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{
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[_target, _killer] ExecVM "exile_vemf_reloaded\sqf\handleRespectGain.sqf";
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_sayKilled = "sayKilled" call VEMFr_fnc_getSetting;
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if (_sayKilled > 0) then // Send kill message if enabled
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{
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[_target, _killer, _sayKilled] ExecVM "exile_vemf_reloaded\sqf\sayKilledWeapon.sqf";
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};
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};
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};
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} else // If in vehicle (a.k.a. roadkill)
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{
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if (("punishRoadKills" call VEMFr_fnc_getSetting) isEqualTo 1) then
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{
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_respectDeduct = "respectRoadKillDeduct" call VEMFr_fnc_getSetting;
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_curRespect = _killer getVariable ["ExileScore", 0];
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//diag_log text format["_curRespect of _killer (%1) is %2", _killer, _curRespect];
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_newRespect = _curRespect - _respectDeduct;
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_killer setVariable ["ExileScore", _newRespect];
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ExileClientPlayerScore = _newRespect;
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(owner _killer) publicVariableClient "ExileClientPlayerScore";
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ExileClientPlayerScore = nil;
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[_killer, "showFragRequest", [[["ROADKILL..."],["Respect Penalty:", -_respectDeduct]]]] call ExileServer_system_network_send_to;
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format["setAccountMoneyAndRespect:%1:%2:%3", _killer getVariable ["ExileMoney", 0], _newRespect, (getPlayerUID _killer)] call ExileServer_system_database_query_fireAndForget;
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if (("sayKilled" call VEMFr_fnc_getSetting) isEqualTo 1) then
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{
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_kMsg = format["(VEMFr) %1 [Roadkill] AI", name _killer];
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[_kMsg, "sys"] spawn VEMFr_fnc_broadCast;
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};
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};
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};
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} else // If kill from vehicle (NOT a roadkill)
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{
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if (typeOf (vehicle _target) isEqualTo "Steerable_Parachute_F") then
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{
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if ("logCowardKills" call VEMFr_fnc_getSetting isEqualTo 1) then
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{
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["fn_aiKilled", 1, format["A coward (%1 @ %2) killed a parachuting AI", name _killer, mapGridPosition _killer]] spawn VEMFr_fnc_log;
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};
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} else
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{
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_killer = effectiveCommander _killer;
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[_target, _killer] ExecVM "exile_vemf_reloaded\sqf\handleRespectGain.sqf";
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_sayKilled = "sayKilled" call VEMFr_fnc_getSetting;
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if (_sayKilled > 0) then // Send kill message if enabled
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{
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[_target, _killer, _sayKilled] ExecVM "exile_vemf_reloaded\sqf\sayKilledWeapon.sqf";
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};
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};
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};
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};
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_settings = [["aiCleanup"],["removeLaunchers","aiDeathRemovalEffect","removeHeadGear"]] call VEMFr_fnc_getSetting;
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_removeLaunchers = _settings select 0;
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if (_removeLaunchers isEqualTo 1) then
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{
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_secWeapon = secondaryWeapon _target;
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if not(_secWeapon isEqualTo "") then
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{
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_target removeWeaponGlobal _secWeapon;
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_missiles = getArray (configFile >> "cfgWeapons" >> _secWeapon >> "magazines");
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{
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if (_x in _missiles) then
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{
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_target removeMagazineGlobal _x;
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};
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} forEach (magazines _target);
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};
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};
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if (_settings select 2 isEqualTo 1) then // If removeHeadGear setting is enabled
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{
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removeHeadGear _target;
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};
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if (_settings select 1 isEqualTo 1) then // If killEffect enabled
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{
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playSound3D ["A3\Missions_F_Bootcamp\data\sounds\vr_shutdown.wss", _target, false, getPosASL _target, 2, 1, 60];
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for "_u" from 1 to 12 do
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{
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if not(isObjectHidden _target) then
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{
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_target hideObjectGlobal true;
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} else
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{
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_target hideObjectGlobal false;
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};
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uiSleep 0.12;
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};
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_target hideObjectGlobal true;
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removeAllWeapons _target;
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// Automatic cleanup yaaay
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deleteVehicle _target;
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};
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_target removeAllEventHandlers "MPKilled";
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} else
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{
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["fn_aiKilled", 0, "_target or _killer isNull"] spawn VEMFr_fnc_log;
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};
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};
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