New Branch. Fixed an issues with dynamic UMS.
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@ -81,18 +81,20 @@ _missionLootVehicles = [ // Paste appropriate lines from the output of M3EDEN E
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// When blank nothing is spawned.
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// You can use the same format used for _missionLootBoxes to add vehicles with/without loot.
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_minNoAI = 3; // Modify as needed
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_maxNoAI = 4; // Modify as needed.
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_noAIGroups = 1; // Modify as needed; note that these values are ignored of you specify AI patrols in the array below.
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_minNoAI = 4; // Modify as needed
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_maxNoAI = 6; // Modify as needed.
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_noAIGroups = 2; // Modify as needed; note that these values are ignored of you specify AI patrols in the array below.
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_missionGroups =
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[
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// Intended to be land-based units or units manning some sort of above-water structure.
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// position relative to center, difficulty, no AI, minRadius, maxRadius
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// [[1,-1,-1],"red",4, 5,10]
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// [[1,-1,-1],2,3,"red", 5,10]
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];
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_scubaGroupParameters = [
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// [ [px, py, pz] /* position*/, "difficulty", 4 /*Number to Spawn*/, 5,10 /* min/max radius of patrol*/]
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[[-1,1,-1],"red",4, 5,10],
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[[1,-1,-1],"red",4, 5,10]
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// Scuba units.
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// [[-10.9121,-10.9824,-1.20243],5,7,"Green",5,12],
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[[-2,2,-1],2,3,"red", 5,10],
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[[2,-2,-1],2,3,"red", 5,10]
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];
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//_noVehiclePatrols = blck_SpawnVeh_Red; // Not useful for marine missions which we assume need pre-defined positions for vehicles.
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@ -1,6 +1,6 @@
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private ["_version","_versionDate"];
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blck_version = "6.78 Build 107";
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blck_version = "6.79 Build 109";
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_blck_version = blck_version;
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_blck_versionDate = "1-9-18 7:00 PM";
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_blck_versionDate = "1-19-18 7:00 PM";
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blck_pvs_version = _blck_version;
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publicVariable blck_pvs_version;
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