Removed some unnecessary code or commented out code.
Thanks to HeMan for working on this.
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@ -20,4 +20,3 @@ _staticMissions = [
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//["Exile","Altis","staticMissionExample2_Exile.sqf"]
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];
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//diag_log "[blckeagls] GMS_UMS_StaticMissions_Lists.sqf <Loaded>";
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@ -9,28 +9,19 @@
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http://creativecommons.org/licenses/by-nc-sa/4.0/
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*/
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#include "\q\addons\custom_server\Configs\blck_defines.hpp";
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//if (!isServer) exitWith{};
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//diag_log "[blckeagls] GMS__UMS_StaticMissions_init.sqf <Initializing Static Missions>";
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//static mission descriptor for code: [position,level, numAI or [min,maxAI],patrolRadius, respawn, group[groupNull],spawnedAt[0],respawn[0]]
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#include "\q\addons\custom_server\Configs\blck_defines.hpp";
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#include "\q\addons\custom_server\Missions\UMS\GMS_UMS_StaticMissions_Lists.sqf";
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//while{ (isNil "blck_sm_functionsLoaded"; uiSleep 0.1];
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uiSleep 3;
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private["_mod","_map","_missionMod","_missionMap","_missionLocation","_missionDataFile"];
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//diag_log "[blckeagls] GMS__UMS_StaticMissions_init.sqf <Getting Mod Type>";
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_mod = toLower(call blck_fnc_getModType);
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//diag_log format["[blckeagls] GMS__UMS_StaticMissions_init.sqf <mod type = %1>",_mod];
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//diag_log format["[blckeagls] GMS__UMS_StaticMissions_init <_staticMissions> = %1",_staticMissions];
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//diag_log "[blckeagls] GMS__UMS_StaticMissions_init.sqf <Getting map name>";
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_map = toLower worldName;
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//diag_log format["[blckeagls] GMS__UMS_StaticMissions_init.sqf <map name = %1>",_map];
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_mod = toLower(toLower blck_modType);
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{
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diag_log format["[blckeagls] GMS__UMS_StaticMissions_init.sqf <Evaluating Mission = %1>",_x];
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diag_log format["[blckeagls] GMS__UMS_StaticMissions_init.sqf <worldName = %1 | _mod = %2>",_map,_mod];
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if ((_map) isEqualTo toLower(_x select 1)) then
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if ((toLower worldName) isEqualTo toLower(_x select 1)) then
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{
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if ((_mod isEqualTo "epoch") && (toLower(_x select 0) isEqualTo "epoch")) then
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{
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@ -43,8 +34,6 @@ _map = toLower worldName;
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call compilefinal preprocessFileLineNumbers format["\q\addons\custom_server\Missions\UMS\staticMissions\%1",(_x select 2)];
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};
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};
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uiSleep 1;
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}forEach _staticMissions;
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//diag_log "[blckeagls] GMS__UMS_StaticMissions_init.sqf <Static Missions Loaded>";
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