New Branch. Fixed an issues with dynamic UMS.

This commit is contained in:
Ghostrider-DbD- 2018-01-19 18:53:09 -05:00
parent 970dc9ffa5
commit be98033411
2 changed files with 11 additions and 9 deletions

View File

@ -81,18 +81,20 @@ _missionLootVehicles = [ // Paste appropriate lines from the output of M3EDEN E
// When blank nothing is spawned.
// You can use the same format used for _missionLootBoxes to add vehicles with/without loot.
_minNoAI = 3; // Modify as needed
_maxNoAI = 4; // Modify as needed.
_noAIGroups = 1; // Modify as needed; note that these values are ignored of you specify AI patrols in the array below.
_minNoAI = 4; // Modify as needed
_maxNoAI = 6; // Modify as needed.
_noAIGroups = 2; // Modify as needed; note that these values are ignored of you specify AI patrols in the array below.
_missionGroups =
[
// Intended to be land-based units or units manning some sort of above-water structure.
// position relative to center, difficulty, no AI, minRadius, maxRadius
// [[1,-1,-1],"red",4, 5,10]
// [[1,-1,-1],2,3,"red", 5,10]
];
_scubaGroupParameters = [
// [ [px, py, pz] /* position*/, "difficulty", 4 /*Number to Spawn*/, 5,10 /* min/max radius of patrol*/]
[[-1,1,-1],"red",4, 5,10],
[[1,-1,-1],"red",4, 5,10]
// Scuba units.
// [[-10.9121,-10.9824,-1.20243],5,7,"Green",5,12],
[[-2,2,-1],2,3,"red", 5,10],
[[2,-2,-1],2,3,"red", 5,10]
];
//_noVehiclePatrols = blck_SpawnVeh_Red; // Not useful for marine missions which we assume need pre-defined positions for vehicles.

View File

@ -1,6 +1,6 @@
private ["_version","_versionDate"];
blck_version = "6.78 Build 107";
blck_version = "6.79 Build 109";
_blck_version = blck_version;
_blck_versionDate = "1-9-18 7:00 PM";
_blck_versionDate = "1-19-18 7:00 PM";
blck_pvs_version = _blck_version;
publicVariable blck_pvs_version;