Added a few missing variables to the configs.
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@ -87,6 +87,8 @@
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blck_SmokeAtMissions = [false,"random"]; // set to [false,"anything here"] to disable this function altogether.
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blck_SmokeAtMissions = [false,"random"]; // set to [false,"anything here"] to disable this function altogether.
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blck_useSignalEnd = true; // When true a smoke grenade/chemlight will appear at the loot crate for 2 min after mission completion.
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blck_useSignalEnd = true; // When true a smoke grenade/chemlight will appear at the loot crate for 2 min after mission completion.
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blck_missionEndCondition = "allKilledOrPlayerNear"; // Options are "allUnitsKilled", "playerNear", "allKilledOrPlayerNear"
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blck_missionEndCondition = "allKilledOrPlayerNear"; // Options are "allUnitsKilled", "playerNear", "allKilledOrPlayerNear"
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blck_killPercentage = 0.9; // The mission will complete if this fraction of the total AI spawned has been killed.
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// This facilitates mission completion when one or two AI are spawned into objects.
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blck_spawnCratesTiming = "atMissionSpawnGround"; // Choices: "atMissionSpawnGround","atMissionEndGround","atMissionEndAir".
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blck_spawnCratesTiming = "atMissionSpawnGround"; // Choices: "atMissionSpawnGround","atMissionEndGround","atMissionEndAir".
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// Crates spawned in the air will be spawned at mission center or the position(s) defined in the mission file and dropped under a parachute.
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// Crates spawned in the air will be spawned at mission center or the position(s) defined in the mission file and dropped under a parachute.
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// This sets the default value but can be overridden by defining _spawnCrateTiming in the file defining a particular mission.
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// This sets the default value but can be overridden by defining _spawnCrateTiming in the file defining a particular mission.
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@ -82,6 +82,8 @@
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blck_SmokeAtMissions = [false,"random"]; // set to [false,"anything here"] to disable this function altogether.
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blck_SmokeAtMissions = [false,"random"]; // set to [false,"anything here"] to disable this function altogether.
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blck_useSignalEnd = true; // When true a smoke grenade/chemlight will appear at the loot crate for 2 min after mission completion.
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blck_useSignalEnd = true; // When true a smoke grenade/chemlight will appear at the loot crate for 2 min after mission completion.
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blck_missionEndCondition = "playerNear"; // Options are "allUnitsKilled", "playerNear", "allKilledOrPlayerNear"
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blck_missionEndCondition = "playerNear"; // Options are "allUnitsKilled", "playerNear", "allKilledOrPlayerNear"
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blck_killPercentage = 0.9; // The mission will complete if this fraction of the total AI spawned has been killed.
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// This facilitates mission completion when one or two AI are spawned into objects.
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blck_spawnCratesTiming = "atMissionEndAir"; // Choices: "atMissionSpawnGround","atMissionStartAir","atMissionEndGround","atMissionEndAir".
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blck_spawnCratesTiming = "atMissionEndAir"; // Choices: "atMissionSpawnGround","atMissionStartAir","atMissionEndGround","atMissionEndAir".
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// Crates spawned in the air will be spawned at mission center or the position(s) defined in the mission file and dropped under a parachute.
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// Crates spawned in the air will be spawned at mission center or the position(s) defined in the mission file and dropped under a parachute.
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// This sets the default value but can be overridden by defining _spawnCrateTiming in the file defining a particular mission.
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// This sets the default value but can be overridden by defining _spawnCrateTiming in the file defining a particular mission.
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@ -16,7 +16,7 @@
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//#define useDynamicSimulation
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//#define useDynamicSimulation
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//#define blck_debugMode
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//#define blck_debugMode
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#define blck_triggerLoopCompleteTime 40*60
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#define blck_triggerLoopCompleteTime 40*60
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//#define blck_milServer
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#define blck_milServer
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//#define GRG_TestServer
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//#define GRG_TestServer
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#ifdef blck_milServer
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#ifdef blck_milServer
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