Merge branch 'Experimental'

This commit is contained in:
Chris Cardozo 2020-11-08 08:38:11 -05:00
commit 07a6942744
2 changed files with 2 additions and 19 deletions

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@ -1,18 +0,0 @@
uiSleep 5;
diag_log format["<< ---- START TEST Crate Loading ---- >>"];
_coords = [12000,12000,0];
//_loot = blck_supportLoot; //[causes problems] blck_highPoweredLoot; // [causes problems] blck_contructionLoot ; //blck_BoxLoot_Orange;
_loot = blck_BoxLoot_Orange;
_lootCounts = [100,100,100,100,100,100];
_aiDifficultyLevel = "Orange";
for "_i" from 1 to 100 do
{
diag_log format["testCrateLoading: pass %1",_i];
_crateType = selectRandom blck_crateTypes;
_crate = [_coords,_crateType] call blck_fnc_spawnCrate;
[_crate,_loot,_lootCounts] call blck_fnc_fillBoxes;
//uiSleep 0.1;
diag_log format["testCrateLoading: crate inventory = %1",getItemCargo _crate];
};

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@ -10,7 +10,8 @@ Many thanks for new Coding and ideas from Grahame.
Significant Changes:
=====================
7.04 Build 233
7.03 Build 233
New: Player stats updated for each AI kill on Epoch.
Fixed: Launchers and Launcher rounds were not being deleted.
AI at Turrets were spawned with scubba loadouts.