Tweaks to UMS to improve playability.
This commit is contained in:
parent
42cdbf7b83
commit
623bf9e2e6
@ -1,6 +1,6 @@
|
||||
/*
|
||||
By Ghostrider [GRG]
|
||||
Last modified 8-15-17
|
||||
|
||||
--------------------------
|
||||
License
|
||||
--------------------------
|
||||
|
@ -1,9 +1,10 @@
|
||||
// GMS_fnc_time.sqf
|
||||
// by Ghostrider-DBD_
|
||||
// Last Updated 12/21/16
|
||||
// Creds to AWOL, A3W, LouD and Creampie for insights.
|
||||
/*
|
||||
GMS_fnc_time.sqf
|
||||
by Ghostrider-DBD_
|
||||
|
||||
//if (!isServer) exitWith {};
|
||||
Credits to AWOL, A3W, LouD and Creampie for insights.
|
||||
|
||||
*/
|
||||
|
||||
/*
|
||||
blck_timeAcceleration = true; // When true, time acceleration will be periodically updated based on amount of daylight at that time according to the values below
|
||||
|
@ -122,7 +122,7 @@ if (_missionTimedOut) exitWith
|
||||
blck_UMS_ActiveDynamicMissions = blck_UMS_ActiveDynamicMissions - [_coords];
|
||||
blck_dynamicUMS_MissionsRuning = blck_dynamicUMS_MissionsRuning - 1;
|
||||
|
||||
[_blck_localMissionMarker select 0] call compile preprocessfilelinenumbers "debug\deleteMarker.sqf";
|
||||
[_blck_localMissionMarker select 0] call blck_fnc_deleteMarker;
|
||||
//_blck_localMissionMarker set [1,[0,0,0]];
|
||||
//_blck_localMissionMarker set [2,""];
|
||||
[_objects, 0.1] spawn blck_fnc_cleanupObjects;
|
||||
@ -469,7 +469,7 @@ if (count _missionLootBoxes > 0) then
|
||||
}
|
||||
else
|
||||
{
|
||||
_crates = [_coords,[[selectRandom blck_crateTypes,[0,0,0],_crateLoot,_lootCounts]], _loadCratesTiming] call blck_fnc_spawnMissionCrates;
|
||||
_crates = [_coords,[[selectRandom blck_UMS_crates,[0,0,0],_crateLoot,_lootCounts]], _loadCratesTiming] call blck_fnc_spawnMissionCrates;
|
||||
|
||||
};
|
||||
|
||||
|
@ -64,7 +64,7 @@ _missionLootBoxes = [ // Paste appropriate lines from M3EDEN editor output her
|
||||
// where _customLootArray follows the same format as blck_BoxLoot_Red and the other pre-defined arrays and
|
||||
// where _customlootcountsarray1 also follows the same format as the predefined arrays like blck_lootCountsRed
|
||||
// ["Box_NATO_Ammo_F",[22893,16766.8,6.31652],[[0,1,0],[0,0,1]],[true,false], _crateLoot, _lootCounts],
|
||||
[selectRandom blck_UMS_crates,[22584.9,15282.2,-1],[[0,1,0],[0,0,1]],[true,false], _crateLoot, _lootCounts]
|
||||
[selectRandom blck_UMS_crates,[22584,15304,-1],[[0,1,0],[0,0,1]],[true,false], _crateLoot, _lootCounts]
|
||||
]; // If this array is empty a single loot chest will be added at the center. If you add items loot chest(s) will be spawned in specific positions.
|
||||
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user