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https://github.com/IT07/a3_vemf_reloaded.git
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Fixed stalling of this mission type
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2d7cbc8b7e
commit
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@ -5,12 +5,13 @@
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A simple mission for VEMFr that sends a chopper to a player's territory and paradrops all units inside
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*/
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VEMFrMissionCount = VEMFrMissionCount + 1;
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_missionName = param [0, "", [""]];
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if isNil"VEMFrAttackCount" then { VEMFrAttackCount = 0 };
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if (VEMFrAttackCount < ([[_missionName],["maxAttacks"]] call VEMFr_fnc_getSetting select 0)) then
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VEMFrAttackCount = VEMFrAttackCount + 1;
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if (VEMFrAttackCount <= ([[_missionName],["maxAttacks"]] call VEMFr_fnc_getSetting select 0)) then
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{
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scopeName "outer";
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VEMFrAttackCount = VEMFrAttackCount + 1;
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if (_missionName in ("missionList" call VEMFr_fnc_getSetting)) then
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{
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_aiSetup = ([[_missionName],["aiSetup"]] call VEMFr_fnc_getSetting) select 0;
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@ -38,6 +39,7 @@ if (VEMFrAttackCount < ([[_missionName],["maxAttacks"]] call VEMFr_fnc_getSettin
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_nearestPlayer = selectRandom (nearestObjects [_flagPos, ["Exile_Unit_Player"], 150]);
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if not isNil"_nearestPlayer" then
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{
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_flagName = _flagToAttack getVariable ["exileterritoryname", "ERROR: UNKNOWN NAME"];
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_paraGroups = [_flagPos, _aiSetup select 0, _aiSetup select 1, ([[_missionName],["aiMode"]] call VEMFr_fnc_getSetting select 0), _missionName, 1000 + (random 1000), 150] call VEMFr_fnc_spawnVEMFrAI;
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if (count _paraGroups isEqualTo (_aiSetup select 0)) then
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{
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@ -54,33 +56,29 @@ if (VEMFrAttackCount < ([[_missionName],["maxAttacks"]] call VEMFr_fnc_getSettin
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_units = [];
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{
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_wp = _x addWaypoint [_flagPos, 50, 1];
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_wp setWaypointType "SAD";
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_wp setWaypointSpeed "FULL";
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_wp setWaypointBehaviour "COMBAT";
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_wp setWaypointCombatMode "RED";
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_wp setWaypointBehaviour "AWARE";
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_wp setWaypointCompletionRadius 10;
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_wp setWaypointFormation "DIAMOND";
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_wp setWaypointSpeed "FULL";
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_wp setWaypointType "SAD";
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_x setCurrentWaypoint _wp;
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_wayPoints pushback _wp;
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{
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if (backpack _x isEqualTo "") then
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{
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removeBackpack _x;
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};
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_x addBackPack "B_Parachute";
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_units pushback _x;
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} forEach (units _x);
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[_x] spawn VEMFr_fnc_signAI;
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_signed = [_x] call VEMFr_fnc_signAI;
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} forEach _paraGroups;
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_nameOfTarget = name _nearestPlayer;
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_players = nearestObjects [_flagPos, ["Exile_Unit_Player"], 275];
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[[format["A paradrop team is on the way to %1's location!", _nameOfTarget],"BaseAttack", _players]] spawn VEMFr_fnc_broadCast;
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["BaseAttack", 1, format["A paradrop team is on the way to %1's location!", name _nearestPlayer]] spawn VEMFr_fnc_log;
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[[format["A para team is on the way to %1 @ %2's location!", _flagName, name _nearestPlayer],"BaseAttack", _players]] spawn VEMFr_fnc_broadCast;
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["BaseAttack", 1, format["A para team is on the way to %1 @ %2's location!", _flagName, name _nearestPlayer]] spawn VEMFr_fnc_log;
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while {true} do
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{
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scopeName "loop";
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_deadCount = 0;
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{
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if not(alive _x) then
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if (damage _x isEqualTo 1) then
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{
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_deadCount = _deadCount + 1;
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};
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@ -94,7 +92,7 @@ if (VEMFrAttackCount < ([[_missionName],["maxAttacks"]] call VEMFr_fnc_getSettin
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};
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};
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_players = nearestObjects [_flagPos, ["Exile_Unit_Player"], 275];
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[[format["Attack on %1's location has been stopped", _nameOfTarget],"SUCCESS", _players]] spawn VEMFr_fnc_broadCast;
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[[format["Attack on %1 has been defeated", _flagname],"SUCCESS", _players]] spawn VEMFr_fnc_broadCast;
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breakOut "outer";
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} else
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{
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@ -139,6 +137,6 @@ if (VEMFrAttackCount < ([[_missionName],["maxAttacks"]] call VEMFr_fnc_getSettin
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["BaseAttack", 0, format["Failed to start mission. Given _missionName (%1) is not in active missionList", _missionName]] spawn VEMFr_fnc_log;
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breakOut "outer";
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};
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VEMFrAttackCount = VEMFrAttackCount - 1;
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};
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VEMFrAttackCount = VEMFrAttackCount - 1;
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VEMFrMissionCount = VEMFrMissionCount - 1;
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