Fixed error in missionGroupMonitor, updated build info
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8452ef0f77
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@ -156,13 +156,16 @@ _fn_monitorGroupWaypoints = {
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};
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_fn_simulationMonitor = {
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private["_playerType","_modType","_players"];
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_modType = call blck_fnc_getModType;
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//diag_log format["_fn_simulationMonitor"" _modType = %1",_modType];
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if (_modType isEqualTo "Exile") then
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{
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_playerType = ["Exile_Unit_Player"];
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}else{
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_playerType = ["Epoch_Male_F","Epoch_Female_F"];
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};
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//diag_log format["_fn_simulationMonitor:: _playerType = %1",_playerType];
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{
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// player nearEntities [["Car", "Motorcycle", "Tank"], 50];
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_players = (leader _x) nearEntities [_playerType, 1800];
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@ -1,6 +1,6 @@
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private ["_version","_versionDate"];
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blck_version = "6.79 Build 111";
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blck_version = "6.79 Build 116";
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_blck_version = blck_version;
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_blck_versionDate = "2-5-18 7:00 AM";
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_blck_versionDate = "2-25-18 7:00 PM";
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blck_pvs_version = _blck_version;
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publicVariable blck_pvs_version;
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@ -16,6 +16,7 @@ Added: You can now define the types of patrol vehicles spawned based on AI diffi
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Fixed: Setting blck_useTimeAcceleration = false; now disables the time acceleration module.
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Fixed: several issues with dynamic UMS missions.
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Fixed: AI Heli's at missions should now be released to players when all AI are dead.
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fixed: script errors when dynamic simulation off.
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Changed: Code for checking the state of AI vehicles and releasing them to players was re-written.
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Changed: Eliminated useless files from the debug folder (mission.pbo).
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