Fixed error in missionGroupMonitor, updated build info

This commit is contained in:
Ghostrider-GRG- 2018-02-26 07:58:17 -05:00
parent 8452ef0f77
commit e0e1b0c89e
3 changed files with 6 additions and 2 deletions

View File

@ -156,13 +156,16 @@ _fn_monitorGroupWaypoints = {
};
_fn_simulationMonitor = {
private["_playerType","_modType","_players"];
_modType = call blck_fnc_getModType;
//diag_log format["_fn_simulationMonitor"" _modType = %1",_modType];
if (_modType isEqualTo "Exile") then
{
_playerType = ["Exile_Unit_Player"];
}else{
_playerType = ["Epoch_Male_F","Epoch_Female_F"];
};
//diag_log format["_fn_simulationMonitor:: _playerType = %1",_playerType];
{
// player nearEntities [["Car", "Motorcycle", "Tank"], 50];
_players = (leader _x) nearEntities [_playerType, 1800];

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@ -1,6 +1,6 @@
private ["_version","_versionDate"];
blck_version = "6.79 Build 111";
blck_version = "6.79 Build 116";
_blck_version = blck_version;
_blck_versionDate = "2-5-18 7:00 AM";
_blck_versionDate = "2-25-18 7:00 PM";
blck_pvs_version = _blck_version;
publicVariable blck_pvs_version;

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@ -16,6 +16,7 @@ Added: You can now define the types of patrol vehicles spawned based on AI diffi
Fixed: Setting blck_useTimeAcceleration = false; now disables the time acceleration module.
Fixed: several issues with dynamic UMS missions.
Fixed: AI Heli's at missions should now be released to players when all AI are dead.
fixed: script errors when dynamic simulation off.
Changed: Code for checking the state of AI vehicles and releasing them to players was re-written.
Changed: Eliminated useless files from the debug folder (mission.pbo).