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@ -4,7 +4,7 @@ Last modified 8/1/15
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*/
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*/
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#define DBDserver 1
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#define DBDserver 1
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if (blck_debugON) then {diag_log "[blckeagls] Loading blck_configs_epoch.sqf";};
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if (blck_debugON) then {diag_log "[blckeagls] Loading blck_configs_exlie.sqf";};
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/*
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/*
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Configuration for Addons that support the overall Mission system.
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Configuration for Addons that support the overall Mission system.
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@ -30,7 +30,7 @@ Last modified 8/1/15
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// if true then missions will not spawn within 1000 m of spawn points for Altis, Bornholm, Cherno, Esseker or stratis.
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// if true then missions will not spawn within 1000 m of spawn points for Altis, Bornholm, Cherno, Esseker or stratis.
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blck_listConcreteMixerZones = true;
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blck_listConcreteMixerZones = true;
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blck_blacklistSpawns = true;
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blck_blacklistSpawns = true;
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blck_blacklistTraderCities = true; // Set this = true if you would like the mission system to automatically search for the locations of the Epoch trader cities. Note that these are pre-defined in GMS_fnc_findWorld for the most common maps.
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blck_blacklistTraderCities = true; // Set this = true if you would like the mission system to automatically search for the locations of the trader cities. Note that these are pre-defined in GMS_fnc_findWorld for the most common maps.
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// list of locations that are protected against mission spawns
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// list of locations that are protected against mission spawns
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switch (toLower(worldName)) do
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switch (toLower(worldName)) do
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@ -85,7 +85,7 @@ Last modified 8/1/15
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blck_VK_GunnerDamage = true; // when the AI was killed by a gunner on a vehicle that is is in the list of forbidden vehicles, blck_RunGearDamage of damage will be applied to the killer's vehicle each time an AI is killed with a vehicle's gun.
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blck_VK_GunnerDamage = true; // when the AI was killed by a gunner on a vehicle that is is in the list of forbidden vehicles, blck_RunGearDamage of damage will be applied to the killer's vehicle each time an AI is killed with a vehicle's gun.
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blck_forbidenVehicles = ["B_MRAP_01_hmg_F","O_MRAP_02_hmg_F"]; // Add any vehicles for which you wish to forbid vehicle kills
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blck_forbidenVehicles = ["B_MRAP_01_hmg_F","O_MRAP_02_hmg_F"]; // Add any vehicles for which you wish to forbid vehicle kills
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// For a listing of the guns mounted on various land vehicles see the following link: https://community.bistudio.com/wiki/Arma_3_CfgWeapons_Vehicle_Weapons
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// For a listing of the guns mounted on various land vehicles see the following link: https://community.bistudio.com/wiki/Arma_3_CfgWeapons_Vehicle_Weapons
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// HMG_M2 is mounted on the armed offroad that is spawned by Epoch
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blck_forbidenVehicleGuns = ["LMG_RCWS","LMG_M200","HMG_127","HMG_127_APC",/*"HMG_M2",*/"HMG_NSVT","GMG_40mm","GMG_UGV_40mm","autocannon_40mm_CTWS","autocannon_30mm_CTWS","autocannon_35mm","LMG_coax","autocannon_30mm","HMG_127_LSV_01"]; // Add any vehicles for which you wish to forbid vehicle kills, o
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blck_forbidenVehicleGuns = ["LMG_RCWS","LMG_M200","HMG_127","HMG_127_APC",/*"HMG_M2",*/"HMG_NSVT","GMG_40mm","GMG_UGV_40mm","autocannon_40mm_CTWS","autocannon_30mm_CTWS","autocannon_35mm","LMG_coax","autocannon_30mm","HMG_127_LSV_01"]; // Add any vehicles for which you wish to forbid vehicle kills, o
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// GLOBAL MISSION PARAMETERS
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// GLOBAL MISSION PARAMETERS
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@ -99,6 +99,7 @@ Last modified 8/1/15
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// Settings for Mission Vehicles.
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// Settings for Mission Vehicles.
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blck_useVehiclePatrols = true; // When true vehicles will be spawned at missions and will patrol the mission area.
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blck_useVehiclePatrols = true; // When true vehicles will be spawned at missions and will patrol the mission area.
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blck_killEmptyAIVehicles = false; // when true, the AI vehicle will be extensively damaged once all AI have gotten out.
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blck_killEmptyAIVehicles = false; // when true, the AI vehicle will be extensively damaged once all AI have gotten out.
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blck_AIPatrolVehicles = ["Exile_Car_Offroad_Armed_Guerilla01","Exile_Car_Offroad_Armed_Guerilla02","Exile_Car_BTR40_MG_Green","Exile_Car_BTR40_MG_Camo","Exile_Car_HMMWV_M134_Green","Exile_Car_HMMWV_M134_Desert",/*"Exile_Car_HMMWV_M134_Desert","Exile_Car_HMMWV_M2_Desert",*/"B_LSV_01_armed_F"]; // Type of vehicle spawned to defend AI bases
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blck_AIPatrolVehicles = ["Exile_Car_Offroad_Armed_Guerilla01","Exile_Car_Offroad_Armed_Guerilla02","Exile_Car_BTR40_MG_Green","Exile_Car_BTR40_MG_Camo","Exile_Car_HMMWV_M134_Green","Exile_Car_HMMWV_M134_Desert",/*"Exile_Car_HMMWV_M134_Desert","Exile_Car_HMMWV_M2_Desert",*/"B_LSV_01_armed_F"]; // Type of vehicle spawned to defend AI bases
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// AI STATIC WEAPON PARAMETERS
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// AI STATIC WEAPON PARAMETERS
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@ -113,7 +114,7 @@ Last modified 8/1/15
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blck_AIHelis = ["B_Heli_Light_01_armed_F","B_Heli_Transport_01_camo_F","B_Heli_Transport_03_F"]; // The helis used to bring in and drop reinforcements.
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blck_AIHelis = ["B_Heli_Light_01_armed_F","B_Heli_Transport_01_camo_F","B_Heli_Transport_03_F"]; // The helis used to bring in and drop reinforcements.
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// Unarmed Helis provided for reference.
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// Unarmed Helis provided for reference.
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// ["B_Heli_Transport_03_unarmed_EPOCH","O_Heli_Light_02_unarmed_EPOCH","I_Heli_Transport_02_EPOCH"];
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// ["Exile_Chopper_Orca_CSAT", "Exile_Chopper_Orca_Black","","Exile_Chopper_Huey_Desert","Exile_Chopper_Hummingbird_Green","Exile_Chopper_Huron_Green"]
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// Mission - specific settings
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// Mission - specific settings
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//Set to -1 to disable. Values of 2 or more force the mission spawner to spawn copies of that mission - this feature is not thoroughly tested.
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//Set to -1 to disable. Values of 2 or more force the mission spawner to spawn copies of that mission - this feature is not thoroughly tested.
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@ -172,7 +173,7 @@ Last modified 8/1/15
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blck_combatMode = "RED"; // Change this to "YELLOW" if the AI wander too far from missions for your tastes.
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blck_combatMode = "RED"; // Change this to "YELLOW" if the AI wander too far from missions for your tastes.
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blck_groupFormation = "WEDGE"; // Possibilities include "WEDGE","VEE","FILE","DIAMOND"
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blck_groupFormation = "WEDGE"; // Possibilities include "WEDGE","VEE","FILE","DIAMOND"
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blck_AI_Side = RESISTANCE;
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blck_AI_Side = EAST;
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blck_chanceBackpack = 0.3; // Chance AI will be spawned with a backpack
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blck_chanceBackpack = 0.3; // Chance AI will be spawned with a backpack
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blck_useNVG = true; // When true, AI will be spawned with NVG if is dark
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blck_useNVG = true; // When true, AI will be spawned with NVG if is dark
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