Tweaks to UMS to improve playability.
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@ -1,6 +1,6 @@
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/*
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/*
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By Ghostrider [GRG]
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By Ghostrider [GRG]
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Last modified 8-15-17
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--------------------------
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--------------------------
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License
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License
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--------------------------
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--------------------------
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@ -1,9 +1,10 @@
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// GMS_fnc_time.sqf
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/*
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// by Ghostrider-DBD_
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GMS_fnc_time.sqf
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// Last Updated 12/21/16
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by Ghostrider-DBD_
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// Creds to AWOL, A3W, LouD and Creampie for insights.
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//if (!isServer) exitWith {};
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Credits to AWOL, A3W, LouD and Creampie for insights.
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*/
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/*
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/*
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blck_timeAcceleration = true; // When true, time acceleration will be periodically updated based on amount of daylight at that time according to the values below
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blck_timeAcceleration = true; // When true, time acceleration will be periodically updated based on amount of daylight at that time according to the values below
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@ -122,7 +122,7 @@ if (_missionTimedOut) exitWith
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blck_UMS_ActiveDynamicMissions = blck_UMS_ActiveDynamicMissions - [_coords];
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blck_UMS_ActiveDynamicMissions = blck_UMS_ActiveDynamicMissions - [_coords];
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blck_dynamicUMS_MissionsRuning = blck_dynamicUMS_MissionsRuning - 1;
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blck_dynamicUMS_MissionsRuning = blck_dynamicUMS_MissionsRuning - 1;
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[_blck_localMissionMarker select 0] call compile preprocessfilelinenumbers "debug\deleteMarker.sqf";
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[_blck_localMissionMarker select 0] call blck_fnc_deleteMarker;
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//_blck_localMissionMarker set [1,[0,0,0]];
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//_blck_localMissionMarker set [1,[0,0,0]];
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//_blck_localMissionMarker set [2,""];
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//_blck_localMissionMarker set [2,""];
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[_objects, 0.1] spawn blck_fnc_cleanupObjects;
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[_objects, 0.1] spawn blck_fnc_cleanupObjects;
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@ -469,7 +469,7 @@ if (count _missionLootBoxes > 0) then
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}
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}
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else
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else
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{
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{
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_crates = [_coords,[[selectRandom blck_crateTypes,[0,0,0],_crateLoot,_lootCounts]], _loadCratesTiming] call blck_fnc_spawnMissionCrates;
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_crates = [_coords,[[selectRandom blck_UMS_crates,[0,0,0],_crateLoot,_lootCounts]], _loadCratesTiming] call blck_fnc_spawnMissionCrates;
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};
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};
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@ -64,7 +64,7 @@ _missionLootBoxes = [ // Paste appropriate lines from M3EDEN editor output her
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// where _customLootArray follows the same format as blck_BoxLoot_Red and the other pre-defined arrays and
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// where _customLootArray follows the same format as blck_BoxLoot_Red and the other pre-defined arrays and
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// where _customlootcountsarray1 also follows the same format as the predefined arrays like blck_lootCountsRed
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// where _customlootcountsarray1 also follows the same format as the predefined arrays like blck_lootCountsRed
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// ["Box_NATO_Ammo_F",[22893,16766.8,6.31652],[[0,1,0],[0,0,1]],[true,false], _crateLoot, _lootCounts],
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// ["Box_NATO_Ammo_F",[22893,16766.8,6.31652],[[0,1,0],[0,0,1]],[true,false], _crateLoot, _lootCounts],
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[selectRandom blck_UMS_crates,[22584.9,15282.2,-1],[[0,1,0],[0,0,1]],[true,false], _crateLoot, _lootCounts]
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[selectRandom blck_UMS_crates,[22584,15304,-1],[[0,1,0],[0,0,1]],[true,false], _crateLoot, _lootCounts]
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]; // If this array is empty a single loot chest will be added at the center. If you add items loot chest(s) will be spawned in specific positions.
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]; // If this array is empty a single loot chest will be added at the center. If you add items loot chest(s) will be spawned in specific positions.
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