Fixed and error in the custom configs.
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@ -17,10 +17,6 @@
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diag_log "[blckeagls] Loading Configuration Overides";
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/*
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See the examples below as a guide for adding configs that are unique for each of several servers.
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*/
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/*
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private["_startTime"];
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_startTime = diag_tickTime;
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_world = toLower format ["%1", worldName];
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@ -30,6 +26,7 @@ switch (_world) do {
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case "napf":{_nightAccel = 12; _dayAccel = 2;_duskAccel = 6;};
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case "namalsk":{_nightAccel = 12; _dayAccel = 2;_duskAccel = 6;};
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case "tanoa":{_nightAccel = 12; _dayAccel = 3.2;_duskAccel = 6;};
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case "namalsk":{_nightAccel = 12; _dayAccel = 2; _duskAccel = 6;};
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};
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switch (toLower (worldName)) do
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@ -83,9 +80,9 @@ switch (toLower (worldName)) do
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blck_maxCrashSites = 1; // recommended settings: 3 for Altis, 2 for Tanoa, 1 for smaller maps. Set to -1 to disable
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blck_timeAcceleration = true; // When true, time acceleration will be periodically updated based on amount of daylight at that time according to the values below.
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blck_timeAccelerationDay = ((_serverUpTime + 2)/_daylight); // Daytime time accelearation
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blck_timeAccelerationDusk = 4; // Dawn/dusk time accelearation
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blck_timeAccelerationNight = (3/_nightTime); // Nighttim time acceleration
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blck_timeAccelerationDay = 2; // Daytime time accelearation
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blck_timeAccelerationDusk = 6; // Dawn/dusk time accelearation
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blck_timeAccelerationNight = (12); // Nighttim time acceleration
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};
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case "esseker":
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{
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@ -132,13 +129,7 @@ switch (toLower (worldName)) do
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blck_maxCrashSites = 3;
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};
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};
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*/
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/*
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Debug settings -
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*/
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/*
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if (blck_debugON || (blck_debugLevel > 0)) then // These variables are found in \custom_server\compiles\blck_variables.sqf
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{
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// Used primarily for debugging.
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@ -153,14 +144,14 @@ if (blck_debugON || (blck_debugLevel > 0)) then // These variables are found in
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blck_maxSpawnedMissions = 15;
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blck_mainThreadUpdateInterval = 10;
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blck_enableOrangeMissions = -1;
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blck_enableGreenMissions = -1;
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blck_enableRedMissions = -1;
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blck_enableOrangeMissions = 1;
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blck_enableGreenMissions = 1;
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blck_enableRedMissions = 1;
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blck_enableBlueMissions = 1;
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blck_numberUnderwaterDynamicMissions = -3;
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blck_numberUnderwaterDynamicMissions = 1;
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blck_enableHunterMissions = 1;
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blck_enableScoutsMissions = 1;
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blck_maxCrashSites = 3;
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blck_maxCrashSites = 1;
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blck_cleanupCompositionTimer = 20; // Time after mission completion at which items in the composition are deleted.
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blck_AliveAICleanUpTimer = 20; // Time after mission completion at which any remaining live AI are deleted.
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@ -185,7 +176,7 @@ if (blck_debugON || (blck_debugLevel > 0)) then // These variables are found in
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blck_SpawnVeh_Orange = 1; // Number of vehicles at Orange Missions
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blck_SpawnVeh_Green = 1; // Number of vehicles at Green Missions
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blck_SpawnVeh_Blue = 4; // Number of vehicles at Blue Missions
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blck_SpawnVeh_Blue = -4; // Number of vehicles at Blue Missions
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blck_SpawnVeh_Red = 1;
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blck_TMin_Blue = 7;
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@ -212,7 +203,7 @@ if (blck_debugON || (blck_debugLevel > 0)) then // These variables are found in
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blck_MinAI_Blue = 1;
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blck_MaxAI_Blue = 2;
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blck_AIGrps_Blue = 0;
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blck_AIGrps_Blue = 3;
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blck_AIPatrolVehicles = ["Exile_Car_MB4WDOpen"];
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/*
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@ -230,11 +221,7 @@ if (blck_debugON || (blck_debugLevel > 0)) then // These variables are found in
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];
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*/
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};
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*/
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/*
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You can define configs for additional mods or loadouts here
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*/
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blck_CUPWeapons = [
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"CUP_lmg_L7A2",
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"CUP_lmg_L110A1",
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