Update changelog

This commit is contained in:
Chris Cardozo 2020-10-10 08:27:33 -04:00
parent 60bf05e695
commit 7622615213
2 changed files with 22 additions and 19 deletions

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@ -1,4 +1,4 @@
#define blck_buildNumber 228 // Address issues with cleanup of objects
#define blck_buildNumber 230 // Address issues with cleanup of objects
#define blck_versionNumber 7.02
#define blck_buildDate "10-4-20"
#define blck_buildDate "10-5-20"

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@ -9,17 +9,24 @@ Many thanks for new Coding and ideas from Grahame.
Significant Changes:
=====================
7.00 Build 218
7.02 Build 230
New: Option to hide bushes and trees that happen to be under the location in which an enterable building is spawned
blck_hideRocksAndPlants = true; // When true, any rocks, trees or bushes under enterable buildings will be 'hidden'
New: Added support for simple objects. Note that these can be exported by the editor tool now.
New: Option to drop crates on a parachute at mission spawn which adds some randomness to where crates end up.
blck_spawnCratesTiming = "atMissionSpawnAir";
New: You can now add money to crates at static missions by defining the following parameter in your .sqf for the mission.
_crateMoney = 10000;
// this can be a value or a range such as [1000,10000];
this can be a value or a range such as [1000,10000];
a random amount of money from 0 to the maximum defined will be added.
New: Added checks and logging for invalid marker types and colors; default values are now provided.
New: Added some basic error checking and logging for incorrect entries for some key settings.
New: 3DEN Editor plugin exports missions as .sqf formated text ready to paste into a file.
@ -27,16 +34,20 @@ New: 3DEN Editor plugin exports missions as .sqf formated text ready to paste in
Fixed: Don and Hostage missions could not be completed
Fixed: Missions tended to spawn all at once
Fixed: vehicles are spawned at a safe spot which should reduce unintended explosions
Fixed: Vehicles sometimes blew up on spawn. vehicles are spawned at a safe spot which should reduce unintended explosions
Fixed: Missions sometimes spawned on steep hillsides.
Fixed: Vehicles sometimes blew up on spawn.
Fixed: Missions were not distributed over the entire map. The scripts now pick a random quadrant to search thus ensuring broader distribution of mission locations.
Fixed: Money was not added to crates at dynamic missions
Fixed: Markers were not shown if more than once instance of a mission was spawned.
Fixed: No subs or scuba units were spawned at dynamic UMS missions.
Fixed: Jets crashed at spawn in.
Changed: Timers for spawning missions adjusted a bit to space out spawn/timeouts a bit more.
Changed: The system has been upgreaded to a state-based system, meaning only one script (GMS_fnc_mainThread)is running once all missions are initialized.
Changed: a lot of debugging was removed.
Changed: The system has been upgraded to a state-based system, meaning only one script (GMS_fnc_mainThread)is running once all missions are initialized.
Changed: a lot of debugging code was removed.
Changed: List of missions for dynamic Underwater missions was moved to \Missions\GMS_missionLIsts.sqf
Changed: Units spawned where the surface is water are spawned with UMS gear now.
Changed: Added some CBA compatability (Thanks to porkeid for the fixes)
6.98 Build 206
FIXED: few minor bug fixes.
@ -59,12 +70,6 @@ Removed: some debugging and map sepcific settings from blck_custom_config.sqf
Changed: some code for finding locations for a new mission.
Added: all blckeagls map markers have the same prefix: "blckeagls_marker"
6.96 Build 199
Added support for Arma servers not running Epoch or Exile
@ -117,8 +122,6 @@ Added offloading of AI to clients
// TODO: set to false before release
blck_limit_ai_offload_to_blckeagls = true; // when true, only groups spawned by blckeagls are evaluated.
Fixed - Vehicle unlock when empty of crew through adding a getOut event handler.
Code for spawning vehicles redone to reduced redundancy.
Monitoring of groups refined to route mission groups that have left the mission area back to it.
@ -241,7 +244,7 @@ Added: A new mission completion condition for hostage and captive missions.
Added: Mission crates can now be spawned on the ground or in the air at mission completion.
blck_spawnCratesTiming sets the default for all missions.
blck_spawnCratesTiming = "atMissionEndAir"; // Choices: "atMissionSpawnGround","atMissionStartAir","atMissionEndGround","atMissionEndAir".
blck_spawnCratesTiming = "atMissionEndAir"; // Choices: "atMissionSpawnGround","atMissionSpawnAir","atMissionEndGround","atMissionEndAir".
Define _spawnCratesTiming to set this parameter for a particular mission.
_spawnCratesTiming = "atMissionEndAir";
See the hostage1.sqf mission as an example.