update changelog
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@ -4,7 +4,9 @@ v 6.92
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2. Added simulation management for dead AI when blck_useBlckeaglsSimulationManagement == true;
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3. Deleted unused files.
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4. A monitor to catch wandering units and send them back to the mission was added.
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5. Some issues with vehicles not being unlocked when AI hop out.
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6. Added a setting to disable deployment of smoke when AI heal.
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blck_useSmokeWhenHealing = true; // when true, injured AI will toss a smoke when they attempt to heal.
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