Build 169
Fixed: Vehicles were being deleted at missions too quickly after crew were killed.
This commit is contained in:
parent
6560123a60
commit
a34071bf86
@ -24,6 +24,10 @@ while {true} do
|
||||
uiSleep 1;
|
||||
if (diag_tickTime > _timer1sec) then
|
||||
{
|
||||
[] call blck_fnc_vehicleMonitor;
|
||||
#ifdef GRGserver
|
||||
[] call blck_fnc_broadcastServerFPS;
|
||||
#endif
|
||||
_timer1sec = diag_tickTime + 1;
|
||||
};
|
||||
if (diag_tickTime > _timer5sec) then
|
||||
|
@ -16,4 +16,4 @@ _group = _this select 0;
|
||||
_unit = _x;
|
||||
_tempEH = _unit addEventHandler ["Reloaded", {_this call blck_EH_unitWeaponReloaded;}];
|
||||
}forEach (units _group);
|
||||
//diag_log format["blckHC:: group %1 transferred to HC %1",_group,_client];
|
||||
//diag_log format["blckHC:: group %1 transferred to HC %1",_group,clientOwner];
|
@ -1,6 +0,0 @@
|
||||
diag_log format["_fnc_HC_XferVehicle:: _this = %1",_this];
|
||||
private["_veh","_tempEH","_localEH"];
|
||||
_veh = _this select 0;
|
||||
_tempEH = ["HandleDamage",_veh addMPEventHandler["HandleDamage",{ [_this] call compile preprocessFileLineNumbers blck_EH_AIVehicle_HandleDamage}]];
|
||||
_localEH = [_tempEH];
|
||||
_veh setVariable["localEH",_tempEH,true];
|
@ -1,19 +0,0 @@
|
||||
/*
|
||||
Killed handler for _units
|
||||
By Ghostrider-GRG-
|
||||
|
||||
--------------------------
|
||||
License
|
||||
--------------------------
|
||||
All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License.
|
||||
|
||||
http://creativecommons.org/licenses/by-nc-sa/4.0/
|
||||
*/
|
||||
//#include "\q\addons\custom_server\Configs\blck_defines.hpp";
|
||||
|
||||
private _clientId = clientOwner;
|
||||
private _groupsOwned = {groupOwner _x isEqualTo _clientId)} count allGroups;
|
||||
//diag_log format["_fnc_HC_groupsAssigned:: %1 groups running on client %2",_groupsOwned,_clientId];
|
||||
_groupsOwned
|
||||
//[_clientId,_groupsOwned] remoteExec ["blck_fnc_updateClientGroupCounts",2];
|
||||
|
@ -1,15 +0,0 @@
|
||||
/*
|
||||
By Ghostrider [GRG]
|
||||
Copyright 2016
|
||||
--------------------------
|
||||
License
|
||||
--------------------------
|
||||
All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License.
|
||||
|
||||
http://creativecommons.org/licenses/by-nc-sa/4.0/
|
||||
*/
|
||||
#include "\q\addons\custom_server\Configs\blck_defines.hpp";
|
||||
|
||||
params["_vehicle"];
|
||||
|
||||
[_vehicle] remoteExec ["blck_fnc_monitorVehicleStatus",2];
|
@ -1,108 +0,0 @@
|
||||
/*
|
||||
By Ghostrider [GRG]
|
||||
Copyright 2016
|
||||
--------------------------
|
||||
License
|
||||
--------------------------
|
||||
All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License.
|
||||
|
||||
http://creativecommons.org/licenses/by-nc-sa/4.0/
|
||||
*/
|
||||
#include "\q\addons\custom_server\Configs\blck_defines.hpp";
|
||||
|
||||
//diag_log format["_fnc_vehicleMonitor: starting function at diag_tickTime = %1",diag_tickTime];
|
||||
|
||||
#ifdef blck_debugMode
|
||||
//diag_log format["_fnc_vehicleMonitor:: blck_debugMode defined"];
|
||||
#endif
|
||||
|
||||
private ["_vehList","_veh","_isEmplaced","_ownerIsPlayer","_allCrewDead","_deleteNow","_missionCompleted","_evaluate","_cleanupTimer"];
|
||||
_vehList = +blck_HC_monitoredVehicles;
|
||||
|
||||
#ifdef blck_debugMode
|
||||
if (blck_debugLevel > 2) then {diag_log format["_fnc_vehicleMonitor:: function called at %1 with _vehList %2 and blck_HC_monitoredVehicles %3",diag_tickTime,_vehList,blck_HC_monitoredVehicles];};
|
||||
#endif
|
||||
//diag_log format["_fnc_vehicleMonitor:: function called at %1 with _vehList %2 and blck_HC_monitoredVehicles %3",diag_tickTime,_vehList,blck_HC_monitoredVehicles];
|
||||
//blck_fnc_releaseVehicleToPlayers
|
||||
{
|
||||
/*
|
||||
Determine state of vehicle
|
||||
_isEmplaced
|
||||
_ownerIsPlayer
|
||||
_allCrewDead
|
||||
_deleteNow
|
||||
*/
|
||||
//diag_log format["_fnc_vehicleMonitor: evaluating vehicle %1",_x];
|
||||
_veh = _x; // (purely for clarity at this point, _x could be used just as well)
|
||||
_isEmplaced = _veh getVariable["GRG_vehType","none"] isEqualTo "emplaced";
|
||||
_ownerIsPlayer = if (owner _veh > 2 && !(owner _veh in blck_connectedHCs)) then {true} else {false};
|
||||
{
|
||||
//diag_log format["_fnc_vehicleMonitor: vehicle %1 crew %2 alive = %3",_veh,_x, alive _x];
|
||||
}forEach (crew _veh);
|
||||
_allCrewDead = if (({alive _x} count (crew _veh)) == 0) then {true} else {false};
|
||||
//diag_log format["_fnc_vehicleMonitor: _allCrewDead = %1",_allCrewDead];
|
||||
_deletenow = false;
|
||||
if ( (_veh getVariable["blck_DeleteAt",0] > 0) && (diag_tickTime > (_veh getVariable "blck_DeleteAt"))) then {_deleteNow = true};
|
||||
_missionCompleted = if (_veh getVariable["missionCompleted",0] != 0) then {true} else {false};
|
||||
_evaluate = true;
|
||||
|
||||
if (_ownerIsPlayer) then
|
||||
{
|
||||
// disable further monitoring and mark to never be deleted.
|
||||
_evaluate = false;
|
||||
_veh setVariable["blck_DeleteAt",0];
|
||||
blck_HC_monitoredVehicles = blck_HC_monitoredVehicles - [_veh];
|
||||
//diag_log format["_fnc_vehicleMonitor: vehicle %1 now owned by player %2",_veh, owner _veh];
|
||||
};
|
||||
|
||||
if (_allCrewDead && _evaluate) then
|
||||
{
|
||||
if (_isEmplaced) then
|
||||
{
|
||||
if (blck_killEmptyStaticWeapons) then
|
||||
{
|
||||
#ifdef blck_debugMode
|
||||
if (blck_debugLevel > 2) then {diag_log format["_fnc_vehicleMonitor:: case of destroyed where vehicle = %1",_veh];};
|
||||
#endif
|
||||
_veh setDamage 1;
|
||||
_veh setVariable["blck_DeleteAt",diag_tickTime + 60];
|
||||
}else {
|
||||
[_veh] call blck_fnc_releaseVehicleToPlayers;
|
||||
};
|
||||
_evaluate = false;
|
||||
} else {
|
||||
if (blck_killEmptyAIVehicles) then
|
||||
{
|
||||
_veh setDamage 0.7;
|
||||
_veh setVariable["blck_DeleteAt",diag_tickTime + 60];
|
||||
} else {
|
||||
//diag_log format["_fnc_vehicleMonitor:: case of RELEASE where vehicle = %1 and Vehicle is typeOf %2",_veh, typeOf _veh];
|
||||
[_veh] call blck_fnc_releaseVehicleToPlayers;
|
||||
};
|
||||
_evaluate = false;
|
||||
};
|
||||
};
|
||||
|
||||
if (_missionCompleted && !(_allCrewDead)) then
|
||||
{
|
||||
//diag_log format["_fnc_vehicleMonitor:: case of mission vehicle with AI alive at mission end: schedule destruction with _veh = %1 and typeOf _veh = %2",_veh, typeOf _veh];
|
||||
_cleanupTimer = _veh getVariable["blck_DeleteAt",0]; // The time delete to deleting any alive AI units
|
||||
if (_cleanupTimer == 0) then {_veh setVariable["blck_DeleteAt",diag_tickTime + blck_vehicleDeleteTimer]};
|
||||
_evaluate = false;
|
||||
};
|
||||
|
||||
if (_evaluate) then
|
||||
{
|
||||
[_veh] call blck_fnc_reloadVehicleAmmo;
|
||||
};
|
||||
|
||||
if (_deleteNow) then
|
||||
{
|
||||
[_veh] call blck_fnc_destroyVehicleAndCrew;
|
||||
_evaluate = false;
|
||||
};
|
||||
|
||||
}forEach _vehList;
|
||||
|
||||
|
||||
|
@ -1,25 +0,0 @@
|
||||
/*
|
||||
Killed handler for _units
|
||||
By Ghostrider-GRG-
|
||||
|
||||
--------------------------
|
||||
License
|
||||
--------------------------
|
||||
All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License.
|
||||
|
||||
http://creativecommons.org/licenses/by-nc-sa/4.0/
|
||||
*/
|
||||
//#include "\q\addons\custom_server\Configs\blck_defines.hpp";
|
||||
|
||||
diag_log "_fnc_HC_monitor.sqf <RUNNING>";
|
||||
_blckGroups = 0;
|
||||
_otherGroups = 0;
|
||||
_totalGroups = 0;
|
||||
_timerOneSec =0;
|
||||
_timerSixtySec = 0;
|
||||
_timer3min = 0;
|
||||
while {true} do
|
||||
{
|
||||
|
||||
uiSleep 1;
|
||||
};
|
@ -1,61 +0,0 @@
|
||||
/*
|
||||
Killed handler for _units
|
||||
By Ghostrider-GRG-
|
||||
|
||||
--------------------------
|
||||
License
|
||||
--------------------------
|
||||
All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License.
|
||||
|
||||
http://creativecommons.org/licenses/by-nc-sa/4.0/
|
||||
*/
|
||||
//#include "\q\addons\custom_server\Configs\blck_defines.hpp";
|
||||
|
||||
params["_name","_owner"];
|
||||
//diag_log format["_fnc_onPlayerDisconnected triggered with _name = %1 and _owner = %2",_name,_owner];
|
||||
private["_HCownerids","_groupLocalEH","_vehicleLocalEH"];
|
||||
// Remove the name of the HC from the list of active, connected HCs
|
||||
if (toLower(_name) isEqualTo "headlessclient") then
|
||||
{
|
||||
//diag_log "_fnc_onPlayerDisconnected: a headless client disconnected, time to deal with the damage";
|
||||
_entities = entities "Headlessclient_F";
|
||||
_blck_connectedHCs = +blck_connectedHCs;
|
||||
_HCownerids = [];
|
||||
{
|
||||
if !(_x in _entities) then
|
||||
{
|
||||
// If the HC is not in the list of connected SC then delete it from the list maintained separately by blckeagls.
|
||||
blck_connectedHCs = blck_connectedHCs - [_x];
|
||||
} else {
|
||||
// Grab the owner ids for currently connected HCs.
|
||||
_HCownerids pushBack (owner _x);
|
||||
};
|
||||
}forEach _blck_connectedHCs;
|
||||
|
||||
// Check whether there are any groups assigned to an owner that is not connected and deal with it
|
||||
{
|
||||
if !(_x getVariable["owner",0] in _HCownerids) then
|
||||
{
|
||||
//diag_log format["_fnc_onPlayerDisconnected:: reseting eventHandlers for group %1",_x];
|
||||
// do any cleanup; at present this is simply removing locally added event handlers
|
||||
_groupLocalEH = _x getVariable["localEH",[]];
|
||||
private _group = _x;
|
||||
{
|
||||
_group removeEventHandler (_x getVariable["localEH","Reloaded"]);
|
||||
}forEach _groupLocalEH;
|
||||
_x setVariable["localEH",nil,true];
|
||||
};
|
||||
}forEach allGroups;
|
||||
{
|
||||
if !(_x getVariable["owner",0] in _HCownerids) then
|
||||
{
|
||||
//diag_log format["_fnc_onPlayerDisconnected:: reseting eventHandlers for vehicle %1",_x];
|
||||
// do any cleanup; at present this is simply removing locally added event handlers
|
||||
_vehicleLocalEH = _x getVariable["localEH",[]];
|
||||
{
|
||||
_x removeEventHandler _x;
|
||||
}forEach _vehicleLocalEH;
|
||||
_x setVariable["localEH",nil,true];
|
||||
};
|
||||
}forEach blck_monitoredVehicles;
|
||||
};
|
@ -20,7 +20,7 @@ blck_fnc_countGroupsAssigned = {
|
||||
};
|
||||
|
||||
private["_numTransfered","_clientId","_allGroups","_groupsOwned","_idHC","_id","_swap","_rc"];
|
||||
//_numTransfered = 0;
|
||||
_numTransfered = 0;
|
||||
_idHC = -2;
|
||||
blck_connectedHCs = entities "HeadlessClient_F";
|
||||
//diag_log format["_fnc_passToHCs:: blck_connectedHCs = %1 | count _HCs = %2 | server FPS = %3",blck_connectedHCs,count blck_connectedHCs,diag_fps];
|
||||
@ -36,7 +36,7 @@ if !(blck_connectedHCs isEqualTo []) then
|
||||
if (_sgor) then
|
||||
{
|
||||
[_x] remoteExec["blck_fnc_HC_XferGroup",_idHC];
|
||||
//_numTransfered = _numTransfered + 1;
|
||||
_numTransfered = _numTransfered + 1;
|
||||
};
|
||||
};
|
||||
};
|
||||
|
@ -1,9 +1,7 @@
|
||||
|
||||
/*
|
||||
for ghostridergaming
|
||||
By Ghostrider [GRG]
|
||||
Fill a crate with items
|
||||
|
||||
|
||||
--------------------------
|
||||
License
|
||||
--------------------------
|
||||
|
@ -8,12 +8,6 @@
|
||||
*/
|
||||
#include "\q\addons\custom_server\Configs\blck_defines.hpp";
|
||||
private _crate = _this select 0;
|
||||
#ifdef blck_debugMode
|
||||
diag_log format["_fnc_loadMisionLootcrate: _this = %1",_this];
|
||||
diag_log format["_fnc_loadMisionLootcrate: difficulty = %1", _crate getVariable "difficulty"];
|
||||
diag_log format["_fnc_loadMisionLootcrate: lootCounts = %1", _crate getVariable "lootCounts"];
|
||||
diag_log format["_fnc_loadMisionLootcrate: lootArray = %1",_crate getVariable "lootArray"];
|
||||
#endif
|
||||
[_crate,(_crate getVariable "lootArray"),(_crate getVariable "lootCounts")] call blck_fnc_fillBoxes;
|
||||
[_crate, _crate getVariable "difficulty"] call blck_fnc_addMoneyToObject;
|
||||
_crate setVariable["lootLoaded",true];
|
||||
|
@ -24,10 +24,6 @@ for "_i" from 1 to (count blck_liveMissionAI) do {
|
||||
};
|
||||
[_x] call blck_fnc_deleteAI;
|
||||
} forEach _unitsarr;
|
||||
uiSleep 0.1;
|
||||
#ifdef blck_debugMode
|
||||
if (blck_debugLevel > 1) then {diag_log format["_fnc_mainTread:: blck_liveMissionAI updated to %1",blck_liveMissionAI];};
|
||||
#endif
|
||||
}
|
||||
else {
|
||||
blck_liveMissionAI pushback _units;
|
||||
|
@ -16,7 +16,7 @@ private ["_obj"];
|
||||
if !(_characterBuildingConfigs isEqualTo []) then
|
||||
{
|
||||
_obj = createVehicle[(_characterBuildingConfigs select 0),_center vectorAdd (_characterBuildingConfigs select 1),[],0,"CAN_COLLIDE"];
|
||||
//diag_log format["_fnc_placeCharacterInBuilding: _obj = %1",_obj];
|
||||
diag_log format["_fnc_placeCharacterInBuilding: _obj = %1",_obj];
|
||||
_obj setDir (_characterBuildingConfigs select 2);
|
||||
_obj allowDamage true;
|
||||
_obj enableDynamicSimulation true;
|
||||
|
@ -1,8 +1,7 @@
|
||||
|
||||
/*
|
||||
Killed handler for _units
|
||||
By Ghostrider-GRG-
|
||||
|
||||
And Ignatz-HeMan
|
||||
--------------------------
|
||||
License
|
||||
--------------------------
|
||||
@ -10,12 +9,10 @@
|
||||
|
||||
http://creativecommons.org/licenses/by-nc-sa/4.0/
|
||||
*/
|
||||
// Needs optimization for headless clients
|
||||
|
||||
#include "\q\addons\custom_server\Configs\blck_defines.hpp";
|
||||
|
||||
params["_veh"];
|
||||
blck_monitoredVehicles = blck_monitoredVehicles - [_veh];
|
||||
//diag_log format["_fnc_releaseVehicleToPlayersl: _veh = %1 | isLocal _veh = %3 | (owner _veh) = %2",_veh,(owner _veh),Local _veh];
|
||||
if (local _veh) then {
|
||||
_veh lock false;
|
||||
}
|
||||
@ -27,12 +24,11 @@
|
||||
[[_veh,false],["lock",_veh]] remoteExecCall ["remoteExecCall", 2]; // If run on HC, move to the server. Server will remoteexec on local machine
|
||||
};
|
||||
};
|
||||
//diag_log format["_fnc_releaseVehicleToPlayers: _veh=%1 | owner = %2 | lock = %3",_veh,owner _veh, locked _veh];
|
||||
|
||||
{
|
||||
_veh removealleventhandlers _x;
|
||||
} forEach ["GetIn","GetOut","fired","hit","hitpart","reloaded","dammaged","HandleDamage"];
|
||||
{
|
||||
_veh removeAllMPEventHandlers _x;
|
||||
} forEach ["MPHit","MPKilled"];
|
||||
_veh setVariable["blck_DeleteAt",nil];
|
||||
if ((damage _veh) > 0.6) then {_veh setDamage 0.6};
|
||||
if ((damage _veh) > 0.6) then {_veh setDamage 0.6}; // So they don't blow up when a player tries to get in.
|
||||
|
@ -11,64 +11,61 @@
|
||||
*/
|
||||
#include "\q\addons\custom_server\Configs\blck_defines.hpp";
|
||||
|
||||
private ["_vehList"];
|
||||
_vehList = +blck_monitoredVehicles;
|
||||
|
||||
//diag_log format["_fnc_vehicleMonitor:: function called at %1 with _vehList %2 ",diag_tickTime,_vehList,blck_monitoredVehicles];
|
||||
|
||||
//diag_log format["_fnc_vehicleMonitor:: function called at %1 with _vehList %2 ",diag_tickTime,blck_monitoredVehicles];
|
||||
private _serverIDs = ([2] + (entities "HeadlessClient_F"));
|
||||
for "_i" from 1 to (count blck_monitoredVehicles) do
|
||||
{
|
||||
private["_veh","_isEmplaced","_allCrewDead","_evaluate","_deleteAtTime"];
|
||||
_veh = _x; // (purely for clarity at this point, _x could be used just as well)
|
||||
|
||||
_isEmplaced = _veh getVariable["GRG_vehType","none"] isEqualTo "emplaced";
|
||||
_allCrewDead = {alive _x} count (crew _veh) == 0;
|
||||
_evaluate = 0;
|
||||
_deleteAtTime = _veh getVariable ["blck_deleteAtTime",diag_tickTime + 1];
|
||||
|
||||
if (diag_tickTime > _deleteAtTime) then
|
||||
if (_i > (count blck_monitoredVehicles)) exitWith {};
|
||||
private _veh = blck_monitoredVehicles deleteAt 0;
|
||||
if !(_veh isEqualTo objNull) then
|
||||
{
|
||||
_evaluate = 3;
|
||||
} else {
|
||||
if (_allCrewDead) then
|
||||
// if the owner is a player do not add back for further monitoring
|
||||
if ((owner _veh) in (_serverIDs)) then
|
||||
{
|
||||
_evaluate = if (_isEmplaced) then {1} else {2};
|
||||
};
|
||||
};
|
||||
|
||||
//diag_log format["_fnc_vehicleMonitor: vehicle = %1 | owner = %2 | crew = %3 | _evaluate = %4",_veh, owner _veh, {alive _x} count (crew _veh), _evaluate];
|
||||
switch (_evaluate) do
|
||||
{
|
||||
case 0:{[_veh] call blck_fnc_reloadVehicleAmmo;};
|
||||
case 1:{
|
||||
if (blck_killEmptyStaticWeapons) then
|
||||
//diag_log format["_fnc_vehicleMonitor: vehicle %1 to be deleted at %2",_veh,(_veh getVariable ["blck_deleteAtTime",0])];
|
||||
if ((_veh getVariable ["blck_deleteAtTime",0]) > 0) then
|
||||
{
|
||||
if (blck_debugLevel > 2) then {diag_log format["_fnc_vehicleMonitor:: case of destroyed where vehicle = %1",_veh];};
|
||||
_veh setDamage 1;
|
||||
_veh setVariable["blck_deleteAtTime",diag_tickTime + 60];
|
||||
}else {
|
||||
//diag_log format["_fnc_vehicleMonitor: calling _fnc_releaseVehicleToPlayers for vehicle %1",_veh];
|
||||
[_veh] call blck_fnc_releaseVehicleToPlayers;
|
||||
};
|
||||
};
|
||||
case 2:{
|
||||
if (blck_killEmptyAIVehicles) then
|
||||
{
|
||||
//if (blck_debugLevel > 2) then {diag_log format["_fnc_vehicleMonitor:: case of destroyed where vehicle = %1",_veh];};
|
||||
_veh setDamage 0.7;
|
||||
_veh setFuel 0;
|
||||
_veh setVariable["blck_deleteAtTime",diag_tickTime + 60];
|
||||
if (diag_tickTime > ( _veh getVariable ["blck_deleteAtTime",0])) then
|
||||
{
|
||||
//diag_log format["_fnc_vehicleMonitor: deleting vehicle and crew for %1",_veh];
|
||||
[_veh] call blck_fnc_destroyVehicleAndCrew;
|
||||
} else {
|
||||
blck_monitoredVehicles pushBack _veh;
|
||||
};
|
||||
} else {
|
||||
//diag_log format["_fnc_vehicleMonitor: calling _fnc_releaseVehicleToPlayers for vehicle %1",_veh];
|
||||
[_veh] call blck_fnc_releaseVehicleToPlayers;
|
||||
if ({alive _veh} count (crew _veh) == 0) then
|
||||
{
|
||||
if (_veh getVariable["GRG_vehType","none"] isEqualTo "emplaced") then
|
||||
{
|
||||
if (blck_killEmptyStaticWeapons) then
|
||||
{
|
||||
//diag_log format["_fnc_vehicleMonitor: disabling static %1 and setting its delete time",_veh];
|
||||
_veh setDamage 1;
|
||||
_veh setVariable["blck_deleteAtTime",diag_tickTime + 60,true];
|
||||
}else {
|
||||
//diag_log format["_fnc_vehicleMonitor: releasing static %1 to players and setting a default delete timer",_veh];
|
||||
[_veh] call blck_fnc_releaseVehicleToPlayers;
|
||||
_veh setVariable["blck_DeleteAt",diag_tickTime + blck_vehicleDeleteTimer,true];
|
||||
};
|
||||
} else {
|
||||
if (blck_killEmptyAIVehicles) then
|
||||
{
|
||||
//diag_log format["_fnc_vehicleMonitor: disabling vehicle %1 and setting a delete time",_veh];
|
||||
_veh setDamage 0.7;
|
||||
_veh setFuel 0;
|
||||
_veh setVariable["blck_deleteAtTime",diag_tickTime + 60];
|
||||
} else {
|
||||
//diag_log format["-------->_fnc_vehicleMonitor: releasing vehicle %1 to players and setting a default delete timer",_veh];
|
||||
_veh setVariable["blck_deleteAtTime",diag_tickTime + blck_vehicleDeleteTimer,true];
|
||||
[_veh] call blck_fnc_releaseVehicleToPlayers;
|
||||
};
|
||||
};
|
||||
|
||||
};
|
||||
blck_monitoredVehicles pushBack _veh;
|
||||
};
|
||||
} else {
|
||||
//diag_log format["_fnc_vehicleMonitor: owner of vehicle %1 is a player, discontinuing further monitoring",_veh];
|
||||
};
|
||||
case 3:{
|
||||
//diag_log format["_fnc_releaseVehicleToPlayers: destroying vehicle and crew for vehicle %1 at time %2",_veh,diag_tickTime];
|
||||
[_veh] call blck_fnc_destroyVehicleAndCrew;
|
||||
};
|
||||
|
||||
};
|
||||
}forEach _vehList;
|
||||
|
||||
|
||||
|
||||
};
|
||||
|
@ -163,6 +163,11 @@ private _functions = [
|
||||
missionnamespace setvariable [_name,compileFinal preprocessFileLineNumbers _path];
|
||||
} foreach _functions;
|
||||
|
||||
#ifdef GRGserver
|
||||
blck_fnc_broadcastServerFPS = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Functions\GMS_fnc_broadcastServerFPS.sqf";
|
||||
diag_log "blck_functions loaded using GRGserver settings ---- >>>> ";
|
||||
#endif
|
||||
|
||||
onPlayerDisconnected {[_name,_owner] call blck_fnc_onPlayerDisconnected;};
|
||||
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user