Minor bug fixes

removed all references to GRGserver.
Added scope definitions that were missing.
This commit is contained in:
Chris Cardozo 2020-03-23 18:12:59 -04:00
parent 7666180f94
commit b89156d7fb
22 changed files with 147 additions and 134 deletions

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@ -11,14 +11,10 @@
http://creativecommons.org/licenses/by-nc-sa/4.0/
*/
#include "\q\addons\custom_server\Configs\blck_defines.hpp";
if (toLower(blck_modType) isEqualTo "default") exitWith {};
params["_obj","_difficulty"];
#ifdef blck_debugMode
{
diag_log format["_fnc_addMoneyToOject: _this select %1 = %2",_foreachindex, _this select _foreachindex];
}forEach _this;
#endif
if (blck_modType isEqualTo "Exile") then
{
switch (_difficulty) do
@ -27,11 +23,7 @@ if (blck_modType isEqualTo "Exile") then
case "red":{_obj setVariable["ExileMoney", floor(random([blck_crateMoneyRed] call blck_fnc_getNumberFromRange)),true];};
case "green":{_obj setVariable["ExileMoney", floor(random([blck_crateMoneyGreen] call blck_fnc_getNumberFromRange)),true];};
case "orange":{_obj setVariable["ExileMoney", floor(random([blck_crateMoneyGreen] call blck_fnc_getNumberFromRange)),true];};
//#ifdef blck_debugMode
//#endif
};
//diag_log format["_fnc_addMoneyToOject: ExileMoney set to %1", _obj getVariable "ExileMoney"];
};
if (blck_modType isEqualTo "Epoch") then
@ -43,5 +35,4 @@ if (blck_modType isEqualTo "Epoch") then
case "green":{_obj setVariable["Crypto", floor(random([blck_crateMoneyGreen] call blck_fnc_getNumberFromRange)),true];};
case "orange":{_obj setVariable["Crypto", floor(random([blck_crateMoneyGreen] call blck_fnc_getNumberFromRange)),true];};
};
//diag_log format["_fnc_addMoneyToOject: Crypto set to %1", _obj getVariable "Crypto"];
};

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@ -35,10 +35,10 @@ for '_i' from 1 to count blck_recentMissionCoords do {
} forEach blck_ActiveMissionCoords;
// Check for bases every time this function is called so that we account for any new bases started during that server uptime period.
private "_pole";
if (blck_modType isEqualTo "Epoch") then {_pole = "PlotPole_EPOCH"};
if (blck_modType isEqualTo "Exile") then {_pole = "Exile_Construction_Flag_Static"};
private _bases = nearestObjects[blck_mapCenter, [_pole], blck_mapRange + 25000];
private _bases = [];
if (blck_modType isEqualTo "Epoch") then {_bases = nearestObjects[blck_mapCenter, ["PlotPole_EPOCH"], blck_mapRange + 25000]};
if (blck_modType isEqualTo "Exile") then {_bases = nearestObjects[blck_mapCenter, ["Exile_Construction_Flag_Static"], blck_mapRange + 25000]};
//diag_log format["_fnc_findSafePosn: count _bases = %1 | _bases = %2", count _bases, _bases];
{

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@ -33,12 +33,7 @@ while {true} do
if (blck_simulationManager isEqualTo blck_useBlckeaglsSimulationManagement) then {[] call blck_fnc_simulationManager};
[] call blck_fnc_sm_staticPatrolMonitor;
[] call blck_fnc_vehicleMonitor;
//[] call blck_fnc_cleanupAliveAI;
//[] call blck_fnc_cleanupObjects;
//[] call blck_fnc_cleanupDeadAI;
#ifdef GRGserver
[] call blck_fnc_broadcastServerFPS;
#endif
};
if (diag_tickTime > _timer20sec) then
{

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@ -0,0 +1,9 @@
/*
Purpose: returns the nearest marker of a specific type
Parameters: type of marker to search for as a "STRING"
Returns: The nearest marker of that type
*/
params["_mType"];
private _nearestMarker = [player, (allMapMarkers select {(getMarkerType _x) isEqualTo _mType})] BIS_fnc_nearestPosition;
_nearestMarker;

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@ -13,7 +13,7 @@
params["_pos"];
private["_units"];
if (blck_modType == "Epoch") then {_units = (nearestObjects[_pos,["I_Soldier_EPOCH"], 1000]) select {vehicle _x isEqualTo _x}};
if (blck_modType == "Exile") then {_units = (nearestObjects[_pos ,["i_g_soldier_unarmed_f"], 1000]) select {vehicle _x isEqualTo _x}};
if (blck_modType isEqualTo "Epoch") then {_units = (nearestObjects[_pos,["I_Soldier_EPOCH"], 1000]) select {vehicle _x isEqualTo _x}};
if !(toLower(blck_modType) isEqualTo "epoch") then {_units = (nearestObjects[_pos ,["i_g_soldier_unarmed_f"], 1000]) select {vehicle _x isEqualTo _x}};
private _nearestGroup = group(_units select 0);
_nearestGroup

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@ -42,11 +42,11 @@ _fn_missionCleanup = {
params["_mines","_objects","_crates","_blck_AllMissionAI","_endMsg","_blck_localMissionMarker","_coords","_mission",["_endCondition",0],["_vehicles",[]],["_isScubaMission",false]];
private _param = ["_mines","_objects","_crates","_blck_AllMissionAI","_endMsg","_blck_localMissionMarker","_coords","_mission","_endCondition","_vehicles","_isScubaMission"];
/*
if (blck_debugLevel >=3) then
{
diag_log format["_fnc_endMission: param %1 = %2",_param select _forEachIndex,_x];
} forEach _this;
*/
if (_endCondition > 0) exitWith // Mision aborted for some reason
{
[_blck_localMissionMarker select 0] call blck_fnc_deleteMarker;

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@ -16,7 +16,8 @@
private ["_abort","_crates","_aiGroup","_objects","_groupPatrolRadius","_missionLandscape","_mines","_blck_AllMissionAI","_blck_localMissionMarker","_assetKilledMsg","_enemyLeaderConfig",
"_AI_Vehicles","_timeOut","_aiDifficultyLevel","_missionPatrolVehicles","_missionGroups","_loadCratesTiming","_spawnCratesTiming","_assetSpawned","_hostageConfig",
"_chanceHeliPatrol","_noPara","_chanceLoot","_heliCrew","_loadCratesTiming","_useMines","_blck_AllMissionAI","_delayTime","_groupPatrolRadius",
"_wait","_missionStartTime","_playerInRange","_missionTimedOut","_temp","_patrolVehicles","_vehToSpawn","_noChoppers","_chancePara","_paraSkill","_marker","_vehicleCrewCount"];
"_wait","_missionStartTime","_playerInRange","_missionTimedOut","_temp","_patrolVehicles","_vehToSpawn","_noChoppers","_chancePara","_paraSkill","_marker","_vehicleCrewCount",
"_defaultMissionLocations"];
params["_coords","_markerClass","_aiDifficultyLevel"];
@ -74,6 +75,13 @@ if (isNil "_isScubaMission") then {_isScubaMission = false};
if (isNil "_missionLootBoxes") then {_missionLootBoxes = []};
private "_temp";
// If the mission is to be spawned at pre-defined coordinates then select one from the array that defines them
// otherwise use the _coords that were passed to the script in _this
if !(_defaultMissionLocations isEqualTo []) then
{
_coords = selectRandom _defaultMissionLocations;
};
_objects = [];
_mines = [];
_crates = [];

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@ -48,9 +48,9 @@ _fnc_dropMissionCrates = {
};
params[ ["_coords", [0,0,0]], ["_cratesToSpawn",[]], ["_loadCrateTiming","atMissionSpawn"],["_spawnCrateTiming","atMissionSpawn"],["_missionState","start"], ["_difficulty","red"] ];
private _params = ["_coords","_cratesToSpawn","_loadCrateTiming","_spawnCrateTiming","_missionState","_difficulty"];
/*
private _params = ["_coords","_cratesToSpawn","_loadCrateTiming","_spawnCrateTiming","_missionState","_difficulty"];
{
diag_log format["_fnc_spawnMissionCrates: %1 = %2 with _foreachindex = %3",_params select _foreachindex, _this select _foreachindex, _foreachindex];
}forEach _this;

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@ -16,7 +16,7 @@
#ifdef blck_debugMode
if (blck_debugLevel >= 2) then {
//diag_log format["_fnc_spawnPendingMissions:: count blck_pendingMissions = %1", count blck_pendingMissions];
diag_log format["_fnc_spawnPendingMissions:: count blck_pendingMissions = %1", count blck_pendingMissions];
};
#endif
@ -24,7 +24,7 @@ if (blck_missionsRunning >= blck_maxSpawnedMissions) exitWith {
#ifdef blck_debugMode
if (blck_debugLevel > 2) then {
//diag_log "_fnc_spawnPendingMissions:: --- >> Maximum number of missions is running; function exited without attempting to find a new mission to spawn";
diag_log "_fnc_spawnPendingMissions:: --- >> Maximum number of missions is running; function exited without attempting to find a new mission to spawn";
};
#endif
};
@ -44,7 +44,7 @@ _readyToSpawnQue = [];
#ifdef blck_debugMode
if (blck_debugLevel > 2) then
{
//diag_log format["_fnc_spawnPendingMissions:: --- >> _readyToSpawnQue diag_tickTime %6 _marker %1 _difficulty %2 _tMin %3 _tMax %4 _waitTime %5",_readyToSpawnQue select 1, _readyToSpawnQue select 2, _readyToSpawnQue select 3, _readyToSpawnQue select 4, _readyToSpawnQue select 5, diag_tickTime];
diag_log format["_fnc_spawnPendingMissions:: --- >> _readyToSpawnQue diag_tickTime %6 _marker %1 _difficulty %2 _tMin %3 _tMax %4 _waitTime %5",_readyToSpawnQue select 1, _readyToSpawnQue select 2, _readyToSpawnQue select 3, _readyToSpawnQue select 4, _readyToSpawnQue select 5, diag_tickTime];
};
#endif
//diag_log format["_fnc_spawnPendingMissions: count _readyToSpawnQue = %1", count _readyToSpawnQue];

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@ -14,8 +14,8 @@
params["_unit","_killer"];
private["_units"];
if (toLower(blck_modType) == "epoch") then {_units = _unit nearEntities ["I_Soldier_EPOCH", (_unit getVariable ["alertDist",300])]};
if (toLower(blck_modType) == "exile") then {_units = _unit nearEntities ["i_g_soldier_unarmed_f", (_unit getVariable ["alertDist",300])]};
if (toLower(blck_modType) isEqualTo "epoch") then {_units = _unit nearEntities ["I_Soldier_EPOCH", (_unit getVariable ["alertDist",300])]};
if !(toLower(blck_modType) isEqualTo "epoch") then {_units = _unit nearEntities ["i_g_soldier_unarmed_f", (_unit getVariable ["alertDist",300])]};
{
_x reveal[_killer, (_x knowsAbout _killer) + (_unit getVariable ["intelligence",1])]
}forEach _units;

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@ -54,6 +54,16 @@ _fn_doUpdates = {
[["showScore",[_respectGained,_distanceBonus,_kills]], [_player]] call blck_fnc_messageplayers;
};
};
if (toLower(blck_modType) isEqualTo "default") then
{
private _newKillerFrags = _player getVariable ["ExileKills", 0];
_newKillerFrags = _newKillerFrags + 1;
_player setVariable ["ExileKills", _newKillerFrags,true];
if (blck_useKillScoreMessage) then
{
[["showScore",[_respectGained,_distanceBonus,_kills]], [_player]] call blck_fnc_messageplayers;
};
};
if (blck_useKillMessages) then
{
private _weapon = currentWeapon _player;

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@ -35,10 +35,6 @@ if (count _uniforms > 0) then
_posn = (_coords vectorAdd _posn);
_char setPos [_posn select 0, _posn select 1, 0];
#ifdef blck_debugMode
diag_log format["_fnc_spawnchar _char = %1 at Position = %2 | _coords = %3",_char, getPos _char,_coords];
#endif
if (blck_modType isEqualTo "Epoch") then {_char setVariable ["LAST_CHECK",28800,true]};
_char setPos (_posn);
_char setDir (_dir);
@ -52,5 +48,5 @@ _char allowDamage true;
_char enableSimulationGlobal true;
_char setVariable["GMSAnimations",_animations,true];
_char setUnitPos "UP";
//diag_log format["_fnc_spawncharacter: _char = %1",_char];
_char

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@ -48,7 +48,7 @@ if (blck_modType isEqualTo "Epoch") then
};
//diag_log format["_fnc_spawnUnit: for unit %1 Crypto set to %2",_unit,_unit getVariable "Crypto"];
};
if (blck_modType isEqualTo "Exile") then
if !(blck_modType isEqualTo "Epoch") then
{
"i_g_soldier_unarmed_f" createUnit [_pos, _aiGroup, "_unit = this", blck_baseSkill, "COLONEL"];
switch(_skillLevel) do
@ -64,12 +64,7 @@ if (blck_modType isEqualTo "Exile") then
private _tempPos = _pos findEmptyPosition [0.1, 3, typeOf _unit];
//diag_log format["_fnc_spawnUnit: _pos = %1 | _tempPos = %2",_pos,_tempPos];
if !(_tempPos isEqualTo []) then {_unit setPos _tempPos};
#ifdef blck_debugMode
if (blck_debugLevel >= 2) then
{
diag_log format["_fnc_spawnUnit::-->> unit spawned = %1",_unit];
};
#endif
[_unit] call blck_fnc_removeGear;
if (_scuba) then
{
@ -78,12 +73,7 @@ if (_scuba) then
_skin = "";
_counter = 1;
#ifdef blck_debugMode
if (blck_debugLevel >= 2) then
{
diag_log format["_fnc_spawnUnit: _uniforms = %1",_uniforms];
};
#endif
while {_skin isEqualTo "" && _counter < 10} do
{
_unit forceAddUniform (selectRandom _uniforms);

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@ -213,11 +213,6 @@ private _functions = [
missionnamespace setvariable [_name,compileFinal preprocessFileLineNumbers _path];
} foreach _functions;
#ifdef GRGserver
if (isServer) then {blck_fnc_broadcastServerFPS = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Compiles\Functions\GMS_fnc_broadcastServerFPS.sqf";};
diag_log "blck_functions loaded using GRGserver settings ---- >>>> ";
#endif
//onPlayerDisconnected {[_name,_owner] call blck_fnc_onPlayerDisconnected;};

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@ -227,13 +227,6 @@
// Enable / Disable Missions
////////////////////
// Maximum number of missions shown on the map at any one time.
#ifdef GRGserver
blck_maxSpawnedMissions = 15;
#else
// Change this value to reduce the number of spawned missions at any one time.
blck_maxSpawnedMissions = 4;
#endif
//Set to -1 to disable. Values of 2 or more force the mission spawner to spawn copies of that mission - this feature is not recommended because you may run out of available groups.
blck_enableOrangeMissions = 1;
@ -242,12 +235,6 @@
blck_enableBlueMissions = 2;
blck_numberUnderwaterDynamicMissions = 3; // Values from -1 (no UMS) to N (N Underwater missions will be spawned; static UMS units and subs will be spawned.
#ifdef GRGserver
blck_enableHunterMissions = 1;
blck_enableScoutsMissions = 1;
blck_maxcrashsites = 3;
#endif
////////////////////
// MISSION TIMERS
////////////////////
@ -259,11 +246,6 @@
blck_TMin_Red = 150;
blck_TMin_UMS = 180;
#ifdef GRGserver
blck_TMin_Hunter = 120;
blck_TMin_Scouts = 115;
blck_TMin_Crashes = 115;
#endif
//Maximum Spawn time between missions in seconds
blck_TMax_Orange = 360;
@ -272,11 +254,6 @@
blck_TMax_Red = 250;
blck_TMax_UMS = 400;
#ifdef GRGserver
blck_TMax_Hunter = 200;
blck_TMax_Scouts = 200;
blck_TMax_Crashes = 200;
#endif
///////////////////////////////
// AI VEHICLE PATROL PARAMETERS

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@ -13,7 +13,7 @@
#define useAPEX
//#define blck_milServer
#define blck_milServer
//#define blck_useCUP
//#define blck_useRHS
//#define blck_useLAGO

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@ -16,7 +16,8 @@
#define delayTime 1
private ["_abort","_crates","_aiGroup","_objects","_mines","_blck_AllMissionAI","_blck_localMissionMarker",
"_AI_Vehicles","_timeOut","_aiDifficultyLevel","_missionPatrolVehicles","_missionGroups","_loadCratesTiming","_spawnCratesTiming","_assetSpawned",
"_blck_AllMissionAI","_delayTime","_wait","_missionStartTime","_playerInRange","_missionTimedOut","_temp","_patrolVehicles","_vehToSpawn","_marker","_vehicleCrewCount"];
"_blck_AllMissionAI","_delayTime","_wait","_missionStartTime","_playerInRange","_missionTimedOut","_temp","_patrolVehicles","_vehToSpawn","_marker","_vehicleCrewCount",
"_defaultMissionLocations"];
params["_coords","_mission",["_allowReinforcements",false]];
@ -25,33 +26,52 @@ _aiDifficultyLevel = _difficulty; // _difficulty is defined in the mission desc
diag_log format["[blckeagls Dynamic UMS] dynamicUMSspawner (34):: Initializing mission: _cords %1 : _markerClass %2 : _aiDifficultyLevel %3 _markerMissionName %4",_coords,_markerClass,_aiDifficultyLevel,_markerMissionName];
if (isNil "_assetKilledMsg") then {_assetKilledMsg = ""};
if (isNil "_markerColor") then {_markerColor = "ColorBlack"};
if (isNil "_markerType") then {_markerType = ["mil_box",[]]};
//if (isNil "_timeOut") then {_timeOut = -1;};
if (isNil "_missionGroups") then {_missionGroups = []};
if (isNil "_markerSize") then {_markerSize = []};
if (isNil "_endCondition") then {_endCondition = blck_missionEndCondition}; // Options are "allUnitsKilled", "playerNear", "allKilledOrPlayerNear"};
if (isNil "_spawnCratesTiming") then {_spawnCratesTiming = blck_spawnCratesTiming}; // Choices: "atMissionSpawnGround","atMissionStartAir","atMissionEndGround","atMissionEndAir".
if (isNil "_loadCratesTiming") then {_loadCratesTiming = blck_loadCratesTiming}; // valid choices are "atMissionCompletion" and "atMissionSpawn";
if (isNil "_missionPatrolVehicles") then {_missionPatrolVehicles = []};
if (isNil "_missionGroups") then {_missionGroups = []};
if (isNil "_hostageConfig") then {_hostageConfig = []};
if (isNil "_enemyLeaderConfig") then {_enemyLeaderConfig = []};
if (isNil "_useMines") then {_useMines = blck_useMines;};
if (isNil "_weaponList") then {_weaponList = [_aiDifficultyLevel] call blck_fnc_selectAILoadout};
if (isNil "_sideArms") then {_sideArms = [_aiDifficultyLevel] call blck_fnc_selectAISidearms};
if (isNil "_uniforms") then {_uniforms = [_aiDifficultyLevel] call blck_fnc_selectAIUniforms};
if (isNil "_headGear") then {_headGear = [_aiDifficultyLevel] call blck_fnc_selectAIHeadgear};
if (isNil "_vests") then {_vests = [_aiDifficultyLevel] call blck_fnc_selectAIVests};
if (isNil "_backpacks") then {_backpacks = [_aiDifficultyLevel] call blck_fnc_selectAIBackpacks};
if (isNil "_chanceHeliPatrol") then {_chanceHeliPatrol = [_aiDifficultyLevel] call blck_fnc_selectChanceHeliPatrol};
if (isNil "_noChoppers") then {_noChoppers = [_aiDifficultyLevel] call blck_fnc_selectNumberAirPatrols};
if (isNil "_chancePara") then {_chancePara = [_aiDifficultyLevel] call blck_fnc_selectChanceParatroops};
if (isNil "_missionHelis") then {_missionHelis = [_aiDifficultyLevel] call blck_fnc_selectMissionHelis};
if (isNil "_noPara") then {_noPara = [_aiDifficultyLevel] call blck_fnc_selectNumberParatroops};
if (isNil "_chanceLoot") then {_chanceLoot = 0};
if (isNil "_paraSkill") then {_paraSkill = _aiDifficultyLevel};
if (isNil "_chanceLoot") then {_chanceLoot = 1.0}; //0.5};
if (isNil "_paraTriggerDistance") then {_paraTriggerDistance = 400;};
if (isNil "_paraLoot") then {_paraLoot = blck_BoxLoot_Blue};
if (isNil "_paraLootCounts") then {_paraLootCounts = blck_lootCountsRed};
if (isNil "_paraLoot") then {_paraLoot = blck_BoxLoot_Green}; // Add diffiiculty based settings
if (isNil "_paraLootCounts") then {_paraLootCounts = blck_lootCountsRed}; // Add difficulty based settings
if (isNil "_missionLootVehicles") then {_missionLootVehicles = []};
if (isNil "_garrisonedBuilding_ATLsystem") then {_garrisonedBuilding_ATLsystem = []};
if (isNil "_garrisonedBuildings_BuildingPosnSystem") then {_garrisonedBuildings_BuildingPosnSystem = []};
if (isNil "_vehicleCrewCount") then {_vehicleCrewCount = [_aiDifficultyLevel] call GMS_fnc_selectVehicleCrewCount};
if (isNil "_defaultMissionLocations") then {_defaultMissionLocations = []};
if (isNil "_submarinePatrolParameters") then {_submarinePatrolParameters = []};
if (isNil "_airpatrols") then {_airpatrols = []};
if (isNil "_scubagroupparameters") then {_scubagroupparameters = []};
if (isNil "_markerMissionName") then {
diag_log format["_fnc_missionSpawner: _markerMissionName not defined, using default value"];
_markerMissionName = "Default Mission Name";
};
if (isNil "_noLootCrates") then {_noLootCrates = 1};
if (isNil "_lootCrates") then {_lootCrates = blck_crateTypes};
if (isNil "_lootCratePositions") then {_lootCratePositions = []};
if (isNil "_isScubaMission") then {_isScubaMission = false};
if (isNil "_missionLootBoxes") then {_missionLootBoxes = []};
_objects = [];
_mines = [];
@ -231,6 +251,8 @@ if (blck_useStatic && ((_noEmplacedToSpawn > 0)) || count _missionEmplacedWeapon
};
uiSleep _delayTime;
if (isNil "blck_UMS_crates") then {blck_UMS_crates = blck_crateTypes};
if (blck_UMS_crates isEqualTo []) then {blck_UMS_crates = blck_crateTypes};
if (_spawnCratesTiming isEqualTo "atMissionSpawnGround") then
{
if (count _missionLootBoxes > 0) then

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@ -16,22 +16,6 @@
//diag_log "Loading Static Loot Container Spawning System for Epoch";
_lootBoxes =
[
#ifdef GRG_TestServer
["altis","APTrader",10,
[
[[14658.1, 16790.9, 18.3795],0,false,false],
[[14660, 16788.5, 18.3795],0,false,false],
[[17518.4,13260.7,12.7337],0,false,false],
[[17528.1,13270.2,12.725],0,false,false],
[[17537.4,13278.2,12.706],0,false,false],
[[17547.9,13286,12.6121],0,false,false],
[[17599.5,13240.5,13.327],0,false,false],
[[17593.1,13231.9,13.4375],0,false,false],
[[17586.5,13224.6,13.5832],0,false,false],
[[17580.5,13217.8,13.6708],0,false,false]
]
],
#endif
// Ferres
/*

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@ -10,9 +10,7 @@
http://creativecommons.org/licenses/by-nc-sa/4.0/
*/
#ifdef blck_debugMode
//diag_log "[blckeagls] SLS System: Initializing Static Loot Crate System!";
#endif
#include "\q\addons\custom_server\Configs\blck_defines.hpp";
if ((tolower blck_modType) isEqualto "epoch") then

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@ -34,8 +34,8 @@ switch (toLower worldName) do
blck_mapRange = 6000;
};
case "livonia":{
blck_mapCenter = [6500,6500,0];
blck_mapRange = 6100;
blck_mapCenter = [6500,5500,0];
blck_mapRange = 6000;
};
case "chernarus":{
diag_log "[blckeagls] Chernarus-specific settings loaded";

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@ -23,7 +23,7 @@ if !(isNil "blck_Initialized") exitWith{};
blck_Initialized = true;
// find and set Mod
blck_modType = if (!isNull (configFile >> "CfgPatches" >> "exile_server")) then {"Exile"} else {if (!isnull (configFile >> "CfgPatches" >> "a3_epoch_server")) then {"Epoch"} else {""}};
blck_modType = if (!isNull (configFile >> "CfgPatches" >> "exile_server")) then {"Exile"} else {if (!isnull (configFile >> "CfgPatches" >> "a3_epoch_server")) then {"Epoch"} else {"default"}};
publicVariable "blck_modType";
// This block waits for the mod to start but is disabled for now
@ -182,6 +182,33 @@ if (blck_enableBlueMissions > 0) then
[_missionListBlue,_pathBlue,"BlueMarker","blue",blck_TMin_Blue,blck_TMax_Blue,blck_enableBlueMissions] call blck_fnc_addMissionToQue;
};
#ifdef GRGserver
diag_log "[blckeagls] Running GhostriderGaming Version";
//diag_log format["[blckeagls] _init_server: blck_enableScoutsMissions = %1",blck_enableScoutsMissions];
if (blck_enableScoutsMissions > 0) then
{
//[_missionListScouts,_pathScouts,"ScoutsMarker","red",blck_TMin_Scouts,blck_TMax_Scouts] spawn blck_fnc_missionTimer;
[_missionListScouts,_pathScouts,"ScoutsMarker","red",blck_TMin_Scouts,blck_TMax_Scouts,blck_enableScoutsMissions,false] call blck_fnc_addMissionToQue;
};
//diag_log format["[blckeagls] _init_server: blck_enableHunterMissions = %1",blck_enableHunterMissions];
if (blck_enableHunterMissions > 0) then
{
//[_missionListHunters,_pathHunters,"HunterMarker","green",blck_TMin_Hunter,blck_TMax_Hunter] spawn blck_fnc_missionTimer;
// params["_missionList","_path","_marker","_difficulty","_tMin","_tMax","_noMissions"];
[_missionListHunters,_pathHunters,"HunterMarker","green",blck_TMin_Hunter,blck_TMax_Hunter,blck_enableHunterMissions,false] call blck_fnc_addMissionToQue;
};
// Running new version of Crash sites.
//diag_log format["[blckeagls] _init_server: blck_maxCrashSites = %1",blck_maxCrashSites];
if (blck_maxCrashSites > 0) then
{
[] execVM "\q\addons\custom_server\Missions\HeliCrashs\Crashes2.sqf";
};
//diag_log "loading DLS System";
call compile preprocessfilelinenumbers "\q\addons\custom_server\DLS\DLS_init.sqf";
#endif
// Setup a group for AI corpses
blck_graveyardGroup = createGroup [blck_AI_Side,false];
blck_graveyardGroup setGroupId ["blck_graveyard"];
@ -192,3 +219,14 @@ blck_graveyardGroup setVariable ["blck_group",1];
blck_pvs_version = blck_versionNumber;
publicVariable "blck_pvs_version";
diag_log format["[blckeagls] version %1 Build %2 Loaded in %3 seconds",blck_versionNumber,blck_buildNumber,diag_tickTime - _blck_loadingStartTime]; //,blck_modType];
if (blck_debugOn || (blck_debugLevel >= 1)) then
{
private _pos = [] call blck_fnc_findSafePosn;
private _root = "";
private _path = "Orange";
private _mission = "bunkerMission";
private _compiledMission = compilefinal preprocessFileLineNumbers format["\q\addons\custom_server\Missions\%1\%2.sqf",_path,_mission];
diag_log format["[blckeagls] mission test sequence run for mission path %1 name %2",_path,_mission];
[_pos,"testMarkerGRG","blue"] call _compiledMission;
};

View File

@ -1,4 +1,4 @@
#define blck_buildNumber 198
#define blck_buildNumber 200
#define blck_versionNumber 6.96
#define blck_buildDate "2-29-20"
#define blck_buildDate "3-17-20"