Fixed typo's in custom configs
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@ -3,7 +3,6 @@
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for ghostridergaming
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for ghostridergaming
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By Ghostrider [GRG]
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By Ghostrider [GRG]
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Copyright 2016
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Copyright 2016
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Last Modified 3-14-17
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--------------------------
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--------------------------
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License
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License
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@ -17,6 +16,10 @@
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diag_log "[blckeagls] Loading Configuration Overides";
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diag_log "[blckeagls] Loading Configuration Overides";
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/*
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See the examples below as a guide for adding configs that are unique for each of several servers.
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*/
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/*
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private["_startTime"];
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private["_startTime"];
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_startTime = diag_tickTime;
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_startTime = diag_tickTime;
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_world = toLower format ["%1", worldName];
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_world = toLower format ["%1", worldName];
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@ -26,7 +29,6 @@ switch (_world) do {
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case "napf":{_nightAccel = 12; _dayAccel = 2;_duskAccel = 6;};
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case "napf":{_nightAccel = 12; _dayAccel = 2;_duskAccel = 6;};
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case "namalsk":{_nightAccel = 12; _dayAccel = 2;_duskAccel = 6;};
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case "namalsk":{_nightAccel = 12; _dayAccel = 2;_duskAccel = 6;};
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case "tanoa":{_nightAccel = 12; _dayAccel = 3.2;_duskAccel = 6;};
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case "tanoa":{_nightAccel = 12; _dayAccel = 3.2;_duskAccel = 6;};
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case "namalsk":{_nightAccel = 12; _dayAccel = 2; _duskAccel = 6;};
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};
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};
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switch (toLower (worldName)) do
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switch (toLower (worldName)) do
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@ -80,9 +82,9 @@ switch (toLower (worldName)) do
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blck_maxCrashSites = 1; // recommended settings: 3 for Altis, 2 for Tanoa, 1 for smaller maps. Set to -1 to disable
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blck_maxCrashSites = 1; // recommended settings: 3 for Altis, 2 for Tanoa, 1 for smaller maps. Set to -1 to disable
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blck_timeAcceleration = true; // When true, time acceleration will be periodically updated based on amount of daylight at that time according to the values below.
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blck_timeAcceleration = true; // When true, time acceleration will be periodically updated based on amount of daylight at that time according to the values below.
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blck_timeAccelerationDay = 2; // Daytime time accelearation
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blck_timeAccelerationDay = ((_serverUpTime + 2)/_daylight); // Daytime time accelearation
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blck_timeAccelerationDusk = 6; // Dawn/dusk time accelearation
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blck_timeAccelerationDusk = 4; // Dawn/dusk time accelearation
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blck_timeAccelerationNight = (12); // Nighttim time acceleration
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blck_timeAccelerationNight = (3/_nightTime); // Nighttim time acceleration
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};
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};
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case "esseker":
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case "esseker":
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{
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{
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@ -129,99 +131,13 @@ switch (toLower (worldName)) do
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blck_maxCrashSites = 3;
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blck_maxCrashSites = 3;
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};
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};
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};
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};
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*/
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if (blck_debugON || (blck_debugLevel > 0)) then // These variables are found in \custom_server\compiles\blck_variables.sqf
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{
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// Used primarily for debugging.
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diag_log "[blckeagls] Debug seting is ON, Custom configurations used";
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//blck_useTimeAcceleration = false; // When true, time acceleration will be periodically updated based on amount of daylight at that time according to the values below.
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//blck_timeAccelerationDay = 1; // Daytime time accelearation
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//blck_timeAccelerationDusk = 18; // Dawn/dusk time accelearation
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//blck_timeAccelerationNight = 24; // Nighttim time acceleration
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blck_useHC = true;
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blck_maxSpawnedMissions = 15;
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blck_mainThreadUpdateInterval = 10;
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blck_enableOrangeMissions = 1;
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blck_enableGreenMissions = 1;
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blck_enableRedMissions = 1;
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blck_enableBlueMissions = 1;
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blck_numberUnderwaterDynamicMissions = 1;
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blck_enableHunterMissions = 1;
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blck_enableScoutsMissions = 1;
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blck_maxCrashSites = 1;
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blck_cleanupCompositionTimer = 20; // Time after mission completion at which items in the composition are deleted.
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blck_AliveAICleanUpTimer = 20; // Time after mission completion at which any remaining live AI are deleted.
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blck_bodyCleanUpTimer = 20;
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blck_vehicleDeleteTimer = 20;
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//blck_MissionTimeout = 30;
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blck_noPatrolHelisOrange = 1;
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blck_chanceHeliPatrolOrange = 1;
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blck_chanceParaOrange = 1;
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blck_chanceHeliPatrolBlue = -1;
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blck_noPatrolHelisBlue = -1;
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blck_chanceParaBlue = -1; // [0 - 1] set to 0 to deactivate and 1 to always have paratroops spawn over the center of the mission. This value can be a range as well [0.1,0.3]
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blck_noParaBlue = 3; // [1-N]
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blck_paraTriggerDistanceBlue = 400;
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//blck_chanceHeliPatrolBlue = 1;
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blck_SpawnEmplaced_Orange = 1; // Number of static weapons at Orange Missions
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blck_SpawnEmplaced_Green = 1; // Number of static weapons at Green Missions
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blck_SpawnEmplaced_Blue = -1; // Number of static weapons at Blue Missions
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blck_SpawnEmplaced_Red = 1;
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blck_SpawnVeh_Orange = 1; // Number of vehicles at Orange Missions
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blck_SpawnVeh_Green = 1; // Number of vehicles at Green Missions
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blck_SpawnVeh_Blue = -4; // Number of vehicles at Blue Missions
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blck_SpawnVeh_Red = 1;
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blck_TMin_Blue = 7;
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blck_TMin_Red = 10;
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blck_TMin_Green = 13;
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blck_TMin_Orange = 16;
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blck_TMin_Hunter = 20;
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blck_TMin_Scouts = 20;
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blck_TMin_Crashes = 5;
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blck_TMin_UMS = 20;
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//Maximum Spawn time between missions in seconds
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blck_TMax_Blue = 12;
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blck_TMax_Red = 15;
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blck_TMax_Green = 17;
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blck_TMax_Orange = 21;
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blck_TMax_Hunter = 22;
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blck_TMax_Scouts = 22;
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blck_TMax_Crashes = 15;
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blck_TMax_UMS = 25;
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//blck_MinAI_Orange = 1;
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//blck_MaxAI_Orange = 2;
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//blck_AIGrps_Orange = 1;
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blck_MinAI_Blue = 1;
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blck_MaxAI_Blue = 2;
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blck_AIGrps_Blue = 3;
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blck_AIPatrolVehicles = ["Exile_Car_MB4WDOpen"];
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/*
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blck_SkillsBlue = [
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["aimingAccuracy",0.01],
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["aimingShake",0.01],
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["aimingSpeed",0.01],
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["endurance",0.01],
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["spotDistance",0.01],
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["spotTime",0.01],
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["courage",0.01],
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["reloadSpeed",0.80],
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["commanding",0.8],
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["general",1.00]
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];
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*/
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};
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/*
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You can define configs for additional mods or loadouts here
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*/
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/*
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blck_CUPWeapons = [
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blck_CUPWeapons = [
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"CUP_lmg_L7A2",
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"CUP_lmg_L7A2",
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"CUP_lmg_L110A1",
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"CUP_lmg_L110A1",
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@ -1350,3 +1266,4 @@ blck_NIA_WeaponsSniper = [
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"hlc_rifle_psg1",
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"hlc_rifle_psg1",
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"hlc_rifle_psg1A1"
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"hlc_rifle_psg1A1"
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];
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];
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*/
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