remove debug commands

This commit is contained in:
Chris Cardozo
2020-09-26 00:43:13 -04:00
parent 1f2097041a
commit 5f34fae51f

View File

@ -15,11 +15,7 @@ private _newObjs = [];
private _hiddenObjs = [];
{
// ["Land_Bunker_01_blocks_3_F",[-13.762,17.5518,-0.00143909],270.35,true,true],
_x params["_className","_relPos","_dir","_booleans"];
//diag_log format["_spawnCompsitionObjects: _x = %1",_x];
//diag_log format["_spawnCompositionObjects: _className = %1 | _relPos = %2 | _dir = %3 | _booleans",_className,_relPos,_dir,_booleans];
if (typeName (_booleans) isEqualTo "ARRAY") then // assum simulation and damage settings are defined in the old way as [bool,bool]
{
_dam = (_booleans) select 0;
@ -33,15 +29,13 @@ private _hiddenObjs = [];
private _objPos = _center vectorAdd _relPos;
//diag_log format["_spawnCompositionObjects: _sim = %1 | _dam = %2",_sim,_dam];
//diag_log format["_spawnCompsitionObjects: _relPos = %1 | _objPos = %2",_relPos, _objPos];
if (_className isKindOf "House" && blck_hideRocksAndPlants) then
{
private _shrubs = nearestTerrainObjects[_objPos,["TREE", "SMALL TREE", "BUSH","FENCE", "WALL","ROCK"], sizeOf _className];
if !(_shrubs isEqualTo []) then
{
_hiddenObjs append _shrubs;
diag_log format["_spawnCompositionObjects: _hiddenObjs = %1",_hiddenObjs];
//diag_log format["_spawnCompositionObjects: _hiddenObjs = %1",_hiddenObjs];
{_x hideObjectGlobal true} forEach _shrubs;
};
};
@ -57,7 +51,6 @@ private _hiddenObjs = [];
[_obj] call blck_fnc_configureMissionVehicle;
};
} forEach _objects;
diag_log format["_spawnCompositionObjects: _objects = %1",_objects];
diag_log format["_spawnCompositionObjects: _hiddenObjs = %1",_hiddenObjs];
[_newObjs,_hiddenObjs];