fixed a typo
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5f34fae51f
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@ -28,7 +28,7 @@ private _hiddenObjs = [];
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private _shrubs = nearestTerrainObjects[_spawnPos,["TREE", "SMALL TREE", "BUSH","FENCE", "WALL","ROCK"], sizeOf _objClassName];
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if !(_shrubs isEqualTo []) then
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{
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_hiddenOjbs append _shrubs;
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_hiddenObjs append _shrubs;
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{_x hideObjectGlobal true} forEach _shrubs;
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};
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};
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