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https://github.com/IT07/a3_vemf_reloaded.git
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Moved from CfgFunctions
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38
exile_vemf_reloaded/sqf/REMOTEguard.sqf
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38
exile_vemf_reloaded/sqf/REMOTEguard.sqf
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/*
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Author: IT07
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Description:
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this function makes sure that AI spawned by VEMF does NOT become local to the server.
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On detection of a local group, it will reassign it to a client or Headless Client if enabled.
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Params:
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none, this is a Standalone function
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Returns:
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nothing
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*/
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[] spawn
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{
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uiNamespace setVariable ["VEMFrHcLoad", []];
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uiNamespace setVariable ["vemfGroups", []];
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while {true} do
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{
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_groups = uiNamespace getVariable "vemfGroups";
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waitUntil { uiSleep 1; count _groups > 0 };
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{
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if (local _x) then
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{
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if ((count units _x) < 1) then
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{
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deleteGroup _x;
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};
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if (count (units _x) > 0) then
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{
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// Group still has units, check if there is anyone that can be the owner
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[_x] call VEMFr_fnc_transferOwner;
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};
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};
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} forEach _groups;
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};
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};
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70
exile_vemf_reloaded/sqf/checkLoot.sqf
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70
exile_vemf_reloaded/sqf/checkLoot.sqf
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/*
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Author: IT07
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Description:
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checks the VEMF loot table for invalid classnames. Reports to RPT if invalid classes found.
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Params:
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none
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Returns:
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nothing
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*/
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if ("validateLoot" call VEMFr_fnc_getSetting isEqualTo 1) then
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{ // _validateLoot is enabled, go ahead...
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if ("debugMode" call VEMFr_fnc_getSetting < 1) then
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{
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["CheckLoot", 0, "Failed to validate loot: no output allowed in RPT"] spawn VEMFr_fnc_log;
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} else
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{
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["CheckLoot", 1, "Validating loot tables..."] spawn VEMFr_fnc_log;
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_invalidClasses = [];
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_mags = [];
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_cfgMags = "_mags pushBack (configName _x); true" configClasses (configFile >> "cfgMagazines");
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_weapons = [];
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_cfgWeapons = "_weapons pushBack (configName _x); true" configClasses (configFile >> "cfgWeapons");
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_bags = [];
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_cfgBags = "getText (_x >> 'vehicleClass') isEqualTo 'Backpacks'" configClasses (configFile >> "cfgVehicles");
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{
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_bags pushBack (configName _x);
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} forEach _cfgBags;
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_aiGear = [["aiGear"],["aiUniforms","aiVests","aiRifles","aiBackpacks","aiLaunchers","aiPistols"]] call VEMFr_fnc_getSetting;
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{
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{
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if not((_x in _mags) OR (_x in _weapons) OR (_x in _bags)) then
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{
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_invalidClasses pushBack _x;
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};
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} forEach _x;
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} forEach _aiGear;
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_loot = [["crateLoot"],["primaryWeaponLoot","secondaryWeaponLoot","magazinesLoot","attachmentsLoot","itemsLoot","vestsLoot","headGearLoot","backpacksLoot"]] call VEMFr_fnc_getSetting;
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{
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{
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_class = _x select 0;
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if not((_class in _mags) OR (_class in _weapons) OR (_class in _bags)) then
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{
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_invalidClasses pushBack _x;
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};
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} forEach _x;
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} forEach _loot;
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_invalid = if (count _invalidClasses isEqualTo 0) then { false } else { true };
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switch true do
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{
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case _invalid:
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{
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["CheckLoot", 0, format["Invalid classes found in loot! | %1", _invalidClasses]] spawn VEMFr_fnc_log;
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};
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case (not _invalid):
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{
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["CheckLoot", 1, "Loot tables are all valid :)"] spawn VEMFr_fnc_log;
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};
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};
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};
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};
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77
exile_vemf_reloaded/sqf/missionTimer.sqf
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77
exile_vemf_reloaded/sqf/missionTimer.sqf
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/*
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Author: IT07
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Description:
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Handles the start and timeout of missions
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Params:
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none
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Returns:
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nothing
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*/
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_maxGlobalMissions = "maxGlobalMissions" call VEMFr_fnc_getSetting;
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if (_maxGlobalMissions > 0) then
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{
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_minNew = "minNew" call VEMFr_fnc_getSetting;
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if (_minNew > -1) then
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{
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_maxNew = "maxNew" call VEMFr_fnc_getSetting;
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if (_maxNew > 0) then
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{
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_missionList = "missionList" call VEMFr_fnc_getSetting;
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if (count _missionList > 0) then
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{
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[_maxGlobalMissions, _minNew, _maxNew, _missionList] spawn
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{
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_maxGlobalMissions = _this select 0;
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_minNew = _this select 1;
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_maxNew = _this select 2;
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_missionList = _this select 3;
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_minFps = "minServerFPS" call VEMFr_fnc_getSetting;
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_minPlayers = "minPlayers" call VEMFr_fnc_getSetting;
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waitUntil { uiSleep 5; (if (([_minPlayers] call VEMFr_fnc_playerCount) AND (diag_fps > _minFps)) then { true } else { false }) };
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["missionTimer", 1, format["Enough players online (%1) and server FPS (%2) is above %3. Starting missionTimer...", count allPlayers, diag_fps, _minFps]] spawn VEMFr_fnc_log;
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VEMFrMissionCount = 0;
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private ["_ignoreLimit"];
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_ignoreLimit = false;
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if (_maxGlobalMissions isEqualTo 0) then
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{
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_ignoreLimit = true;
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};
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while {true} do
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{
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// Wait random amount
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uiSleep ((_minNew*60)+ floor random ((_maxNew*60)-(_minNew*60)));
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// Pick A Mission if enough players online
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if ([_minPlayers] call VEMFr_fnc_playerCount) then
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{
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if _ignoreLimit then
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{
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_missionName = selectRandom _missionList;
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[_missionName] execVM format["exile_vemf_reloaded\missions\%1.sqf", _missionName];
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_lastMission = serverTime;
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};
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if not _ignoreLimit then
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{
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if (VEMFrMissionCount <= _maxGlobalMissions) then
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{
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_missionName = selectRandom _missionList;
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[_missionName] execVM format["exile_vemf_reloaded\missions\%1.sqf", _missionName];
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VEMFrMissionCount = VEMFrMissionCount +1;
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_lastMission = serverTime;
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};
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};
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};
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};
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};
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};
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};
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};
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} else
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{
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["missionTimer", 0, format["Invalid maximum global missions number! it is: %1", _maxGlobalMissions]] spawn VEMFr_fnc_log;
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};
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28
exile_vemf_reloaded/sqf/spawnStaticAI.sqf
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28
exile_vemf_reloaded/sqf/spawnStaticAI.sqf
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@ -0,0 +1,28 @@
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/*
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Author: IT07
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Description:
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spawns AI at all given locations in config file
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Params:
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none
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Returns:
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nothing
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*/
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if ([["aiStatic"],["enabled"]] call VEMFr_fnc_getSetting isEqualTo 1) then
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{
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["spawnStaticAI", 3, "launching..."] spawn VEMFr_fnc_log;
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_settings = [["aiStatic"],["positions","amount"]] call VEMFr_fnc_getSetting;
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_positions = _settings select 0;
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if (count _positions > 0) then
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{
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["spawnStaticAI", 3, "spawning AI on positions..."] spawn VEMFr_fnc_log;
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_amounts = _settings select 1;
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{
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_amount = _amounts select _foreachindex;
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[_x, 2, _amount / 2, "aiMode" call VEMFr_fnc_getSetting] spawn VEMFr_fnc_spawnAI;
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} forEach _positions;
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};
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};
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