Merge branch 'Development' into Experimental

This commit is contained in:
Chris Cardozo 2020-10-10 08:34:43 -04:00
commit 644925cbb8
7 changed files with 26 additions and 73 deletions

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@ -16,12 +16,7 @@
_fn_missionCleanup = {
params["_coords","_mines","_objects","_hiddenObjects","_blck_AllMissionAI","_markerName","_cleanupAliveAITimer","_cleanupCompositionTimer",["_isScubaMission",false]];
/*
private _vars = ["_coords","_mines","_objects","_hiddenObjects","_blck_AllMissionAI","_markerName","_cleanupAliveAITimer","_cleanupCompositionTimer"];
{
diag_log format["_endMission:_missionCleanup: %1 = %2",_x,_this select _forEachIndex];
} forEach _vars;
*/
[_mines] call blck_fnc_clearMines;
blck_oldMissionObjects pushback [_coords,_objects, (diag_tickTime + _cleanupCompositionTimer)];
blck_hiddenTerrainObjects pushBack[_hiddenObjects,(diag_tickTime + _cleanupCompositionTimer)];
@ -62,22 +57,6 @@ params[
["_isScubaMission",false]
];
/*
{
diag_log format["_endMission: %1 = %2",_x, _this select _forEachIndex];
} forEach [ "_coords",
"_mines",
"_objects",
"_hiddenObjects",
"_crates",
"_blck_AllMissionAI",
"_endMsg",
"_markers",
"_markerPos",
"_markerName",
"_markerLabel"
];
*/
{
[_x] call blck_fnc_deleteMarker;
}forEach (_markers);

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@ -284,7 +284,6 @@ for "_i" from 1 to (count blck_activeMissionsList) do
private _userelativepos = true;
private _emplacedWeaponsThisMission = [_noEmplacedWeapons] call blck_fnc_getNumberFromRange;
//[format["_monitorInitializedMissions(284): _noEmplacedWeapons = %1 | _emplacedWeaponsThisMission = %2 | _missionEmplacedWeapons = %3",_noEmplacedWeapons,_emplacedWeaponsThisMission,_missionEmplacedWeapons]] call blck_fnc_log;
if (blck_useStatic && ((_emplacedWeaponsThisMission > 0) || !(_missionEmplacedWeapons isEqualTo []))) then
// TODO: add error checks for grpNull to the emplaced weapon spawner
{
@ -299,48 +298,25 @@ for "_i" from 1 to (count blck_activeMissionsList) do
uisleep 5;
private _noPatrols = [_noVehiclePatrols] call blck_fnc_getNumberFromRange;
//diag_log format["_monitorInitializedMissions(299): _markerMissionName = %2 | count _missionAIVehicles = %1",count _missionAIVehicles,_markerMissionName];
/*
diag_log format[
"_monitorInitializeMissions(300): __noVehiclePatrols %1 | _noPatrols %2 | count _missionPatrolVehicles %3 | _missionPatrolVehicles = %4",
_noVehiclePatrols,
_noPatrols,
count _missionPatrolVehicles,
_missionPatrolVehicles
];
*/
if (blck_useVehiclePatrols && ((_noPatrols > 0) || !(_missionPatrolVehicles isEqualTo []))) then
{
_temp = [_coords,_noPatrols,_difficulty,_missionPatrolVehicles,_userelativepos,_uniforms,_headGear,_vests,_backpacks,_weaponList,_sideArms,false,_vehicleCrewCount] call blck_fnc_spawnMissionVehiclePatrols;
// TODO: add grpNull checks to missionVehicleSpawner
if (_temp isEqualTo grpNull) throw 1;
_missionAIVehicles append (_temp select 0);
//diag_log format ["_monitorInitializedMissions(306): count (_temp select 0)/no mission vehicles spawned = %1",count (_temp select 0)];
_blck_AllMissionAI append (_temp select 1);
};
//diag_log format["_monitorInitializedMissions(310): _count _missionAIVehicles = %1",count _missionAIVehicles];
/*
{
diag_log format["_monitorInitializedMissions(318): spawned vehicle %1 of type %2 object %2",_forEachIndex,typeOf _x, _x];
} forEach _missionAIVehicles;
*/
uiSleep delayTime;
//diag_log format["_monitorInitializedMissions(320): count _submarinePatrolParameters = %1 | _submarinePatrolParameters = %2",count _submarinePatrolParameters,_submarinePatrolParameters];
if (blck_useVehiclePatrols && ((_submarinePatrols > 0) || !(_submarinePatrolParameters isEqualTo []))) then
{
_temp = [_coords,_noPatrols,_difficulty,_submarinePatrolParameters,_userelativepos,_uniforms,_headGear,_vests,_backpacks,_weaponList,_sideArms,_isScubaMission,_vehicleCrewCount] call blck_fnc_spawnMissionVehiclePatrols;
// TODO: add grpNull checks to missionVehicleSpawner
if (_temp isEqualTo grpNull) throw 1;
_missionAIVehicles append (_temp select 0);
//diag_log format ["_monitorInitializedMissions(327): count (_temp select 0)/no mission vehicles spawned = %1",count (_temp select 0)];
_blck_AllMissionAI append (_temp select 1);
};
//diag_log format["_monitorInitializedMissions(330): count _missionAIVehicles = %1",count _missionAIVehicles];
/*
{
diag_log format["_monitorInitializedMissions(332): spawned vehicle %1 of type %2 object %2",_forEachIndex,typeOf _x, _x];
} forEach _missionAIVehicles;
*/
uiSleep delayTime;
if (_spawnCratesTiming in ["atMissionSpawnGround","atMissionSpawnAir"]) then
@ -353,7 +329,7 @@ for "_i" from 1 to (count blck_activeMissionsList) do
{
_crates = [_coords,_missionLootBoxes,_loadCratesTiming, _spawnCratesTiming, "start", _difficulty] call blck_fnc_spawnMissionCrates;
};
//diag_log format["_monitorInitializeMissions (318): crates spawned = %1",_crates];
if (blck_cleanUpLootChests) then
{
_objects append _crates;

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@ -40,7 +40,6 @@ private _hiddenObjs = [];
};
_obj = createVehicle[_className,[0,0,0],[],0,"CAN_COLLIDE"];
_obj setPosATL _objPos;
//diag_log format["_spawnCompositionObjects: _obj = %1 | netID _obj = %2",_obj,netID _obj];
_newObjs pushback (netID _obj);
[_obj, _dir] call blck_fnc_setDirUp;
_obj setVectorUp [0,0,1];

View File

@ -41,10 +41,6 @@ params[
["_sideArms",[]]
];
{
diag_log format["_fnc_spawnGarrisonInsideBuilding_relPos: _this %1 = %2",_forEachIndex,_x];
} forEach _this;
if (_weaponList isEqualTo []) then {_weaponList = [_aiDifficultyLevel] call blck_fnc_selectAILoadout};
if (_sideArms isEqualTo []) then {_sideArms = [_aiDifficultyLevel] call blck_fnc_selectAISidearms};
if (_uniforms isEqualTo []) then {_uniforms = [_aiDifficultyLevel] call blck_fnc_selectAIUniforms};
@ -65,7 +61,7 @@ for "_i" from 1 to _statics do
{
if (_allBldPsn isEqualTo []) exitWith {};
_pos = _allBldPsn deleteAt 0;
//diag_log format["_fnc_spawnGarrisonInsideBuilding_relPos: _pos = %1",_pos];
diag_log format["_fnc_spawnGarrisonInsideBuilding_relPos: _pos = %1",_pos];
_locsUsed pushBack _pos;
_staticClassName = selectRandom _typesStatics;
_obj = [_staticClassName, [0,0,0]] call blck_fnc_spawnVehicle;

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@ -1,4 +1,4 @@
#define blck_buildNumber 229 // Address issues with cleanup of objects
#define blck_buildNumber 230 // Address issues with cleanup of objects
#define blck_versionNumber 7.02
#define blck_buildDate "10-5-20"

View File

@ -9,17 +9,24 @@ Many thanks for new Coding and ideas from Grahame.
Significant Changes:
=====================
7.00 Build 218
7.02 Build 230
New: Option to hide bushes and trees that happen to be under the location in which an enterable building is spawned
blck_hideRocksAndPlants = true; // When true, any rocks, trees or bushes under enterable buildings will be 'hidden'
New: Added support for simple objects. Note that these can be exported by the editor tool now.
New: Option to drop crates on a parachute at mission spawn which adds some randomness to where crates end up.
blck_spawnCratesTiming = "atMissionSpawnAir";
New: You can now add money to crates at static missions by defining the following parameter in your .sqf for the mission.
_crateMoney = 10000;
// this can be a value or a range such as [1000,10000];
this can be a value or a range such as [1000,10000];
a random amount of money from 0 to the maximum defined will be added.
New: Added checks and logging for invalid marker types and colors; default values are now provided.
New: Added some basic error checking and logging for incorrect entries for some key settings.
New: 3DEN Editor plugin exports missions as .sqf formated text ready to paste into a file.
@ -27,16 +34,20 @@ New: 3DEN Editor plugin exports missions as .sqf formated text ready to paste in
Fixed: Don and Hostage missions could not be completed
Fixed: Missions tended to spawn all at once
Fixed: vehicles are spawned at a safe spot which should reduce unintended explosions
Fixed: Vehicles sometimes blew up on spawn. vehicles are spawned at a safe spot which should reduce unintended explosions
Fixed: Missions sometimes spawned on steep hillsides.
Fixed: Vehicles sometimes blew up on spawn.
Fixed: Missions were not distributed over the entire map. The scripts now pick a random quadrant to search thus ensuring broader distribution of mission locations.
Fixed: Money was not added to crates at dynamic missions
Fixed: Markers were not shown if more than once instance of a mission was spawned.
Fixed: No subs or scuba units were spawned at dynamic UMS missions.
Fixed: Jets crashed at spawn in.
Changed: Timers for spawning missions adjusted a bit to space out spawn/timeouts a bit more.
Changed: The system has been upgreaded to a state-based system, meaning only one script (GMS_fnc_mainThread)is running once all missions are initialized.
Changed: a lot of debugging was removed.
Changed: The system has been upgraded to a state-based system, meaning only one script (GMS_fnc_mainThread)is running once all missions are initialized.
Changed: a lot of debugging code was removed.
Changed: List of missions for dynamic Underwater missions was moved to \Missions\GMS_missionLIsts.sqf
Changed: Units spawned where the surface is water are spawned with UMS gear now.
Changed: Added some CBA compatability (Thanks to porkeid for the fixes)
6.98 Build 206
FIXED: few minor bug fixes.
@ -59,12 +70,6 @@ Removed: some debugging and map sepcific settings from blck_custom_config.sqf
Changed: some code for finding locations for a new mission.
Added: all blckeagls map markers have the same prefix: "blckeagls_marker"
6.96 Build 199
Added support for Arma servers not running Epoch or Exile
@ -117,8 +122,6 @@ Added offloading of AI to clients
// TODO: set to false before release
blck_limit_ai_offload_to_blckeagls = true; // when true, only groups spawned by blckeagls are evaluated.
Fixed - Vehicle unlock when empty of crew through adding a getOut event handler.
Code for spawning vehicles redone to reduced redundancy.
Monitoring of groups refined to route mission groups that have left the mission area back to it.
@ -241,7 +244,7 @@ Added: A new mission completion condition for hostage and captive missions.
Added: Mission crates can now be spawned on the ground or in the air at mission completion.
blck_spawnCratesTiming sets the default for all missions.
blck_spawnCratesTiming = "atMissionEndAir"; // Choices: "atMissionSpawnGround","atMissionStartAir","atMissionEndGround","atMissionEndAir".
blck_spawnCratesTiming = "atMissionEndAir"; // Choices: "atMissionSpawnGround","atMissionSpawnAir","atMissionEndGround","atMissionEndAir".
Define _spawnCratesTiming to set this parameter for a particular mission.
_spawnCratesTiming = "atMissionEndAir";
See the hostage1.sqf mission as an example.