Merge branch 'Experimental'
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commit
3139ef4df6
@ -40,19 +40,19 @@ switch (toLower (worldName)) do
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_nightTime = abs(24 - _daylight);
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_time = dayTime;
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blck_timeAcceleration = true; // When true, time acceleration will be periodically updated based on amount of daylight at that time according to the values below.
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blck_timeAccelerationDay = (_daylight)/6; // Daytime time accelearation
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blck_timeAccelerationDusk = 4; // Dawn/dusk time accelearation
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blck_timeAccelerationNight = _nightTime / 6; // Nighttim time acceleration
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//blck_timeAcceleration = true; // When true, time acceleration will be periodically updated based on amount of daylight at that time according to the values below.
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//blck_timeAccelerationDay = (_daylight)/6; // Daytime time accelearation
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//blck_timeAccelerationDusk = 4; // Dawn/dusk time accelearation
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//blck_timeAccelerationNight = _nightTime / 6; // Nighttim time acceleration
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blck_maxCrashSites = 3;
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};
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case"tanoa":
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{
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blck_maxCrashSites = 2;
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blck_timeAcceleration = false; // When true, time acceleration will be periodically updated based on amount of daylight at that time according to the values below.
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blck_timeAccelerationDay = 1.4; // Daytime time accelearation
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blck_timeAccelerationDusk = 4; // Dawn/dusk time accelearation
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blck_timeAccelerationNight = 8; // Nighttim time acceleration
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//blck_timeAcceleration = false; // When true, time acceleration will be periodically updated based on amount of daylight at that time according to the values below.
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//blck_timeAccelerationDay = 1.4; // Daytime time accelearation
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//blck_timeAccelerationDusk = 4; // Dawn/dusk time accelearation
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//blck_timeAccelerationNight = 8; // Nighttim time acceleration
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};
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case"namalsk":
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{
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@ -64,10 +64,10 @@ switch (toLower (worldName)) do
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blck_enableScoutsMissions = -1;
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blck_maxCrashSites = 1; // recommended settings: 3 for Altis, 2 for Tanoa, 1 for smaller maps. Set to -1 to disable
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blck_timeAcceleration = false; // When true, time acceleration will be periodically updated based on amount of daylight at that time according to the values below.
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blck_timeAccelerationDay = 1; // Daytime time accelearation
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blck_timeAccelerationDusk = 4; // Dawn/dusk time accelearation
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blck_timeAccelerationNight = 8; // Nighttim time acceleration
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//blck_timeAcceleration = false; // When true, time acceleration will be periodically updated based on amount of daylight at that time according to the values below.
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//blck_timeAccelerationDay = 1; // Daytime time accelearation
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//blck_timeAccelerationDusk = 4; // Dawn/dusk time accelearation
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//blck_timeAccelerationNight = 8; // Nighttim time acceleration
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};
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case "esseker":
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{
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@ -79,18 +79,18 @@ switch (toLower (worldName)) do
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blck_enableScoutsMissions = -1;
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blck_maxCrashSites = 1;
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blck_timeAcceleration = true; // When true, time acceleration will be periodically updated based on amount of daylight at that time according to the values below.
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blck_timeAccelerationDay = 1; // Daytime time accelearation
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blck_timeAccelerationDusk = 3; // Dawn/dusk time accelearation
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blck_timeAccelerationNight = 6; // Nighttim time acceleration
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//blck_timeAcceleration = true; // When true, time acceleration will be periodically updated based on amount of daylight at that time according to the values below.
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//blck_timeAccelerationDay = 1; // Daytime time accelearation
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//blck_timeAccelerationDusk = 3; // Dawn/dusk time accelearation
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//blck_timeAccelerationNight = 6; // Nighttim time acceleration
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};
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case "panthera3":
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{
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blck_maxCrashSites = 2;
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blck_timeAcceleration = true; // When true, time acceleration will be periodically updated based on amount of daylight at that time according to the values below.
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blck_timeAccelerationDay = 1.4; // Daytime time accelearation
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blck_timeAccelerationDusk = 4; // Dawn/dusk time accelearation
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blck_timeAccelerationNight = 8; // Nighttim time acceleration
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//blck_timeAcceleration = true; // When true, time acceleration will be periodically updated based on amount of daylight at that time according to the values below.
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//blck_timeAccelerationDay = 1.4; // Daytime time accelearation
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//blck_timeAccelerationDusk = 4; // Dawn/dusk time accelearation
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//blck_timeAccelerationNight = 8; // Nighttim time acceleration
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};
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case "malden":
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{
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@ -100,7 +100,7 @@ switch (toLower (worldName)) do
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_time = dayTime;
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_daylight = _sunset - _sunrise;
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blck_timeAcceleration = true; // When true, time acceleration will be periodically updated based on amount of daylight at that time according to the values below.
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//blck_timeAcceleration = true; // When true, time acceleration will be periodically updated based on amount of daylight at that time according to the values below.
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blck_timeAccelerationDay = (_daylight / 2.5); // Daytime time accelearation
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blck_timeAccelerationDusk = 8; // Dawn/dusk time accelearation
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blck_timeAccelerationNight = ((24 - _daylight) / 1.5); // Nighttim time acceleration
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