Updated Changelog

This commit is contained in:
Ghostrider-DbD- 2018-01-04 14:12:44 -05:00
parent b5bfc1d60f
commit 69d63bfe5b

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@ -8,6 +8,19 @@ Ideas or code from that by Vampire and KiloSwiss have been used for certain func
Significant Changes:
=====================
Version 6.76 Build 104
Added: A new timer that determines the time after which Vehicles are deleted once all AI are dead if no player has entered the driver's seat.
Added: an optional variable in the template for missions called _missionGroups by which you can define the parameters (position, skill level, number, patrol radius) for each group spawned.
See the default2.sqf mission under custom_server\Missions\blue for an example
Changed: The method by which the server handles AI damage was changed to use MPHit.
Added: an MPKilled event handler for vehicles.
Fixed: Static Vehicles were being spawned repeatedly.
Fixed: _missionGroups parameters were not being handled correctly.
Fixed: sever FPS was not being logged by GMS_passToHCs
Fixed: crate marker was not shown when in debug mode.
Known Issues: Vehicles are not unlocked when released to players if an HC is connected.
Version 6.74 Build 97
Added Core Code for spawning dynamic underwater missions.
Added Core Code for spawning scuba units and surface and SDV patrols.