Updated Changelog
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@ -8,6 +8,19 @@ Ideas or code from that by Vampire and KiloSwiss have been used for certain func
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Significant Changes:
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=====================
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Version 6.76 Build 104
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Added: A new timer that determines the time after which Vehicles are deleted once all AI are dead if no player has entered the driver's seat.
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Added: an optional variable in the template for missions called _missionGroups by which you can define the parameters (position, skill level, number, patrol radius) for each group spawned.
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See the default2.sqf mission under custom_server\Missions\blue for an example
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Changed: The method by which the server handles AI damage was changed to use MPHit.
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Added: an MPKilled event handler for vehicles.
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Fixed: Static Vehicles were being spawned repeatedly.
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Fixed: _missionGroups parameters were not being handled correctly.
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Fixed: sever FPS was not being logged by GMS_passToHCs
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Fixed: crate marker was not shown when in debug mode.
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Known Issues: Vehicles are not unlocked when released to players if an HC is connected.
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Version 6.74 Build 97
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Added Core Code for spawning dynamic underwater missions.
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Added Core Code for spawning scuba units and surface and SDV patrols.
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