Moved from CfgFunctions

This commit is contained in:
IT07 2016-04-13 22:32:39 +02:00
parent fefe173e3d
commit ec7c0074aa
4 changed files with 213 additions and 0 deletions

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/*
Author: IT07
Description:
this function makes sure that AI spawned by VEMF does NOT become local to the server.
On detection of a local group, it will reassign it to a client or Headless Client if enabled.
Params:
none, this is a Standalone function
Returns:
nothing
*/
[] spawn
{
uiNamespace setVariable ["VEMFrHcLoad", []];
uiNamespace setVariable ["vemfGroups", []];
while {true} do
{
_groups = uiNamespace getVariable "vemfGroups";
waitUntil { uiSleep 1; count _groups > 0 };
{
if (local _x) then
{
if ((count units _x) < 1) then
{
deleteGroup _x;
};
if (count (units _x) > 0) then
{
// Group still has units, check if there is anyone that can be the owner
[_x] call VEMFr_fnc_transferOwner;
};
};
} forEach _groups;
};
};

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/*
Author: IT07
Description:
checks the VEMF loot table for invalid classnames. Reports to RPT if invalid classes found.
Params:
none
Returns:
nothing
*/
if ("validateLoot" call VEMFr_fnc_getSetting isEqualTo 1) then
{ // _validateLoot is enabled, go ahead...
if ("debugMode" call VEMFr_fnc_getSetting < 1) then
{
["CheckLoot", 0, "Failed to validate loot: no output allowed in RPT"] spawn VEMFr_fnc_log;
} else
{
["CheckLoot", 1, "Validating loot tables..."] spawn VEMFr_fnc_log;
_invalidClasses = [];
_mags = [];
_cfgMags = "_mags pushBack (configName _x); true" configClasses (configFile >> "cfgMagazines");
_weapons = [];
_cfgWeapons = "_weapons pushBack (configName _x); true" configClasses (configFile >> "cfgWeapons");
_bags = [];
_cfgBags = "getText (_x >> 'vehicleClass') isEqualTo 'Backpacks'" configClasses (configFile >> "cfgVehicles");
{
_bags pushBack (configName _x);
} forEach _cfgBags;
_aiGear = [["aiGear"],["aiUniforms","aiVests","aiRifles","aiBackpacks","aiLaunchers","aiPistols"]] call VEMFr_fnc_getSetting;
{
{
if not((_x in _mags) OR (_x in _weapons) OR (_x in _bags)) then
{
_invalidClasses pushBack _x;
};
} forEach _x;
} forEach _aiGear;
_loot = [["crateLoot"],["primaryWeaponLoot","secondaryWeaponLoot","magazinesLoot","attachmentsLoot","itemsLoot","vestsLoot","headGearLoot","backpacksLoot"]] call VEMFr_fnc_getSetting;
{
{
_class = _x select 0;
if not((_class in _mags) OR (_class in _weapons) OR (_class in _bags)) then
{
_invalidClasses pushBack _x;
};
} forEach _x;
} forEach _loot;
_invalid = if (count _invalidClasses isEqualTo 0) then { false } else { true };
switch true do
{
case _invalid:
{
["CheckLoot", 0, format["Invalid classes found in loot! | %1", _invalidClasses]] spawn VEMFr_fnc_log;
};
case (not _invalid):
{
["CheckLoot", 1, "Loot tables are all valid :)"] spawn VEMFr_fnc_log;
};
};
};
};

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/*
Author: IT07
Description:
Handles the start and timeout of missions
Params:
none
Returns:
nothing
*/
_maxGlobalMissions = "maxGlobalMissions" call VEMFr_fnc_getSetting;
if (_maxGlobalMissions > 0) then
{
_minNew = "minNew" call VEMFr_fnc_getSetting;
if (_minNew > -1) then
{
_maxNew = "maxNew" call VEMFr_fnc_getSetting;
if (_maxNew > 0) then
{
_missionList = "missionList" call VEMFr_fnc_getSetting;
if (count _missionList > 0) then
{
[_maxGlobalMissions, _minNew, _maxNew, _missionList] spawn
{
_maxGlobalMissions = _this select 0;
_minNew = _this select 1;
_maxNew = _this select 2;
_missionList = _this select 3;
_minFps = "minServerFPS" call VEMFr_fnc_getSetting;
_minPlayers = "minPlayers" call VEMFr_fnc_getSetting;
waitUntil { uiSleep 5; (if (([_minPlayers] call VEMFr_fnc_playerCount) AND (diag_fps > _minFps)) then { true } else { false }) };
["missionTimer", 1, format["Enough players online (%1) and server FPS (%2) is above %3. Starting missionTimer...", count allPlayers, diag_fps, _minFps]] spawn VEMFr_fnc_log;
VEMFrMissionCount = 0;
private ["_ignoreLimit"];
_ignoreLimit = false;
if (_maxGlobalMissions isEqualTo 0) then
{
_ignoreLimit = true;
};
while {true} do
{
// Wait random amount
uiSleep ((_minNew*60)+ floor random ((_maxNew*60)-(_minNew*60)));
// Pick A Mission if enough players online
if ([_minPlayers] call VEMFr_fnc_playerCount) then
{
if _ignoreLimit then
{
_missionName = selectRandom _missionList;
[_missionName] execVM format["exile_vemf_reloaded\missions\%1.sqf", _missionName];
_lastMission = serverTime;
};
if not _ignoreLimit then
{
if (VEMFrMissionCount <= _maxGlobalMissions) then
{
_missionName = selectRandom _missionList;
[_missionName] execVM format["exile_vemf_reloaded\missions\%1.sqf", _missionName];
VEMFrMissionCount = VEMFrMissionCount +1;
_lastMission = serverTime;
};
};
};
};
};
};
};
};
} else
{
["missionTimer", 0, format["Invalid maximum global missions number! it is: %1", _maxGlobalMissions]] spawn VEMFr_fnc_log;
};

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/*
Author: IT07
Description:
spawns AI at all given locations in config file
Params:
none
Returns:
nothing
*/
if ([["aiStatic"],["enabled"]] call VEMFr_fnc_getSetting isEqualTo 1) then
{
["spawnStaticAI", 3, "launching..."] spawn VEMFr_fnc_log;
_settings = [["aiStatic"],["positions","amount"]] call VEMFr_fnc_getSetting;
_positions = _settings select 0;
if (count _positions > 0) then
{
["spawnStaticAI", 3, "spawning AI on positions..."] spawn VEMFr_fnc_log;
_amounts = _settings select 1;
{
_amount = _amounts select _foreachindex;
[_x, 2, _amount / 2, "aiMode" call VEMFr_fnc_getSetting] spawn VEMFr_fnc_spawnAI;
} forEach _positions;
};
};