Added info about latest updates
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@ -8,6 +8,32 @@ A huge thank you to Ignaz-HeMan for many changes to resolve bugs and improve cod
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Significant Changes:
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=====================
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<<<<<<< Updated upstream
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=======
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6.92 Build 180
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1. Support for claim-vehicle scripts is now built-in
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blck_allowClaimVehicle = true; // To allow players to claim vehicles (Exile only).
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Thanks to PRJX for the lead on the code.
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2. Added a setting to disable having AI toss smoke before healing. Set:
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blck_useSmokeWhenHealing=false; // to disable this
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3. Added an option to display kill notices using Toasts
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blck_aiKillUseToast=true; // in blckClient.sqf in the debug folder of your mission.pbo to enable these.
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4. Added offloading of AI to clients (Experimental, waypoints may break when using this)
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////////
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// Client Offloading and Headless Client Configurations
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blck_useHC = true; // Experimental (death messages and rewards not yet working).
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// Credit to Defent and eraser for their excellent work on scripts to transfer AI to clients for which these settings are required.
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blck_ai_offload_to_client = true; // forces AI to be transfered to player's PCs. Disable if you have players running slow PCs.
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blck_ai_offload_notifyClient = false; // Set true if you want notifications when AI are offloaded to a client PC. Only for testing/debugging purposes.
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// TODO: set to false before release
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blck_limit_ai_offload_to_blckeagls = true; // when true, only groups spawned by blckeagls are evaluated.
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5.Changed - Monitoring of groups refined to route mission groups that have left the mission area back to it.
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6. Fixed - Vehicle unlock when empty of crew through adding a getOut event handler.
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7. Code for spawning vehicles redone to reduced redundancy.
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8. two code tweaks from the Tall Man (MGTDB) were added.
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>>>>>>> Stashed changes
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V 6.90 Build 175
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1. Added new settings to specify the number of crew per vehhicle to blck_config.sqf and blck_config_mil.sqf
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