_fnc_processIllegalKilss Reworked
Solved issues whereby vehicles were incorrectly damaged for AI kills.
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@ -1,6 +1,6 @@
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/*
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/*
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by Ghostrider
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by Ghostrider
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6-1-17
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--------------------------
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--------------------------
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License
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License
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--------------------------
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--------------------------
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@ -12,7 +12,7 @@
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private["_missionType","_wasRunover","_launcher","_legal"];
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private["_missionType","_wasRunover","_launcher","_legal"];
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params["_unit","_killer"];
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params["_unit","_killer"];
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//diag_log format["##-processIlleagalAIKills.sqf-## processing illeagal kills for unit %1",_unit];
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diag_log format["##-processIlleagalAIKills.sqf-## processing illeagal kills for unit %1",_unit];
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_launcher = _unit getVariable ["Launcher",""];
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_launcher = _unit getVariable ["Launcher",""];
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_legal = true;
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_legal = true;
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@ -25,14 +25,6 @@ _fn_targetVehicle = { // force AI to fire on the vehicle with launchers if equi
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_x reveal [_vk, 4];
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_x reveal [_vk, 4];
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_x dowatch _vk;
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_x dowatch _vk;
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_x doTarget _vk;
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_x doTarget _vk;
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if (_unit getVariable ["Launcher",""] != "") then
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{
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_x selectWeapon (secondaryWeapon _unit);
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_x fireAtTarget [_vk,_unit getVariable ["Launcher",""]];
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} else {
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_x doTarget _vk;
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_x doFire _vk;
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};
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};
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};
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} forEach (call blck_fnc_allPlayers);
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} forEach (call blck_fnc_allPlayers);
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};
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};
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@ -78,7 +70,13 @@ if (typeOf _killer != typeOf (vehicle _killer)) then // AI was killed by a vehi
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};
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};
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};
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};
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if ( blck_VK_GunnerDamage &&((typeOf vehicle _killer) in blck_forbidenVehicles or (currentWeapon _killer) in blck_forbidenVehicleGuns) ) then {
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if ( blck_VK_GunnerDamage ) then
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{
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if ((typeOf vehicle _killer) in blck_forbidenVehicles) then
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{_legal = false;}
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else {
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if ((currentWeapon _killer) in blck_forbidenVehicleGuns) then { _legal = false;};
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};
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#ifdef blck_debugMode
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#ifdef blck_debugMode
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if (blck_debugLevel > 2) then
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if (blck_debugLevel > 2) then
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{
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{
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@ -86,12 +84,12 @@ if ( blck_VK_GunnerDamage &&((typeOf vehicle _killer) in blck_forbidenVehicles o
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};
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};
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#endif
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#endif
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if (blck_VK_Gear) then {[_unit] call _fn_deleteAIGear;};
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if (blck_VK_Gear) then {[_unit] call _fn_deleteAIGear;};
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[_unit, vehicle _killer] call _fn_targetVehicle;
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if !(_legal) then
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[vehicle _killer] call _fn_applyVehicleDamage;
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{
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[_unit, vehicle _killer] call _fn_targetVehicle;
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[_killer] call _fn_msgIED;
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[vehicle _killer] call _fn_applyVehicleDamage;
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[_killer] call _fn_msgIED;
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_legal = false;
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};
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};
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};
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_legal
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_legal
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