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/*
Place any overrides of the default configurations here.
This is a convenient way to specify the configuration you like without worrying about going through the individual config files with each update.
Several Examples are shown below.
*/
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diag_log "[blckeagls] Loading Configuration Overides";
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switch (toLower (worldName)) do
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{
case"tanoa": {blck_maxCrashSites = 2};
case"namalsk": {
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blck_enableOrangeMissions = -1;
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blck_enableGreenMissions = -1;
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blck_enableRedMissions = -1;
blck_enableBlueMissions = 1;
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}
};
if (blck_debugON) then
{
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// Used primarily for debugging.
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diag_log "[blckeagls] Debug seting is ON, Custom configurations used";
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blck_enableOrangeMissions = 1;
blck_enableGreenMissions = 1;
blck_enableRedMissions = 1;
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blck_enableBlueMissions = 1;
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blck_cleanupCompositionTimer = 10; // Time after mission completion at which items in the composition are deleted.
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blck_AliveAICleanUpTimer = 10; // Time after mission completion at which any remaining live AI are deleted.
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blck_bodyCleanUpTimer = 10;
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blck_SpawnEmplaced_Orange = 3; // Number of static weapons at Orange Missions
blck_SpawnEmplaced_Green = 2; // Number of static weapons at Green Missions
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blck_SpawnEmplaced_Blue = 1; // Number of static weapons at Blue Missions
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blck_SpawnEmplaced_Red = 2;
blck_SpawnVeh_Orange = 4; // Number of static weapons at Orange Missions
blck_SpawnVeh_Green = 3; // Number of static weapons at Green Missions
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blck_SpawnVeh_Blue = 1; // Number of static weapons at Blue Missions
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blck_SpawnVeh_Red = 2;
//blck_reinforcementsBlue = [0, 0, 0.0, 0]; // Chance of reinforcements, number of reinforcements, Chance of reinforcing heli patrols, chance of dropping supplies for the reinforcements
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blck_TMin_Blue = 7;
blck_TMin_Red = 20;
blck_TMin_Green = 23;
blck_TMin_Orange = 20;
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//Maximum Spawn time between missions in seconds
blck_TMax_Blue = 12;
blck_TMax_Red = 35;
blck_TMax_Green = 38;
blck_TMax_Orange = 31;
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//blck_reinforceBlue = [0.999, 2, 0.001];
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//blck_MissionTimout = 10; // 40 min
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blck_SkillsBlue = [
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["aimingAccuracy",0.01],
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["aimingShake",0.3],
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["aimingSpeed",0.01],
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["endurance",0.5],
["spotDistance",0.7],
["spotTime",0.7],
["courage",0.7],
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["reloadSpeed",0.80],
["commanding",0.8],
["general",1.00]
];
};