Fixed and error in the custom configs.

This commit is contained in:
Ghostrider-GRG- 2018-05-29 20:42:00 -04:00
parent 610606b863
commit c48063d376

View File

@ -17,10 +17,6 @@
diag_log "[blckeagls] Loading Configuration Overides";
/*
See the examples below as a guide for adding configs that are unique for each of several servers.
*/
/*
private["_startTime"];
_startTime = diag_tickTime;
_world = toLower format ["%1", worldName];
@ -30,6 +26,7 @@ switch (_world) do {
case "napf":{_nightAccel = 12; _dayAccel = 2;_duskAccel = 6;};
case "namalsk":{_nightAccel = 12; _dayAccel = 2;_duskAccel = 6;};
case "tanoa":{_nightAccel = 12; _dayAccel = 3.2;_duskAccel = 6;};
case "namalsk":{_nightAccel = 12; _dayAccel = 2; _duskAccel = 6;};
};
switch (toLower (worldName)) do
@ -83,9 +80,9 @@ switch (toLower (worldName)) do
blck_maxCrashSites = 1; // recommended settings: 3 for Altis, 2 for Tanoa, 1 for smaller maps. Set to -1 to disable
blck_timeAcceleration = true; // When true, time acceleration will be periodically updated based on amount of daylight at that time according to the values below.
blck_timeAccelerationDay = ((_serverUpTime + 2)/_daylight); // Daytime time accelearation
blck_timeAccelerationDusk = 4; // Dawn/dusk time accelearation
blck_timeAccelerationNight = (3/_nightTime); // Nighttim time acceleration
blck_timeAccelerationDay = 2; // Daytime time accelearation
blck_timeAccelerationDusk = 6; // Dawn/dusk time accelearation
blck_timeAccelerationNight = (12); // Nighttim time acceleration
};
case "esseker":
{
@ -132,13 +129,7 @@ switch (toLower (worldName)) do
blck_maxCrashSites = 3;
};
};
*/
/*
Debug settings -
*/
/*
if (blck_debugON || (blck_debugLevel > 0)) then // These variables are found in \custom_server\compiles\blck_variables.sqf
{
// Used primarily for debugging.
@ -153,14 +144,14 @@ if (blck_debugON || (blck_debugLevel > 0)) then // These variables are found in
blck_maxSpawnedMissions = 15;
blck_mainThreadUpdateInterval = 10;
blck_enableOrangeMissions = -1;
blck_enableGreenMissions = -1;
blck_enableRedMissions = -1;
blck_enableOrangeMissions = 1;
blck_enableGreenMissions = 1;
blck_enableRedMissions = 1;
blck_enableBlueMissions = 1;
blck_numberUnderwaterDynamicMissions = -3;
blck_numberUnderwaterDynamicMissions = 1;
blck_enableHunterMissions = 1;
blck_enableScoutsMissions = 1;
blck_maxCrashSites = 3;
blck_maxCrashSites = 1;
blck_cleanupCompositionTimer = 20; // Time after mission completion at which items in the composition are deleted.
blck_AliveAICleanUpTimer = 20; // Time after mission completion at which any remaining live AI are deleted.
@ -185,7 +176,7 @@ if (blck_debugON || (blck_debugLevel > 0)) then // These variables are found in
blck_SpawnVeh_Orange = 1; // Number of vehicles at Orange Missions
blck_SpawnVeh_Green = 1; // Number of vehicles at Green Missions
blck_SpawnVeh_Blue = 4; // Number of vehicles at Blue Missions
blck_SpawnVeh_Blue = -4; // Number of vehicles at Blue Missions
blck_SpawnVeh_Red = 1;
blck_TMin_Blue = 7;
@ -212,7 +203,7 @@ if (blck_debugON || (blck_debugLevel > 0)) then // These variables are found in
blck_MinAI_Blue = 1;
blck_MaxAI_Blue = 2;
blck_AIGrps_Blue = 0;
blck_AIGrps_Blue = 3;
blck_AIPatrolVehicles = ["Exile_Car_MB4WDOpen"];
/*
@ -230,11 +221,7 @@ if (blck_debugON || (blck_debugLevel > 0)) then // These variables are found in
];
*/
};
*/
/*
You can define configs for additional mods or loadouts here
*/
blck_CUPWeapons = [
"CUP_lmg_L7A2",
"CUP_lmg_L110A1",